Shiren the Wanderer has Fay's Puzzles, which I enjoyed immensely. The game is a roguelike, but there is a special place you can enter in the starting town and play through some puzzles (50 in total). Those puzzles use the normal game mechanics (and don't let you bring in XP or items), but instead of standard procedurally generated roguelike fare, you go through hand-made dungeon levels, and have to figure out how to complete them using just what the game gives you. What's interesting is that the puzzles sometimes require you to do things most players wouldn't normally think of, like intentionally trigger traps that knock you back long distances, intentionally equipping cursed items because they're cursed (not because it's the only option or because of the game hiding the cursed status of the item), throwing money (yes, literally), and I believe there's one that requires you to steal from a shop.
Another interesting example is the geo-panel puzzles found in the Disgaea series. Basically, the game is an SRPG, but there are geo-symbols which produce an effect that affects every geo-panel of the color it's on, and destroying them can cause the colors to change. A rather interesting idea, with the small issue that it isn't colorblind friendly. (Accessibility issues should be considered when adding puzzles to a game; otherwise, such a puzzle might make the game unplayable for some players; Chrono Trigger requiring multiple simultaneous button presses at one point is one example of an accessibility fail.)