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Chacranajxy: They called it a licensing issue upfront, though, so it could have more to do with Games Workshop than Sega. Tough to say. And keep in mind that Sega did have, for example, some of their Genesis ports available DRM free on other storefronts, so they aren't necessarily opposed to DRM-free as a hardline stance.

Anyway, wasn't surprised to see the questions about "what does too niche mean?" dodged.
I doubt that, one Gog now owns and publishes a couple of GW games here (plus the Man of War game is officially licensed too) and two GW seem pretty happy to whore their licence to pretty much anyone these days, so I can't imagine they'd have a problem with DRM free...
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anothername: So... the Oblivion/NewVegas answer makes it sound like their release might be VERY close. Hope it includes the current steam exclusive Skyrim too.

But New Vegas will be a milestone indeed IMO :)
hol-ee crap!
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Fairfox: Nobody asked 'em what their favorite flavors of cake are? Wut.
The cake is a lie.

Oops, you'll not understand that, let me translate.

Teh caekie is a lie ;)
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Trilarion: 19. Q. "...many thanks for your support..." Nice from the bizdev department to officially thank this user. "...they've mentioned quite a few times you guys being active on social networks ..." A bit of information here (maybe inadvertedly). Obviously big publishers put most interest on social networks, so being active/vocal there could be the answer to "What can the community do..:"
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fishbaits: Perhaps they could've worded the other part better:

"Q: What can the community do to help make games available via GOG?...." reply "First of all, many thanks for your support! We've heard about you bothering devs and publishers about GOG.com quite a few times during last years ;) All these letters, requests, questions that you send towards devs count. As for big publishers - we've never heard about them getting any of your support tickets. Still they've mentioned quite a few times you guys being active on social networks ;). In any case, we are happy with support you are providing us with and your kind words always motivate us to do more."
I'm rather chuffed. And will continue to bother publishers as politely as I can. However I think I need to find another vector for approaching the larger publishers.
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tfishell: I think that mine was the duplicate; did the answer I received help at all?
Not much, your question was too simple and "kind".
They answered "We’re aware some games are missing updates [..] reach out to developers and remind them about it." , but this isn't a case of a few rare occasions.
They should address this issue before getting any game, to avoid ending up with outdated\abandoned versions.
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fishbaits: Perhaps they could've worded the other part better:

"Q: What can the community do to help make games available via GOG?...." reply "First of all, many thanks for your support! We've heard about you bothering devs and publishers about GOG.com quite a few times during last years ;) All these letters, requests, questions that you send towards devs count. As for big publishers - we've never heard about them getting any of your support tickets. Still they've mentioned quite a few times you guys being active on social networks ;). In any case, we are happy with support you are providing us with and your kind words always motivate us to do more."
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mechmouse: I'm rather chuffed. And will continue to bother publishers as politely as I can. However I think I need to find another vector for approaching the larger publishers.
Big ones require a careful balance of politeness, patience/endurance and constant nagging with brakes in between to give time to answer and no shyness to slap an overarching e-mail (ie. dev company -> publisher -> company that owns publisher; can take some researching; lots of companies seem to have their email addresses not that accessible anymore.) address if you think one party is not able to answer/might have mailing errors (aka is totally ignoring you) to politely ask if everything is ok and if there are other places to ask.

Always make sure to have the whole mailing process included even if you get one-liner answers with removed mail process; especially when including/moving it to another e-mail address which can reduce running in circles. After a long ping-pong someone from deep sil... ehm... the company you contact might have a real person that can answer/enter a dialogue with you. And even if its not the answer wished for at that point you can be sure someone (probably even many someones) read it.

If its an answer which makes you face-palm and might invite a wise-cracking answer (i.e. "we rely on steam for copy protection/anti piracy"): Don't. Let a day or more pass, thinker upon an productive answer and stay calm :)

Always expect to be in contact with ppl who might only care to get by the day, don't like to get disrupted with they daily work routine and might not even know about the game you are talking about much less care where it is sold because thats higher paygrade stuff.
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Trilarion: 19. Q. "...many thanks for your support..." Nice from the bizdev department to officially thank this user. "...they've mentioned quite a few times you guys being active on social networks ..." A bit of information here (maybe inadvertedly). Obviously big publishers put most interest on social networks, so being active/vocal there could be the answer to "What can the community do..:"
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fishbaits: Perhaps they could've worded the other part better:

"Q: What can the community do to help make games available via GOG?...." reply "First of all, many thanks for your support! We've heard about you bothering devs and publishers about GOG.com quite a few times during last years ;) All these letters, requests, questions that you send towards devs count. As for big publishers - we've never heard about them getting any of your support tickets. Still they've mentioned quite a few times you guys being active on social networks ;). In any case, we are happy with support you are providing us with and your kind words always motivate us to do more."
The problem with games like the No One Lives Forever which are in legal limbo is we don't know who to bother......
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mechmouse: I'm rather chuffed. And will continue to bother publishers as politely as I can. However I think I need to find another vector for approaching the larger publishers.
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anothername: Big ones require a careful balance of politeness, patience/endurance and constant nagging with brakes in between to give time to answer and no shyness to slap an overarching e-mail (ie. dev company -> publisher -> company that owns publisher; can take some researching; lots of companies seem to have their email addresses not that accessible anymore.) address if you think one party is not able to answer/might have mailing errors (aka is totally ignoring you) to politely ask if everything is ok and if there are other places to ask.

