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Alaric.us: I still maintain that it made zero financial sense and was overall a loss in terms of time, effort, and money.
Nothing productive in being negative, regardless of the clear facts, so ... whatever. The thread's about the OP asking about Witcher 3.
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Alaric.us: I still maintain that it made zero financial sense and was overall a loss in terms of time, effort, and money.
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artistgog: Nothing productive in being negative, regardless of the clear facts, so ... whatever. The thread's about the OP asking about Witcher 3.
It is abundantly clear that none of us (users) know the answer to the OP's question, and that this is probably not even the correct venue for asking it. The best we here can do is share our opinions and experiences on this and related topics. If some of these opinions an experiences are unpleasant for you to read (despite being expressed politely) because they conflict with your view of how the world should be, then perhaps it would be best for your own mental health if you left the discussion. Or stay and suffer. That's good too.
Post edited August 23, 2017 by Alaric.us
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LiefLayer: At this point I think is better to just wait for full wine support. Many old games play really good on wine, and I'm sure the witcher 3 will be 100% compatible at some point in the future (it's already working better than months ago).

I know that many AAA games still don't have cross-platform support, but there are more than in the past with mac and linux support (and it only slow down because of denuvo/change of API, but it's growing again right now), and almost 90% of indie support mac and linux so there is no reason to say that you cannot play on those platform (of course if you want a mac you don't buy it to play, but if you just want to play some old games in 2017 you can even on a laptop with no dGPU).
I agree; Wine is progressing so fast and runs so many games really well. And cross-platform production is definitely the way to go. The large sales of Linux games must show devs that they will earn through cross-compiling and supporting Linux ... a win win.

I think you're right that Witcher 3 via Wine is more likely at this point, and they're sure to be working on enabling that asap.
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artistgog: Nothing productive in being negative, regardless of the clear facts, so ... whatever. The thread's about the OP asking about Witcher 3.
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Alaric.us: It is abundantly clear that none of us (users) know the answer to the OP's question, and that this is probably not even the correct venue for asking it. The best we here can do is share our opinions and experiences on this and related topics. If some of these opinions an experiences are unpleasant for you to read (despite being expressed politely) because they conflict with your view of how the world should be, then perhaps it wold be best for your own mental health if you left the discussion. Or stay and suffer. That's good too.
As I said, negative despite the facts. And I'll decide if I stay in a discussion or not. No surprise you don't get the sales, and the OP's question needs focussing on, which is getting an answer; Wine will most likely be the best bet at this point.
Post edited August 23, 2017 by artistgog
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NovumZ: Will we get Witcher 3 on Linux with Vulcan API?
I'd go the Wine route for now, but hopefully you'll get a better answer from Gog/devs. :-)
high rated
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Johnathanamz: No never.

Linux PC video games market on Steam is at 0.74% and on gog.com it's probably at like 0.90%. So a total of close to 2%.
I'm sad because of all the stuff you wrote, it's your maths skills that hurt my eyes most.

If women make up around 50% of population in North America and 50% in South America does it mean they make up a total 100% of population in both Americas?

Dude, seriously...
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NovumZ: Will we get Witcher 3 on Linux with Vulcan API?
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artistgog: I'd go the Wine route for now, but hopefully you'll get a better answer from Gog/devs. :-)
I would sincerely hope so; there are many rebel penguins amongst us!
Post edited August 23, 2017 by NovumZ
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LiefLayer: At this point I think is better to just wait for full wine support. Many old games play really good on wine, and I'm sure the witcher 3 will be 100% compatible at some point in the future (it's already working better than months ago).
Aside from the annoying dark ground glitch and somewhat poor performance there's nothing else worth mentioning at the moment - it's fully playable. I'm seeing no slowdowns @1080p on high, but then again that's on a GTX 1080. Oh and hairworks doesn't work yet, but I don't think that's a big problem for anyone.

Wine is really getting developed at a good pace these days. If my brain were still able to handle C I'd even contribute, but I'm getting too old to code in any language that doesn't automatically handle memory allocation.
This topic has been discussed to death and resurrection. I don't recall any definite yes or no by CDPR, but personally I don't see it happening despite how many Linux gamers want it.


