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Double the katana, double the attitude.

<span class="bold">Shadow Warrior 2</span>, the bombastic sequel to the notoriously cheeky FPS, is now available for pre-order, DRM-free on GOG.com, with a 10% pre-order discount. Owners of <span class="bold">Shadow Warrior (2013)</span> or Hard Reset Redux get an additional 10% discount.

He will slice, he will dice, he'll make the demons pay the price. Lo Wang is once again caught in the middle of a cataclysmic fight that involves dark magic, dark science, and a whole bunch of misshapen monstrosities. But the talented death-dealer is now packing an expanded selection of murder weapons, including his katana, daggers, and hand claws, alongside some nasty magic powers and dependable firearms. The 4 player co-op and brutal damage system will make using all these new toys all the more rewarding and Wang's trash-talking all the more justified.

Craving some more Wang? The timing is perfect for <span class="bold">Shadow Warrior Classic Redux</span> to arrive in our fair parts, and with a sexy 75% launch discount to boot! Sporting remastered visuals, two expansion packs, GOG Galaxy support for achievements, and all the old-school sass of Lo Wang, this is the definitive edition of the cult classic. Plus the original <span class="bold">Shadow Warrior Classic Complete</span> is now FREE for all those who want to see every single pixel that they're cutting off their enemies.
The 75% discount on Redux will last until September 9, 6:59AM UTC.

Pre-order <span class="bold">Shadow Warrior 2</span> and get ready to carve up some nasty demons, DRM-free on GOG.com. Want to add some style to your mayhem? The <span class="bold">Deluxe Edition</span> comes with the soundtrack, the art book, and the Solid Gold Pack.

The 10% pre-order discount will last until the game's release on October 13.
Extra pre-order bonus: the exclusive Razorback chainsaw katana.


https://www.youtube.com/embed/XO_t7YHM4o8
Post edited September 02, 2016 by maladr0Id
Looks cool.
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LiefLayer: Shadow Warrior 2, again.... another stupid developer that publish a window-only game after the release of a cross-platform prequel.
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AlienMind: I hope that we'll get a Linux version too, as after Win7, I'll probably go to it, if the plan to run Win10 Enterprise (no telemetry) at home fails.
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JMSarDev: Are... Are you serious?
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AlienMind: Well, even if sales are low contrary to Windoze, you sure earn more by having one guy on the team work for one more week to have it available on Linux (If they did not make any fatal mistakes prior like using DirectX and not Vulcan or OpenGL and if the GOG libraries work on Linux the same way and exist like they do on Windoze), you earn more in total by just doing it. So... lost sales.
You can't however guesstimate the amount of Linux market share at the moment because Linux lacks telemetry, and that exactly is one of the points of using it. But be certain it's not negligable like a decade ago.
Update: I've looked and their proprietary engine (why!?) uses "DirectX 9.0c and DirectX 11". So they're fucked. Better luck with UE next time! (https://wiki.unrealengine.com/Vulkan)
I´m not inside game development so deeply, but I can not believe porting a game to Linux is as easy and cheap as 1 guy with 1 week. Impossible. If that would be the case the most part of the games would do it. (Like... ID Soft with DOOM for example which runs under Vulkan).

There has to be way more to make Linux ports.

And even the Telemetry you say, the statistics of Steam are there for the public.
Post edited September 02, 2016 by JMSarDev
Pretty excellent news all around! I think with Shadow Warrior Classic Redux this'll end up being the 6th or so time I'm buying some edition of Shadow Warrior. It's one of my all-time favorites, I loved the level design, though I never cared for the original Lo Wang as a character. Hopefully Devolver's plans to release the Deadly Kiss expansion comes through one day.

