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Cyraxpt: Hey op, maybe you can answer a doubt that i had in a conversation with a friend, is there someway to limit the amount of trials/accounts you can have? I mean, longer games like jrpgs can't be completed in a week (unless you have a lot of free time) but smaller games (8~15 hours) is possible, so, what stops a player from creating an account for 1 week trial, another account for another week and so on?
Typically such trials are tied to the account & credit card used. So it's not like you could redo it with the same card under a different name. Besides, since all the saves are made server-side there is no way you could pick up where you left off should you even be able to jump to another account for another trial period.
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Johnathanamz: Hopefully this is SONY just testing us PC gamers seeing how much money we give them.

If SONY sees it successful earning millions of dollars (USD), hopefully they end up releasing all of their PlayStation (PS), PlayStation 2 (PS2), and PlayStation 3 (PS3) exclusive video games natively for sale for PC on both gog.com and Steam.
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Gersen: Except that doesn't make any lick of sense from a business perspective; if their streaming service is successful then... they will release more games on their streaming service.

Why waste time, money and resources creating native PC version of their games if PC Gamers don't mind using the streaming service which require minimal effort, no middleman (no need to pay 30% to Steam) and is 100% piracy proof, that would be a very silly business decision.

If anything I would say the more success full a service like PSNow is the less likely you are to ever see Sony consider porting their exclusive games to other platforms.
True, I guess your right.

Lets hope that SONY does natively port their video games and sell them for PC on gog.com and on Steam.
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mistermumbles: Typically such trials are tied to the account & credit card used. So it's not like you could redo it with the same card under a different name. Besides, since all the saves are made server-side there is no way you could pick up where you left off should you even be able to jump to another account for another trial period.
Ah, you need to put a credit card, i get it. Nonetheless it would be easy for me to cheat the system since i can create multiple virtual cc from my account.

As for the saves, i was talking about using the free week to complete 1 game, the save wouldn't be needed.
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mogamer: You're not buying these games, just renting them. If you pay for Netflix, do you expect ownership of what you watch?
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rtcvb32: I'd want the same level of freedom to record videos/shows as though i was watching it on TV and recording using VCR... So... yes i expect to keep ownership.

Although it depends on if there's a need to re-watch it ever again...
So you feel the need to record rentals too? Do you rent discs and rip them to your hard drive?
Sony makes video games?

:)
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omega64: Well, it's not like you'd be able to play these otherwise without a ps3 system. :P
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paladin181: The problem is with a market for this, it may exapnd to other games. "Why release a DRM free version when people will pay us for access that we can control?"

It's a bad sign, IMO. The fact that it looks worse and plays worse is a good sign, but how long until that's completely, or nearly completely fixed?
cause right now the internet needed for it is in no way fast enough in most of the usa
streaming movies and games are two different things
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mistermumbles: PSNow got its PC release today, and I gave it a try
Thanks for taking the time to write about your experience. I might try it some day, although I think that my internet connection won't be good enough (not only speed, but ping). I didn't see if you answered about your connection speed.
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paladin181: The problem is with a market for this, it may exapnd to other games. "Why release a DRM free version when people will pay us for access that we can control?"
Do you honestly believe that anyone capable of this line of thought is currently supporting DRM-free?
Post edited September 04, 2016 by ET3D
I think the price is too high for this to be interesting. It might be different if they added PS2-games, and if there is an opportunity for co-op (on one account), but I'd still prefer to own my games and I'm not sure I'd play enough for it to be decent value. I'd also like the Netflix option of three computers using the same account (at the same time).

The good news is the release of the wireless adaptor for the Dualshock 4.
Post edited September 04, 2016 by ithilien827
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ET3D: Thanks for taking the time to write about your experience. I might try it some day, although I think that my internet connection won't be good enough (not only speed, but ping). I didn't see if you answered about your connection speed. Do you honestly believe that anyone capable of this line of thought is currently supporting DRM-free?
That's not the problem The problem comes when people who do support DRM-free get this to be an affordable substitute. Instead of just patching out DRM that used to be there, they may patch it and add it to a subscription service like Gamefly or PSNow for slightly better profits, more control if they see fit, and the like. It also means we're marching steadily towards the days when you won't have ANY control over your own games. You don't like a gameplay feature, tough. No modding. There won't be pirating because no one will actually get the game files on their own PCs, there will be no customizing, no game except what publishers explicitly want you to have. Is that the direction we should go?


