Posted July 25, 2015


So the issue at stake ultimately here is - DRM, and it should be of no surprise to anyone in the GOG forums really that many if not most GOG customers despise DRM as it is the prime reason for the existence of GOG.com.
World of Warcraft is a special case because the game is an online persistent universe that could not even exist as the current game without centrally controlled servers by Blizzard, and it has no single-player element, so the service also acting as DRM is actually a side effect. My problem with that game though is the pricing model just does not fit into my personal gaming schedule dynamics nor my wallet dynamics.
I own and have played Warcraft, Warcraft II, Warcraft III, Starcraft, Diablo, and Diablo II endlessly and have no problem with playing any of those games through Battle.net for multiplayer, however I also run my own Battle.net compatible server so I can opt to use my private server instead of their central servers also. Not doable with the new always-online DRM battle.net games.