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After the great Lego reveal yesterday, I thought that perhaps GOG might indeed be making progress in terms of preservation and compatibility. After having purchased them all, however, I realized that this isn't the case. Take Lego City Undercover for instance. It is identical in form and function to the STEAM version replete with performance issues, CTDs, low FPS, etc. Mind you, there is and has been a fix for these issues since 2017 and is known as Lego City Recovered. I applied that fix, and now we are good to go. So, again, what is the point of the program if you are still releasing buggy titles that don't function as intended and need work immediately after purchase? If it is a legal issue of including patches or mods, then GOG should at least include instructions on how to modify these titles.

To me, it seems like a bunch of hot air and meaningless marketing. What do you think? I mean...there is Dino Crisis, and the RE series.....but do those justify the whole nothingness of this preservation program? Keep in mind as well, GOG keeps releasing games that don't exactly work. Take Quantic Dreams for an example. Good luck playing Heavy Rain. I guess what I'm asking is do you believe there is any real merit to this program, or is it simply marketing BS while continuing to be the same old GOG? I'll let you guys mull it over. At the end of the day...it just seems like the same old practices as ever. If GOG says they support these titles in that manner, I can almost confidently assume that they will be using PCGAMINGWIKI and STEAM forums to answer the questions they receive about issues just as we do as customers. On the other hand, perhaps preserving a game with all the errors, bugs, and glitches as it was initially released is the actual promise of the preservation program.
Post edited March 01, 2025 by RizzoCuoco
Paragraphs, RizzoCuoco. They help differentiate topics and break up the visual onboarding process of reading.

They make it much easier to digest information, and provision their ideas much easier than a bric-a-brac of text.

Edit: Why would you ever want to punish yourself with a David Cage game, anyway?
Post edited March 01, 2025 by dnovraD
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dnovraD: Paragraphs, RizzoCuoco. They help differentiate topics and break up the visual onboarding process of reading.

They make it much easier to digest information, and provision their ideas much easier than a bric-a-brac of text.
feel free to format, editor. It is easily read. You complain about the most asinine things. lol
Post edited March 01, 2025 by RizzoCuoco
high rated
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RizzoCuoco: feel free to format, editor. It is easily read.
It looks like an unbroken train of thought streaming though the tunnels of grammatical inefficacy.

But:
After the great Lego reveal yesterday, I thought that perhaps GOG might indeed be making progress in terms of preservation and compatibility. After having purchased them all, however, I realized that this isn't the case. Take Lego City Undercover for instance. It is identical in form and function to the STEAM version replete with performance issues, CTDs, low FPS, etc.

Mind you, there is and has been a fix for these issues since 2017 and is known as Lego City Recovered. I applied that fix, and now we are good to go. So, again, what is the point of the program if you are still releasing buggy titles that don't function as intended and need work immediately after purchase? If it is a legal issue of including patches or mods, then GOG should at least include instructions on how to modify these titles. To me, it seems like a bunch of hot air and meaningless marketing. What do you think?

I mean...there is Dino Crisis, and the RE series.....but do those justify the whole nothingness of this preservation program? Keep in mind as well, GOG keeps releasing games that don't exactly work. Take Quantic Dreams for an example. Good luck playing Heavy Rain. I guess what I'm asking is do you believe there is any real merit to this program, or is it simply marketing BS while continuing to be the same old GOG?

I'll let you guys mull it over. At the end of the day...it just seems like the same old practices as ever. If GOG says they support these titles in that manner, I can almost confidently assume that they will be using PCGAMINGWIKI and STEAM forums to answer the questions they receive about issues just as we do as customers. On the other hand, perhaps preserving a game with all the errors, bugs, and glitches as it was initially released is the actual promise of the preservation program.
Three presses of the return key, four paragraphs; arbitrarily chosen. Mázl tov.
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RizzoCuoco: feel free to format, editor. It is easily read.
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dnovraD: It looks like an unbroken train of thought streaming though the tunnels of grammatical inefficacy.

But:

After the great Lego reveal yesterday, I thought that perhaps GOG might indeed be making progress in terms of preservation and compatibility. After having purchased them all, however, I realized that this isn't the case. Take Lego City Undercover for instance. It is identical in form and function to the STEAM version replete with performance issues, CTDs, low FPS, etc.

Mind you, there is and has been a fix for these issues since 2017 and is known as Lego City Recovered. I applied that fix, and now we are good to go. So, again, what is the point of the program if you are still releasing buggy titles that don't function as intended and need work immediately after purchase? If it is a legal issue of including patches or mods, then GOG should at least include instructions on how to modify these titles. To me, it seems like a bunch of hot air and meaningless marketing. What do you think?

I mean...there is Dino Crisis, and the RE series.....but do those justify the whole nothingness of this preservation program? Keep in mind as well, GOG keeps releasing games that don't exactly work. Take Quantic Dreams for an example. Good luck playing Heavy Rain. I guess what I'm asking is do you believe there is any real merit to this program, or is it simply marketing BS while continuing to be the same old GOG?