It also means that people possibly entertaining the idea of DRM free in the future will just forget it because why bother?
Post edited September 04, 2016 by paladin181
PSLaterHopefullyNever in my case. Shove yer streaming and yer pads up yer arse. I'm not a PC gamer so that I need to make a Play Station account and use a fucking dualshock. Fuck that noise.
Post edited September 04, 2016 by Breja
So another update about experience:

While I was thinking with it being the weekend I would run into some issues due to more people possibly trying out the service the opposite actually happened. Any initial hiccups I experienced disappeared. I guess that means the early onrush is over already.

Anyway, so I've played LoU for 19 hours now, nearing the end with 89% completion according to my save, and I'm having a good old time. As previously said, there is a very tiny fraction of input lag, but it's pretty much negligible. Once I got used to it fairly early on it became practically unnoticeable for me.

Let's get to the good stuff: data usage. Out of curiosity I decided to install a data monitor to see how much the service taxes my connection. I'm on 50Mb broadband, and that seems to be more than enough; the suggested min speed is 5Mb, but that may be cutting it a little close. So here are the stats:
-Average download rate is about 2.9GB per hour, sometimes a littler lower, sometimes a little higher
-Average upload varies from 20-50MB an hour

Anyone who can consistently sustain a 1MB/s download and a 20KB/s upload should be good to go, so a 10-25Mb connection should be sufficient.

It's definitely not for people with a low bandwidth cap. While I'm technically still on a 250GB cap myself, the regional Comcast service here has never enforced it. Once it does jump to 1TB as it should do in the near future I'll practically never have to worry about that.

Overall, I'd say I had a way better experience with PSNow than I've had with OnLive some years back.
Post edited September 04, 2016 by mistermumbles
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mogamer: So you feel the need to record rentals too? Do you rent discs and rip them to your hard drive?
When you're poor, you do what you gotta do. And I've been very poor before.
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mistermumbles: -Average download rate is about 2.9GB per hour, sometimes a littler lower, sometimes a little higher
-Average upload varies from 20-50MB an hour
This brings to mind how much space it is to replay a video from a emulator vs from a video. If you use Nesticle or something, you can playback an entire game with a prerecorded video from something like 300k, plus the rom and emulator. While the same experience on video, lesser quality, and vastly larger video of something like 800Mb. I experimented a bit, and it's kinda insane; Although getting footage was annoying too at the time.


I consider most games sizes shouldn't be that big. DVD sized (8Gig) is about the max I really consider for a game in size. So approx in 3 hours you'd have downloaded the entire game, but instead of playing it natively you're going to keep streaming.

Sorry to say, at 10-12Mbit connection, I probably get 500-700k reliably and sometimes can get 1Mb a sec; And sometimes it gets crappy where I'm at especially during the day; Some services/sites/connections just won't work during the day either, Flight Rising (not that I play it) or some streaming services. Plus this is a very console logic of gating off content unless you pay for it. Compounding costs on top of your internet. If you use internet primarily for gaming, then take your bill and add it to PSNow. For me it's around $50 for 10MBit. that means my monthly PSNow costs would be closer to $70 a month that just means I happen to be able to visit other sites.

As things are I can't see how it's justified.
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rtcvb32: I consider most games sizes shouldn't be that big. DVD sized (8Gig) is about the max I really consider for a game in size. So approx in 3 hours you'd have downloaded the entire game, but instead of playing it natively you're going to keep streaming.
I do find it a bit ridiculous how much games have ballooned in size, but just skipping them because of that seems kind of silly. 30-60GB seems to be pretty much the average for high budget productions these days. As for PS3 games, the big ones easily go up to 20+GB as well.

So, yeah, streaming still takes more bandwidth, but if I can have some fun with console-exclusive games without actually needing the hardware it's a decent enough trade-off for me.
Post edited September 04, 2016 by mistermumbles
Decided to try it again now that it's available on PC and that there's a free 7 day trial (tried it once on the Vita), and my experience pretty much matches the OP. Although I have a 50 Mbps download speed and 5-10 Mbps upload connection, so YMMV.

Although one thing I'd like to add is that games that run at 60 FPS do display at that frame rate. Tried it with a few games that ran at 60 (Ninja Gaiden Sigma 1 and 2, and Pac-Man Championship Edition DX), and they look smooth for the most part. There's some input lag at times, but nothing too extreme. And Holy Bandwidth Hog, Batman (6 GBs just messing around with it for about 3 hours).

Pretty much like I said in another thread, it's not exactly something I'd spend money on. It works for the most part, so there's that.

Edit: The client itself isn't great, and there's no way to search for certain games.
Post edited September 05, 2016 by RayRay13000