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tfishell: Sweet! I hope we'll continue to see more freebies/freeware titles show up as the years roll on - there are a few highly-desired ones (according to the wishlist) like Dreamweb, Death Rally, Heroine's Quest, Alien Carnage, and other Apogee titles.
Hear, hear, those are all great games!
Very excellent! Can't wait to start slashing a katana around again
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AlienMind: Well, even if sales are low contrary to Windoze, you sure earn more by having one guy on the team work for one more week to have it available on Linux (If they did not make any fatal mistakes prior like using DirectX and not Vulcan or OpenGL and if the GOG libraries work on Linux the same way and exist like they do on Windoze), you earn more in total by just doing it. So... lost sales.
You can't however guesstimate the amount of Linux market share at the moment because Linux lacks telemetry, and that exactly is one of the points of using it. But be certain it's not negligable like a decade ago.
Update: I've looked and their proprietary engine (why!?) uses "DirectX 9.0c and DirectX 11". So they're fucked. Better luck with UE next time! (https://wiki.unrealengine.com/Vulkan)
Actually their engine is the same of Shadow Warrior 1 that was ported for mac and linux just 18 months after the release of the first game.
that's why I say that they are stupid... they have the engine ready to go, why don't make a day one cross-platform release? Maybe they don't like money I don't know...

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JMSarDev: Are... Are you serious?
yes, in 2016 there are a bunch of people that play on mac and linux (and both steam and gog support both... origin support windows and mac)... feral and aspyr work like never before... and there are a bunch of good and cheap game engine that support both (Unreal Engine, Unity3d are really cheap... free if you are not a big company).
make a mac and linux build is easy like never before (if your game don't use strange windows-only shaders you just need to press a button to get a working mac and linux build).
It is true that there are more sells for windows, but there are still lots of people that play outside windows.... just look at the mac app store reviews... there are few reviews for all games (and most people, even on mac, use steam... ) and few people that buy a game make a review... and a macbook is not a gaming machine... there are just a bunch of people that like to play videogames (even in low resolution on a laptop).
if you, as a developer/publisher, think that you can say "fuck" to thousands of sales, for me you are stupid.

PS. and linux user are even louder on the internet. just look at any linux topic... there are a bunch of people there (a bunch of sells).
Post edited September 02, 2016 by LiefLayer
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tfishell: Sweet! I hope we'll continue to see more freebies/freeware titles show up as the years roll on - there are a few highly-desired ones (according to the wishlist) like Dreamweb, Death Rally, Heroine's Quest, Alien Carnage, and other Apogee titles.
Colour me surprised that you didn't mention OMF 2097.
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AlienMind: Well, even if sales are low contrary to Windoze, you sure earn more by having one guy on the team work for one more week to have it available on Linux (If they did not make any fatal mistakes prior like using DirectX and not Vulcan or OpenGL and if the GOG libraries work on Linux the same way and exist like they do on Windoze), you earn more in total by just doing it. So... lost sales.
You can't however guesstimate the amount of Linux market share at the moment because Linux lacks telemetry, and that exactly is one of the points of using it. But be certain it's not negligable like a decade ago.
Update: I've looked and their proprietary engine (why!?) uses "DirectX 9.0c and DirectX 11". So they're fucked. Better luck with UE next time! (https://wiki.unrealengine.com/Vulkan)
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LiefLayer: Actually their engine is the same of Shadow Warrior 1 that was ported for mac and linux just 18 months after the release of the first game.
that's why I say that they are stupid... they have the engine ready to go, why don't make a day one cross-platform release? Maybe they don't like money I don't know...

