Carradice: Any news on the enhanced edition of System Sock 2?
BrianSim: I haven't been following the news but from what I remember, System Shock (2022, NightDive Edition) is a "poster child" in game development mismanagement, ie, they kept swapping engine back between Unreal & Unity every 5 minutes, put development on hold after admitting they "lost their way", then Nightdive's CEO
announced "Nightdive had gone in a different direction with the game's writing after restarting development of the game in 2018".
I can't say I'm in any rush to replace the originals (which play absolutely fine, with NewDark enhanced SS2 enjoying the same upgraded renderer + flawless compatibility on modern OS's as Thief 1-2 do, ie, the community has already done a better job refreshing them vs what some people are still 'waiting' on NightDive for)...
I sincerely hope N00bDive will never swipe up the license to the Thief series! I quite liked their early work, but over the years I lost all respect due to them
- buying up licenses for former gog exclusives, to release them on Steam, thereby undermining gog sales
- Pulling former gog freebie Dragonsphere so they (and Retroism) could sell it for 6 bucks
- System Shock remake is a disaster and a disservice to the series (which was a trailblazer, the remake - rather than innovating - struggles to live up to the standards set by an almost 30 years old game
- them being unwilling/incapable of releasing a gog build for Quake Enhanced Edition
- Blade Runner "Enhanced Edition" is one of the very worst "remasters" I ever got my hands on. Let's not even go into the whole thing where they brazenly stole the SCUMMVM version and are now making money off of it.
- System Shock 2 Enhanced Edition has all the hallmarks of a milking. It'll probably be the exact same thing (which already works perfectly well on modern systems) with a bunch of fan-made mods on top, slapped into Kex.
- And while on the topic of slapping stuff into Kex, that thing irks me. Sure, it's cool for N00bDive to easily make versions of classic games they can sell on consoles and make more money. But in cases like Quake, where people like Carmack are firm believers in making their stuff open source, putting these classic games into a closed source engine kinda runs counter to the point, doesn't it?
Nah, not a fan. They should've stuck to untangling rights issues.