Always make sure to have the whole mailing process included even if you get one-liner answers with removed mail process; especially when including/moving it to another e-mail address which can reduce running in circles. After a long ping-pong someone from deep sil... ehm... the company you contact might have a real person that can answer/enter a dialogue with you. And even if its not the answer wished for at that point you can be sure someone (probably even many someones) read it.

If its an answer which makes you face-palm and might invite a wise-cracking answer (i.e. "we rely on steam for copy protection/anti piracy"): Don't. Let a day or more pass, thinker upon an productive answer and stay calm :)

Always expect to be in contact with ppl who might only care to get by the day, don't like to get disrupted with they daily work routine and might not even know about the game you are talking about much less care where it is sold because thats higher paygrade stuff.
I was quite persistent with Square-Enix after they pulled their DRM Free catalogue, however in the end I still feel I was giving the run around.

I think that breaching the barrier between customers and managers may require the use of archaic snail mail.
About what I expected. Some information, a great deal of dodging questions on the advice of the GOG legal staff.
He did hint that they might be close to resolving the legal issues on the Bullfrog games, thought. Would love to see "The Movies" on GOG.
I wondered what happened with the Cinemaware release. I ended up buying the anthology on STeam, wish it would be on GOG.
But don't expect the 3 Stooges game. Cinemaware lost the licence for that a long time ago.
Y'know, if there's one good thing that came out of this Q&A, it's that it sounds strongly like GOG has Capcom and Bandai-Namco's support. They noted that both developers are already in the catalog, and considering that all we've gotten from Capcom is token support with SFA2 like 5 years ago... well, I don't think they'd bring something like that up unless stuff was actually in the works. It's been rumored that Dragon's Dogma: Dark Arisen is on the way here, so I guess that would all make sense. In Bandai-Namco's case, Little Nightmares is a weird fucking game to lead off with, but it does make it sound like Bandai is on-board with GOG, rather than just the developer.
I suspect that the Resdient Evil HD...or whatever the hell they call the remake....is the most likely Capcom game to come next to GOG. It has been out a couple of years and has sold all it is going to sel at the higher priced venues .
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Trilarion: 9. Q. "...it’s just a matter of developers’ resources and availability..." blaming others (the developer) when the question was about games that already have Linux binaries "...even though those games have Linux binaries on Steam?" is not very nice.
Actually I understand GOG well there. They surely are interested in those Linux versions. But if developers refuse to cooperate, what exactly can GOG do?

Though from GOG's side I think they can focus on making life easier for developers. More streamlined way of pushing patches, binary deltas and so on. I've heard some developers say, that it's noticeably easier for them with Steam. Removing some of this burden can improve this situation.
Post edited April 28, 2017 by shmerl
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Trilarion: 9. Q. "...it’s just a matter of developers’ resources and availability..." blaming others (the developer) when the question was about games that already have Linux binaries "...even though those games have Linux binaries on Steam?" is not very nice.
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shmerl: Actually I understand GOG well there. They surely are interested in those Linux versions. But if developers refuse to cooperate, what exactly can GOG do?

Though from GOG's side I think they can focus on making life easier for developers. More streamlined way of pushing patches, binary deltas and so on. I've heard some developers say, that it's noticeably easier for them with Steam. Removing some of this burden can improve this situation.
Its not just noticeably easier, it's significantly easier... it's probably the next biggest thing to DRM keeping devs from GOG. Galaxy will hopefully improve on that over time, and the site users will benefit (but at a slower pace). Devs love how on Steam, Valve doesn't get in the way... no middle man so to speak, but GOG is very involved in the process and so devs will surely use the easier process, especially as Steam has a far bigger market. There is also the fact that Steam is more than a simple store... it is a set of API's that make development far easier and if GOG doesn't provide something comparable the devs will also continue to ignore it.
Post edited April 28, 2017 by user deleted
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BKGaming: There is also the fact that Steam is more than a simple store... it is a set of API's that make development far easier and if GOG doesn't provide something comparable the devs will also continue to ignore it.
That's actually a bad thing, because that set of APIs locks developers into Steam and makes releasing their games in other stores much harder if not impossible (Steamworks network features, SteamVR and recent Steam Controller APIs all appear to be Steam exclusive). I wouldn't want GOG to proliferate anything like that. Developers should stick to APIs which are not tied to any distributor.
Post edited April 28, 2017 by shmerl