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JMSarDev: Are... Are you serious?
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LiefLayer: yes, in 2016 there are a bunch of people that play on mac and linux (and both steam and gog support both... origin support windows and mac)... feral and aspyr work like never before... and there are a bunch of good and cheap game engine that support both (Unreal Engine, Unity3d are really cheap... free if you are not a big company).
make a mac and linux build is easy like never before (if your game don't use strange windows-only shaders you just need to press a button to get a working mac and linux build).
It is true that there are more sells for windows, but there are still lots of people that play outside windows.... just look at the mac app store reviews... there are few reviews for all games (and most people, even on mac, use steam... ) and few people that buy a game make a review... and a macbook is not a gaming machine... there are just a bunch of people that like to play videogames (even in low resolution on a laptop).
if you, as a developer/publisher, think that you can say "fuck" to thousands of sales, for me you are stupid.
Based on Steam public statistics, Linux + Mac are almost 4% of the people, where Linux is 0.83% (Not even 1%). And even inside than little percent is subdivided in I don´t what to know how many distros where each one has it´s own packages (And if you want to sell for each of them, you have to provide support which costs. A LOT.)

And man. Seriously. Or you are some programming and marketing gods or the most part of the editors are just stupid.

Do you really think it only takes 1 click to build a game for Linux or for Mac? Small games ok. But things like this? NO WAY.

And I said this as a person who likes Linux, a lot. But I´m aware that if the community don´t put their shit together and stop making 500 distros, each one with each own types of packages, there is no way most part of companies will packages their products for us unless it´s some webapp wrapper such as Electron or a Java based app.
Post edited September 02, 2016 by JMSarDev
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JMSarDev: Based on Steam public statistics, Linux + Mac are almost 4% of the people, where Linux is 0.83% (Not even 1%). And even inside than little percent is subdivided in I don´t what to know how many distros where each one has it´s own packages (And if you want to sell for each of them, you have to provide support which costs. A LOT.)

And man. Seriously. Or you are some programming and marketing gods or the most part of the editors are just stupid.

Do you really think it only takes 1 click to build a game for Linux or for Mac? Small games ok. But things like this? NO WAY.
1. 4% ... of how many people? 4% is not a small number.

2. you don't need to provide support for every distro... just one distro (ubuntu/steam os). linux people know that this is the best they can get.
also for Mac you just need to support one OS.

3. I'm a university informatics student, and I use Unity3d to make personal games... if I can make a windows, mac, linux, ios and android build.... if any indie can support windows, mac and linux... I see no reason for a big company to not support windows, mac and linux.
Like I said, this game use the same engine as the first one, and it is an engine that work on mac and linux... there is no reason to avoid a mac and linux release.
Big or small games if you know what are you doing you don't write windows-only code (assets are not windows-only....). the only problem is if you use some shaders code that only work on directx... or some middleware that is write to only work on windows.

Big or small games, there are a bunch of games that support mac and linux right now... and make a mac and linux build is easier than before (even if you say that for a big game is still difficult you cannot say that is not easier than before).

Also if you are not able to make a mac and linux build there are a bunch of company that can make that work for you.
Post edited September 02, 2016 by LiefLayer
GOG itself just makes Ubuntu .deb files. (and no, IMHO Ubuntu sucks ass :-)
If I use Fedora I know how to make an .rpm out of this as I would run on the same architecture (x86_64) and after a few calls to "ldd" on the starting binary blob and installing the rest... voila, working game.
It's not that hard, really.
Even if you use "gobbledegok linux strange version", you can make a deb to a .tgz and just do the same.

And yes if one does not like 0.83% (that's 16.6 grand for a game with 100 000 sales and a price of 20 dollars) one is clearly stupid.

JMSarDev: Yes, some electron/nwjs application is fully OK nowadays. That's the beauty of it. Write your application using HTML5 with some JS libraries like uikit/bootstrap/whatever, and you're fine. I bet Galaxy does the same.
Post edited September 02, 2016 by AlienMind
The graphics look amazing, and so does this game. Well done GOG!
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AlienMind: GOG itself just makes Ubuntu .deb files. (and no, IMHO Ubuntu sucks ass :-)
Not anymore we don't. We've been using distro-agnostic Mojo setup files for at least a year now.
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JMSarDev: Based on Steam public statistics, Linux + Mac are almost 4% of the people, where Linux is 0.83% (Not even 1%). And even inside than little percent is subdivided in I don´t what to know how many distros where each one has it´s own packages (And if you want to sell for each of them, you have to provide support which costs. A LOT.)

