It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Become the Ultimate Vampire!

Vampire: The Masquerade - Bloodlines 2 is now available for pre-order, DRM-free.

Written by the creative mind behind the original Bloodlines, Vampire: The Masquerade - Bloodlines 2 brings the ambitions of the first to life and sees the return of a few fan favorite characters.

Immerse yourself in the World of Darkness and live out your vampire fantasy in a city filled with intriguing characters that react to your choices. You and your unique disciplines are a weapon in our forward-driving, fast-moving, melee-focussed combat system. Your power will grow as you advance, but remember to uphold the Masquerade and guard your humanity... or face the consequences.
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/visceral-immersive-combat

"Dev Diary #7: Visceral Immersive Combat

In dev diary #1, Alex Skidmore, Project Creative Director at The Chinese Room (TCR) wrote about the first game pillar “Feel like a Vampire”, which sets the player fantasy as a guiding light for creative decisions. We’ve shown a lot of combat so far to give you a taste of the power and flow. What you’ve seen is influenced by the second game pillar: "Visceral, Immersive Combat" which directs the action gameplay. Today, Alex is back to share his thoughts on this important part of the Vampire: The Masquerade - Bloodlines 2.

https://images.ctfassets.net/u73tyf0fa8v1/7w4fRU7KVflNuWcbwnIWik/7b2185bf18a0828ec3b1bc89b5f9bc12/B2_Phyre_HandScar-1.jpg
Concept Art

When designing Vampire: The Masquerade - Bloodlines 2 combat the goal was to create an action experience that can compete with modern titles. We think of it in three main gameplay styles we want to offer to you all - existing Bloodlines fans, and players who are new to the World of Darkness.

STRATEGIC STALKER

The 1st playstyle we at TCR call the Strategic Stalker: as the name reflects, fans of more strategic combat experiences where staying hidden and using the element of surprise is key will get their vampire predator fantasy. Did you enjoy the Dishonored series, or playing stealth-focused builds in Fallout or Elder Scrolls games? Me too! It gives you time to prepare what Discipline power you’d like to use and when. Once your plan is ready, summoning the powers of the blood, sneaking up on an enemy, distracting them, feeding on them before a fight breaks out or hit and run tactics are options for people who love to play this way.

https://images.ctfassets.net/u73tyf0fa8v1/3fnEroLR6LrqgHOBqviQ0d/55432dbd4899ee14a8232f2a40822bee/B2_Abilities_BB.jpg

ACTION BRAWLER

The 2nd playstyle we call the Action Brawler: For players who prefer to jump straight into the action and rely on their fast reflexes and combat skills. Any Clan can brawl but this is where the Brujah shine. You’ll see them in our January gameplay reveal video. Their powers are aimed at dominating close combat. References for this style are action-brawling games like the God of War series, Shadow of Mordor and Elden Ring. It is about being in the centre of the brawl and using your abilities to control the crowd so you can deliver as much damage as possible. We see the above playstyles as two extremes on the same action spectrum, with players being able to play any mixture of the two to find the balance of stalking and brawling that works for them.

https://images.ctfassets.net/u73tyf0fa8v1/7M7VHMHDKlsE4wU56JJRak/fe82c886b2d6c06e885839374bc54dad/B2_Abilities_LS22.jpg

NARRATIVE ADVENTURER

The 3rd playstyle we call the Narrative Adventurer: For players who are less interested in combat and action gameplay and want to focus on the fantasy, narrative and exploration elements of the game. We envision that a core of the Bloodlines 1 fans identify with this playstyle and also fans of TCR's titles to date (and a lot of the developers working on the game), so we’re making sure the gameplay pillar doesn’t add action at the detriment of these important players. You can still enjoy exciting battles without having to delve too deeply into the combat mechanics if things like characters and story are more important to you.

https://images.ctfassets.net/u73tyf0fa8v1/4pdNvJZiTfVajc7zKT2VBR/fd4832a51a4b289440b9c6577a8a63b8/B2_ENV_SeekShelter-1.jpg

So, how do we go about achieving this? We focus on immersion over complexity: A streamlined control scheme with actions that are easy for all three playstyles to pick up and play. We then build depth on top of these to give longer-term mastery for the players that want it. For example, the defensive mechanic is a dash, allowing players to dodge incoming attacks or reposition. If dodge is used towards an enemy performing a melee attack, it becomes a counter, staggering the enemy - it is fine for players to never do this move, but for those that want a higher skill-ceiling, it is there. How we use abilities is also streamlined, to maintain immersion. Abilities are mapped to the face buttons (on gamepad), limiting the player to 4 available at one time. This is a small enough amount that a player can use them without breaking their flow, but also deep enough, through the different ways you can combine and use them that it keeps combat engaging and fun.

All of this serves our principal of Immersive Combat. We would rather players were thinking about what cool thing they want to do next, rather than how they do it.

Visceral Combat is a stylistic choice we have made as we believe being a vampire should be a bloody business. Feeding plays a huge role in any vampire story and we wanted to give you a cool reason to tear out throats in the middle of a fight. As an Elder vampire, Phyre has become desensitised to violence, and we want the same to happen to the player over the course of the game - maybe being shocked the first time they chop someone's head off, but after a while accepting that violent carnage is par-for-the-course when you are a 400 hundred year old vampire in a city where everyone is out to get you.