Your best bet right now is Wine, where the game is mostly fully playable and only a few minor graphical glitches remain. Performance is low with Nvidia cards (albeit still playable) but with AMD is much better.
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ZFR: If women make up around 50% of population in North America and 50% in South America does it mean they make up a total 100% of population in both Americas?

Dude, seriously...
This. Fuzzy logic indeed.
Post edited August 23, 2017 by WinterSnowfall
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artistgog: I'd go the Wine route for now, but hopefully you'll get a better answer from Gog/devs. :-)
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NovumZ: I would sincerely hope so; there are many rebel penguins amongst us!
Absolutely! :-) And keeping my fingers crossed there's an affirmative response to your question. Witcher 3 would certainly be snapped up by all penguin kind, but, in the meantime, it's really impressive how fast and well Wine and various are working to get these larger games running, so maybe not long to wait.
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Johnathanamz: No never.

Linux PC video games market on Steam is at 0.74% and on gog.com it's probably at like 0.90%. So a total of close to 2%.
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ZFR: I'm sad because of all the stuff you wrote, it's your maths skills that hurt my eyes most.

If women make up around 50% of population in North America and 50% in South America does it mean they make up a total 100% of population in both Americas?

Dude, seriously...
Yeah that was bad (not as bad as his shitty attitude and hateful anti-Linux rant though), but it doesn't invalidate this particular point.

It's even more valid now because his estimate is much too high. Going by recent Steam statistics (http://store.steampowered.com/hwsurvey/) Linux accounts for only 0.74 % of the entire user base. With Steam being the Juggernaut of online distribution I think we can safely say that even accounting for some variance 1% Linux users among all PC Gamers is a pretty generous estimate.

In March 2016 TW3 had sold 10 million copies (http://twinfinite.net/2016/03/the-witcher-3-sells-over-10-million/) and even assuming that those were all PC copies and every single Linux gamer would have bought one, that comes down to only 100,000 copies. In this scenario "only" about 15% of the ~67 million currently active Steam users actually bought TW3 so the potential Linux sales would also be closer to 15,000 copies. And with the 10 million milestone most likely including console sales, realistically we're looking at something more along the lines of 7,000-10,000 copies. Probably even less.

As sorry as I am for Linux gamers, from a business standpoint maintaining a Linux build of TW3 is just a money sink with no return of investment.
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Randalator: As sorry as I am for Linux gamers, from a business standpoint maintaining a Linux build of TW3 is just a money sink with no return of investment.
Ok, fair enough, but considering that point then why are there, in general, more games available for macOS than for Linux? It seems to be only a slightly smaller money sink with no ROI after all.
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Randalator: As sorry as I am for Linux gamers, from a business standpoint maintaining a Linux build of TW3 is just a money sink with no return of investment.
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WinterSnowfall: Ok, fair enough, but considering that point then why are there, in general, more games available for macOS than for Linux? It seems to be only a slightly smaller money sink with no ROI after all.
According to this: http://store.steampowered.com/hwsurvey/ there are 3.06% of MacOS users on Steam.

Compared to 0.74% of Linux users and 96.12% of Windows users.
low rated
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ZFR: If women make up around 50% of population in North America and 50% in South America does it mean they make up a total 100% of population in both Americas?

Dude, seriously...
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WinterSnowfall: This. Fuzzy logic indeed.
What's wrong with my math?

Steam is at 0.74% of Linux users and gog.com is probably at 0.90% Linux users.

That's close to 2%.

Electronic Arts (EA) themselves said even though Mac OS is at 3% that they don't even develop any video games for MaC OS on their Frostbite 3 engine because it's not worth it at all.
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Johnathanamz: What's wrong with my math?
A certain percentage of Steam users are Linux users. Let's say it's 1%. This 1% is the same as all of Steam users divided by 100. It doesn't reflect the amount of Linux users overall, just on Steam.

Your overall assessment is reasonably correct, and using Steam as a heuristic is probably ok in this case. You did arrive at this (likely correct) answer via some incorrect calculations, though. This, I think, was what people meant.