I'll let you guys mull it over. At the end of the day...it just seems like the same old practices as ever. If GOG says they support these titles in that manner, I can almost confidently assume that they will be using PCGAMINGWIKI and STEAM forums to answer the questions they receive about issues just as we do as customers. On the other hand, perhaps preserving a game with all the errors, bugs, and glitches as it was initially released is the actual promise of the preservation program.
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dnovraD: Three presses of the return key, four paragraphs; arbitrarily chosen. Mázl tov.
Darvond...I don't give a damn about what you think. You have the most verbose and meaningless posts here...without ever saying much at all. So, I don't really give a damn about your silly input concerning writing styles when yours is the most obtuse and boring to read. At least mine is modern English unlike some people (you). If you have no real input, then be silent,man. Good god, you are aggravating and annoying.
Post edited March 01, 2025 by RizzoCuoco
high rated
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RizzoCuoco: What do you think?
It's mostly a marketing badge that says "We have acquired the publisher's pre-approval to modify this title using our own tweaks without requiring them to 'rubber-stamp' every minor future change and we're permitted to continue to patch it even in the event they may remove their game from the store". That's basically it.
Post edited March 01, 2025 by AB2012
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RizzoCuoco: After the great Lego reveal yesterday, I thought that perhaps GOG might indeed be making progress in terms of preservation and compatibility. After having purchased them all, however, I realized that this isn't the case. Take Lego City Undercover for instance. It is identical in form and function to the STEAM version replete with performance issues, CTDs, low FPS, etc. Mind you, there is and has been a fix for these issues since 2017 and is known as Lego City Recovered. I applied that fix, and now we are good to go. So, again, what is the point of the program if you are still releasing buggy titles that don't function as intended and need work immediately after purchase? If it is a legal issue of including patches or mods, then GOG should at least include instructions on how to modify these titles.

To me, it seems like a bunch of hot air and meaningless marketing. What do you think? I mean...there is Dino Crisis, and the RE series.....but do those justify the whole nothingness of this preservation program? Keep in mind as well, GOG keeps releasing games that don't exactly work. Take Quantic Dreams for an example. Good luck playing Heavy Rain. I guess what I'm asking is do you believe there is any real merit to this program, or is it simply marketing BS while continuing to be the same old GOG? I'll let you guys mull it over. At the end of the day...it just seems like the same old practices as ever. If GOG says they support these titles in that manner, I can almost confidently assume that they will be using PCGAMINGWIKI and STEAM forums to answer the questions they receive about issues just as we do as customers. On the other hand, perhaps preserving a game with all the errors, bugs, and glitches as it was initially released is the actual promise of the preservation program.
i understand your frustration with the preservation program, but i have to disagree with some points you've made. as someone who has been following gog's efforts, i believe there's more merit to this program than you might think.

game preservation isn't about releasing bug-free games. it's about capturing the exact experience players had when they first encountered the title. that includes all its quirks, flaws, and performance issues. these are often inherent to the original release and can't be fixed retroactively.
while it's true that some games on gog may have issues, it's worth noting that these problems aren't unique to gog. even steam, with its massive resources and budget, occasionally releases games with performance issues or bugs. the fact that these problems exist on both platforms suggests they're often related to the original development rather than the
distribution method.

the preservation program isn't meant to be perfect. it's about giving users access to games as they were originally released. if you want bug-free versions, you'd better off looking at remasters or re-releases from developers/publishers themselves, because gog don't have the source-code, the developer does.

i'm not saying everything gog does is flawless, but their commitment to preserving older games is commendable. it allows us to play titles we might otherwise lose forever.
All boils down to money.
There is no point, only Zuul.
It's really hard to make anything bug-free, working 100% with everyone's hardware, when it comes to PC gaming. Not even the developers can with there own games.
Post edited March 01, 2025 by Syphon72
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RizzoCuoco: feel free to format, editor. It is easily read. You complain about the most asinine things. lol
Okay!

After the great Lego reveal, I thought GOG might be making progress in preservation and compatibility, however, this doesn't appear to be the case.
Take Lego City Undercover for instance. It is identical in form and function to the Steam version, replete with performance issues, despite there being a fix since 2017 known as Lego City Recovered. I must ask, what is the point of the program if such titles remain unaltered?

Perhaps it's a potential legal issue, and perhaps preserving a game as it was initially with all its idiosyncrasies is the intended purpose, but making the proper changes so the games run on modern machines is a mantra of yours!

A few more instances of this include Heavy Rain, Quantic Dreams; just to name a few. Dino Crisis and the RE series are a welcome addition, but to me, the entire charade just seems like hot air and meaningless marketing.

But enough from me, a penny for your thoughts?
Post edited March 01, 2025 by SultanOfSuave
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dnovraD: Paragraphs, RizzoCuoco. They help differentiate topics and break up the visual onboarding process of reading.

They make it much easier to digest information, and provision their ideas much easier than a bric-a-brac of text.

Edit: Why would you ever want to punish yourself with a David Cage game, anyway?
Nevermind
Post edited March 02, 2025 by lazydog
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RizzoCuoco: You complain about the most asinine things. lol
How is education asinine?
Windows has by far the best backward compatibility. The fact that I can still play games after 20 years is no small feat. Linux and MACOS do not enjoy that kind of backward compatibility.

WIth that said, even a few games I have from here have a custom directx wrapper that comes with them, to make the game run on modern systems. That GOG is even making an effort at making games compatible -- especially when the source code of these old games is most likely lost long ago -- I have to give GOG kudos for that.

Even still, I have a few games that will not run on my AMD system no matter what, but play fine on my intel system. Maintaining backward compatibility over such a wide berth of hardware, after decades, is not easy. At least GOG is trying. They have what, thousands of games in their library? That takes time to verify compatibility of them all.
Post edited March 02, 2025 by Plasticine879
Isn't the purpose of the PP stated as keeping the games in a working state on modern systems? To me this means that GOG will not attempt to fix things that are problems of the games themselves unless there's been an official patch for them. They'll only make sure the games run on whatever is the current SOTA machine.
What I don't know is what this means for the original machines the games were meant to be running on (remasters are outside of this scope).
Post edited March 02, 2025 by Dawnsinger