Posted September 07, 2024
Even if you hate GOG Galaxy, then downloading your GOG games via Galaxy is still always vastly better than downloading them directly from the GOG website.
Downloading games directly from the GOG website is tedious, and cumbersome, and it requires massive amounts of clicks, and it also requires for you manually to take into account the file name number mismatches between how the file displays on the GOG website, versus how the file number displays differently on the file name of the file itself; in addition to being aggravating, that problem can also easily lead to user error, where you might make a mistake, and therefore accidentally not download some of your game files.
Dealing with all of that is a massive pain that simply isn't ever worth dealing with.
In contrast, using Galaxy to download your games, instead of downloading them from the GOG website directly, bypasses all of those horrible problems. Primarily, for two reasons:
1) many users vehemently hate Achievements, which require Galaxy to use. They think that since they don't like Achievements, then no one should be allowed to have Achievements on their GOG games. Thus, they heap their hate onto Galaxy, because without the existence Galaxy, then it would not be possible for devs to implement Achievements onto their GOG games.
But other users do like Achievements, so they push back against the anti-Galaxy/anti-Achievement hate as regards to this point (hence "the divide," like you say).
2) Galaxy can be used as a DRM-wall, and sometimes, with some games, it is, with game content locked behind a Galaxy DRM-wall.
Galaxy is not inherently DRM, but it can become DRM when it is misused in this way by GOG itself, as it has been for games like Witcher 3 and Cyberpunk 2077, both of which have some content locked behind the Galaxy DRM-wall, and for which there is no way to make offline backup copies of that DRM-ed content.
That is not really a Galaxy problem though; really, it is a problem of GOG choosing to abandon their supposed DRM-free principles.
But since it's easier to blame Galaxy for problems like this, even though Galaxy is not inherently DRM, many users do blame Galaxy, instead of blaming GOG itself, as would be the reasonable thing to do.
a) The impression given by that statement makes it sound like the current Alan Wake files that are downloaded via the GOG website are somehow "superior" to the current files that are downloaded via Galaxy.
But that is not true. Both sets of files are identical. The files downloaded from the GOG website are not better in any way whatsoever.
b) The impression given by that statement also makes it sound like the files downloaded from the GOG website are going to remain unaffected by the soon coming butchered version of Alan Wake.
But the fact is, no they won't. The files downloaded from the GOG website are going to become equally & identically butchered to the files downloaded from GOG Galaxy.
On both points, the files downloaded via offline installers have no difference & no improvement & no advantage whatsoever, over the files downloaded via Galaxy.
The user downloading offline installers from the website is therefore no better off in any way at all, versus the another user who has downloaded the offline installers from Galaxy.
Downloading games directly from the GOG website is tedious, and cumbersome, and it requires massive amounts of clicks, and it also requires for you manually to take into account the file name number mismatches between how the file displays on the GOG website, versus how the file number displays differently on the file name of the file itself; in addition to being aggravating, that problem can also easily lead to user error, where you might make a mistake, and therefore accidentally not download some of your game files.
Dealing with all of that is a massive pain that simply isn't ever worth dealing with.
In contrast, using Galaxy to download your games, instead of downloading them from the GOG website directly, bypasses all of those horrible problems. Primarily, for two reasons:
1) many users vehemently hate Achievements, which require Galaxy to use. They think that since they don't like Achievements, then no one should be allowed to have Achievements on their GOG games. Thus, they heap their hate onto Galaxy, because without the existence Galaxy, then it would not be possible for devs to implement Achievements onto their GOG games.
But other users do like Achievements, so they push back against the anti-Galaxy/anti-Achievement hate as regards to this point (hence "the divide," like you say).
2) Galaxy can be used as a DRM-wall, and sometimes, with some games, it is, with game content locked behind a Galaxy DRM-wall.
Galaxy is not inherently DRM, but it can become DRM when it is misused in this way by GOG itself, as it has been for games like Witcher 3 and Cyberpunk 2077, both of which have some content locked behind the Galaxy DRM-wall, and for which there is no way to make offline backup copies of that DRM-ed content.
That is not really a Galaxy problem though; really, it is a problem of GOG choosing to abandon their supposed DRM-free principles.
But since it's easier to blame Galaxy for problems like this, even though Galaxy is not inherently DRM, many users do blame Galaxy, instead of blaming GOG itself, as would be the reasonable thing to do.
CMiq: In this case - if you download the offline installers for Alan Wake in their current version (with the licensed music still included and intact) from your library and keep them backed up they're not going to be affected by the upcoming update that will remove said licensed music from the build of Alan Wake that's distributed and available through Galaxy.
That statement gives a misleading impression. a) The impression given by that statement makes it sound like the current Alan Wake files that are downloaded via the GOG website are somehow "superior" to the current files that are downloaded via Galaxy.
But that is not true. Both sets of files are identical. The files downloaded from the GOG website are not better in any way whatsoever.
b) The impression given by that statement also makes it sound like the files downloaded from the GOG website are going to remain unaffected by the soon coming butchered version of Alan Wake.
But the fact is, no they won't. The files downloaded from the GOG website are going to become equally & identically butchered to the files downloaded from GOG Galaxy.
On both points, the files downloaded via offline installers have no difference & no improvement & no advantage whatsoever, over the files downloaded via Galaxy.
The user downloading offline installers from the website is therefore no better off in any way at all, versus the another user who has downloaded the offline installers from Galaxy.
Post edited September 07, 2024 by Ancient-Red-Dragon