The final game pillar in Bloodlines 2 is “Exploring the World of Darkness”. I look forward to talking to you about that in the next dev-diary.

Good night!
Alex Skidmore, Project Creative Director

What’s Next

As Alex mentions above, the next dev diary will be on the third pillar ‘Exploring the World of Darkness’, coming in two weeks. Before that you'll be able to see how everything comes together when we debut our gameplay trailer and deep dive on January 31."
avatar
Geromino: Why, what an exciting array of initial clans.[1]

They really want us to buy expansions in order to get to an interesting game.

[1]: If you can find any sarcasm in this sentence, well ...
That's modern gaming for us - so, just treat it like any other modern game: wait and buy Complete Editions later, when they're much cheaper on deep discount and/or when they're Bundled (like on Humble or Fanatical - though sadly, those guys often don't offer GOG keys).

It's basically what I did w/ Yakuza: LAD Complete Edition here on GOG: I just waited until it was around $15 or less and bought it then.

EDIT - I forgot, Paradox is publishing Bloodlines 2, so you can expect a good amount of DLC's for the game likely, like most of their other games.
Post edited January 26, 2024 by MysterD
Hmm...
avatar
MysterD: EDIT - I forgot, Paradox is publishing Bloodlines 2, so you can expect a good amount of DLC's for the game likely, like most of their other games.
Why yes that was my point.

To get the complete game you have to spent hundreds of euros (or dollars or equivalents).

Because the base game costs 60 and the DLCs cost 30 each. Maybe a few lesser ones for 10 and occasionally a free one.
high rated
avatar
MysterD: That's modern gaming for us - so, just treat it like any other modern game: wait and buy Complete Editions later, when they're much cheaper on deep discount and/or when they're Bundled (like on Humble or Fanatical - though sadly, those guys often don't offer GOG keys).

It's basically what I did w/ Yakuza: LAD Complete Edition here on GOG: I just waited until it was around $15 or less and bought it then.

EDIT - I forgot, Paradox is publishing Bloodlines 2, so you can expect a good amount of DLC's for the game likely, like most of their other games.
That would be the rule for a... saner publisher, yes, but with Paradox, even several years after release you may not have complete editions or if they exist they're insanely priced even on discounts.
avatar
Cavalary: That would be the rule for a... saner publisher, yes, but with Paradox, even several years after release you may not have complete editions or if they exist they're insanely priced even on discounts.
Yes, exactly.

Thats just not the kind of money I'm going to invest, no matter how good the game is.

I mean if you offer me a MMORPG, then I see why you would need that kind of money. I've spent about ~1500 euros on Vanguard: Saga of Heroes (played it for all seven years).

But an offline game keeps me busy for at most three months. Without the social aspect of a MMORPG where you can have a guild and many guild activities, I just get bored.
avatar
MysterD: That's modern gaming for us - so, just treat it like any other modern game: wait and buy Complete Editions later, when they're much cheaper on deep discount and/or when they're Bundled (like on Humble or Fanatical - though sadly, those guys often don't offer GOG keys).

It's basically what I did w/ Yakuza: LAD Complete Edition here on GOG: I just waited until it was around $15 or less and bought it then.

EDIT - I forgot, Paradox is publishing Bloodlines 2, so you can expect a good amount of DLC's for the game likely, like most of their other games.
avatar
Cavalary: That would be the rule for a... saner publisher, yes, but with Paradox, even several years after release you may not have complete editions or if they exist they're insanely priced even on discounts.
Right, that was why I did the Edit, after re-realizing Paradox was involved. Ain't always easy going Complete w/ their games, b/c more DLC's, Expansions, Season Passes, etc might be out there for their stuff.
Post edited January 27, 2024 by MysterD
avatar
Cavalary: That would be the rule for a... saner publisher, yes, but with Paradox, even several years after release you may not have complete editions or if they exist they're insanely priced even on discounts.
avatar
Geromino: Yes, exactly.

Thats just not the kind of money I'm going to invest, no matter how good the game is.

I mean if you offer me a MMORPG, then I see why you would need that kind of money. I've spent about ~1500 euros on Vanguard: Saga of Heroes (played it for all seven years).

But an offline game keeps me busy for at most three months. Without the social aspect of a MMORPG where you can have a guild and many guild activities, I just get bored.
Of course there is a difference between a strategy title and a for now cult rpg . . . for example if you played stellaris for 7 years, found a nice discussion / play together community, maybe even get involved in some minor modding then you could end up in a situation where you would find yourself more or less obliged to get yourself some paradox merchandise

I don't think their 'renowned' bussiness model applies to all of their games
Post edited January 28, 2024 by Zimerius
avatar
Zimerius: I don't think their 'renowned' bussiness model applies to all of their games
Time will tell. We just have to wait and see.
boy . . . well the paradox pr team almost convinved me with these words " engaging visceral combat " to a

p r e o r d e r

You wanna know what i thought (lol of course not)

" Oooh, maybe its like cyberpunk "

. . . nasty little thing to have. . . A brain
Post edited January 29, 2024 by Zimerius
Ventrue is fine for me. It was the talker's clan in the original Bloolines, and made for the most interesting game IMHO. Now, what I would like to see is Fortitude remaining a passive discipline, meaning that you did not need to activate it, as it was in the pen & paper RPG. Also, Auspex and night vision (Gangrel) not requiring blood as well might be a plus. But especially Fortitude.
...

