joelandsonja: I have a question for anyone out there who hates GOG Galaxy ... Why do you hate the Galaxy client?
Despite the track other users have taken by saying how they don't "hate" the client, I will go ahead and embrace your vocabulary. I do "hate" what the client represents and will detail below. In short, I hate DRM and believe something like the client functions as DRM already in many cases, and is possibly a precursor to store-wide Steam-like DRM in the future. That "Scheme" DRM is why I abandoned my love of PC gaming for nearly a decade and a half until I eventually made my way here.
This store is basically "it" for me, the last major refuge of the kind of gaming I want. And I don't mean in terms of curation, or indies, or anything like that...I mean that GOG is the last place that gets big, expansive releases DRM-free and can provide a complete experience similar to how I remember PC gaming pre-Scheme. It's no wonder people like me are vociferous on this topic because if this store were to ever go fully the Scheme route, we have to choose between accepting that or no store at all. That's serious business, and I can tell you I would choose the latter "option."
joelandsonja: I'm assuming that most of the Galaxy haters don't like the client because they fear losing the ability to download the installers individually, but I'm not really sure why you still need this function.
"I want this function" is a complete sentence. In other words, just because you don't understand why people need (or simply want to remain as an option) to have this function, doesn't mean they don't have their reasons. And yes, losing the ability to download individual installers is a big deal to me and other old school minded folks since we like to have the control of our games within our hands and no extra steps clogging up the way.
joelandsonja: As far as I understand it GOG has said that they don't plan to ditch the direct downloads anytime soon
With all due respect, since I love this site, what makes you think that just because GOG said it, you should trust it? GOG has said Galaxy will remain optional, but continues to sell games that require it for multiplayer. In fact, every so often they will post a cool-sounding forum thread title, that ends up being an advertisement for GWENT. GWENT, to my understanding,
cannot be played at all without the client.
Besides being incoherent branding, this is a dangerous precedent of the client as DRM. You, as well as others, may say "oh that's just multiplayer DRM, that won't happen to singleplayer". This is what I call the "Horse Armor" argument, or if you prefer, the mobile microtransaction argument. People seem to think anti-consumer practices will just stay contained in their niche. Nothing we observe about the gaming industry indicates that is the case.
joelandsonja: Another bonus is the fact that you never have to worry about keeping your games up to date, or re-download any new updates. Should there ever come a time when an update breaks a game, all you have to do is uninstall and reinstall the game and turn off the automatic updates until the problem is solved.
I don't worry about it, as I am resigned to the fact that developers, publishers, and seemingly the store itself treats offline installer users as second class citizens, with the updated versions sometimes coming weeks (or more!) later. Even regardless of that, I would
still rather be treated as second class and have to wait, than be forced into the client with no choice.
Why are you against my choice?joelandsonja: You don't even need the Galaxy client to play your games.
...YET.
(also patently untrue in the case of many multiplayer games).
I'm not sure if you're aware, but
GOG has a "sister site" called FCKDRM.com. It has a nice rundown of what the downsides of DRM are. Ironically, one can argue that "mandatory Galaxy usage" would fail multiple, if not all, of the criteria they had listed there. Now, I know your topic is more about why users don't like Galaxy as it is now (not mandatory, though some would say de facto mandatory given how offline is treated in comparison). But the point is that the FCKDRM.com criteria, if applied to Galaxy requirement of any kind, do not seem to paint a flattering picture.
Moreover, other sources of DRM-free media are able to be listed on FCKDRM.com; however, it says the sources must be "100% DRM-free".
That is my standard as a consumer, 100% DRM-free. Not "well, you see, there haaaas to be DRM for multiplayer, but the singleplayer is DRM-free". Not "who cares, you used the INTERNET to download this game is the INTERNET a DRM? Are you poor or a hick, bro?". Not "you're a minority in your views and this is more conveeeeenient." None of that. 100% DRM-free.