Ventrue made WHAT ?

You can make any clan into a "talker clan" in VtMB1, even a Gangrel, no problem, by spending points in the right places. Clans like Ventrue and Toreador get a headstart, but really all you need is Charisma 2 and Scholarship 2 for Santa Monica - and after that its easy going.

You can do that easy by doing the sidequests for Arthur in Santa Monica first.

Ventrue is the most boring in VtMB1 because combat wise with Fortitude and Presence they get two abilities that make them untouchable very quickly, but unlike Celerity have diminishing returns, and Domination just sucks because it only works on humans.

Thus they rather quickly sit on a huge pile of XP with nothing to really spent it on. I usually play with Fortitude 3, Presence 2 for a long time.

Ventrue is also the only clan that gets nothing from Beckett. They already have Fortitude, and neither Protean nor Animalism make much sense to get if all you can get is tier 3, tops, and only Gangrels can get Celerity from Beckett.
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/extended-gameplay

"Extended Gameplay Reveal

Good evening Kindred,

Today in our Vampire: The Masquerade - Bloodlines 2 stream we shared exciting news about the game and our first extended gameplay trailer. On the stream, The Chinese Room (TCR) Community Manager Josh Matthews was joined by Alex Skidmore, Project Creative Director at TCR, who shared insights on the game, the narrative background and how the game plays. If you missed the stream, you can check it out below.

The extended gameplay stream (below) contains several spoilers, and if you wish to avoid them, there are sections marked in the video timeline, or you can watch the trailer version of the gameplay video, which does not contain any major spoilers.

If you want a spoiler free experience, watch the Gameplay Trailer instead.

Extended Gameplay Reveal

https://images.ctfassets.net/u73tyf0fa8v1/5i10k5bzMhpaoHDEzVRXR8/d4262f9facca433c2214e30b69cd475a/B2_Gameplay_2024_1.png

https://images.ctfassets.net/u73tyf0fa8v1/7q6ygjTdoFolrUSeka9Tyi/78dd909e4b4b64ea42b27272dad877cc/B2_Gameplay_2024_4.png

https://images.ctfassets.net/u73tyf0fa8v1/CaBf70jW9mlhBDnCEKenD/dbd56f6e1a60865167e9f1b9b6b26a8f/B2_Gameplay_2024_7.png

https://images.ctfassets.net/u73tyf0fa8v1/iBgbchGW8uR87umrpN9bm/5e1ef9c20c83e54432c141f89bde349a/B2_Gameplay_2024_2.png

https://images.ctfassets.net/u73tyf0fa8v1/yS9YGvyV9VstUpBJT0g2s/4e207c1e6db92cccacbfa4b35757cdaa/B2_Gameplay_2024_8.png

https://images.ctfassets.net/u73tyf0fa8v1/2SsffrGe3QBbuOHNTAijhK/53072d5d1b9ae37f88001fde5e522bb6/B2_Gameplay_2024_6.png

https://images.ctfassets.net/u73tyf0fa8v1/72pz64prGihNeSXuUcJSiM/65cb4d19bac381189d6f3d60df519ba6/B2_Gameplay_2024_3.png

https://images.ctfassets.net/u73tyf0fa8v1/3yhbc5w9C7OF2HVwpHoLtH/229f7745687ac705c5fb585e39423a5b/B2_Gameplay_2024_5.png

https://images.ctfassets.net/u73tyf0fa8v1/I2J7j0OcYW63KVtQKOEsp/790c4d76b137a2e1a110fd67da712d2d/B2_Gameplay_2024_10.png

https://images.ctfassets.net/u73tyf0fa8v1/1Rj7gJLn6h7hx14ktrGCbm/b687d30c4955798fe6dd59f383f2c23f/B2_Gameplay_2024_11.png


https://images.ctfassets.net/u73tyf0fa8v1/7MBa4yulgSaiQKHvDYq1fE/6164edf9c06a2f59bedf3248971dd66a/Bloodlines2_Concept_Art_ENV_Warehouse_Interior_MainRoom.jpg
Concept art from Willem’s warehouse.

What’s Next

Following this extended gameplay video, we will go into more details on each of the four base clans in Vampire: The Masquerade - Bloodlines 2, showing abilities and how to customize your playstyle."
Post edited January 31, 2024 by Swedrami
Should really be called something different, this is not the Bloodlines sequel we were promised.
avatar
CMiq: Should really be called something different, this is not the Bloodlines sequel we were promised.
Agreed. I like what I see here, actually - but it shouldn't be called Bloodlines at all.

It deserves to be its own thing.