And man. Seriously. Or you are some programming and marketing gods or the most part of the editors are just stupid.

Do you really think it only takes 1 click to build a game for Linux or for Mac? Small games ok. But things like this? NO WAY.
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LiefLayer: 1. 4% ... of how many people? 4% is not a small number.

2. you don't need to provide support for every distro... just one distro (ubuntu/steam os). linux people know that this is the best they can get.
also for Mac you just need to support one OS.

3. I'm a university informatics student, and I use Unity3d to make personal games... if I can make a windows, mac, linux, ios and android build.... if any indie can support windows, mac and linux... I see no reason for a big company to not support windows, mac and linux.
Like I said, this game use the same engine as the first one, and it is an engine that work on mac and linux... there is no reason to avoid a mac and linux release.
Big or small games if you know what are you doing you don't write windows-only code (assets are not windows-only....). the only problem is if you use some shaders code that only work on directx... or some middleware that is write to only work on windows.

Big or small games, there are a bunch of games that support mac and linux right now... and make a mac and linux build is easier than before (even if you say that for a big game is still difficult you cannot say that is not easier than before).

Also if you are not able to make a mac and linux build there are a bunch of company that can make that work for you.
Still. The point is... If it is as you say a profitable market... Why would they don´t do it? I can only find 2 answers:

1. You are wrong and the costs of porting the game (Or making the part using code for Windows with a framework for Linux/Mac OS or developing it by youself) are more than the expected profits.

2. The Linux Community is not showing to the editors how much money are they ready to pay and so, the Linux/Mac OS players expected revenues is incorrectly show.

In both cases, what you need is a way to show the developers that, your community is prepared to pay what it cost a game (Personally, almost everyone I know that uses Linux haven´t payed for any of their software or just very very little, but it can be my personal experience). Linux Community is BIG enough to receive games? I guess so. But you are all so much scattered around your own distros that is hard to know how many real players are there.

And of course. These people, work for money. If there are no revenues almost secured they will not expend money on it.

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AlienMind: GOG itself just makes Ubuntu .deb files. (and no, IMHO Ubuntu sucks ass :-)
If I use Fedora I know how to make an .rpm out of this as I would run on the same architecture (x86_64) and after a few calls to "ldd" on the starting binary blob and installing the rest... voila, working game.
It's not that hard, really.
Even if you use "gobbledegok linux strange version", you can make a deb to a .tgz and just do the same.

And yes if one does not like 0.83% (that's 16.6 grand for a game with 100 000 sales and a price of 20 dollars) one is clearly stupid.

JMSarDev: Yes, some electron/nwjs application is fully OK nowadays. That's the beauty of it. Write your application using HTML5 with some JS libraries like uikit/bootstrap/whatever, and you're fine. I bet Galaxy does the same.
Still can be a lot of people, yes. But the problem is later on providing support. Is already hard enough provide support for all those different Windows Machines. Now add that work for Linux...

Whenever they sell a product for Linux, they have to secure it will work and provide support and fixes for the platform. Which means LOTS of new forum messages with problems. Another branch of the game to take care about if the problems don´t show up on Windows, etc...

And Electron/Java can be nice for apps. But games needs as lowest access to the metal as possible. Using wrappers in games is a really bad idea.


I WOULD LOVE TO GET LINUX VERSIONS. Seriously. I´m hoping for the day that Good GPU drivers come to Linux and with Vulkan I can get rid of Windows. But I´m being realistic, and right now, after I don´t know how many distros testing, I´m looking forward a Mac. Because it´s the only way to get a Unix system with unified environment and packages.


Long Live the Terminal.


Also Arch>>>>>>>Whatever :P
Post edited September 02, 2016 by JMSarDev
Extra pre-order bonus: the exclusive Razorback chainsaw katana

so if I don't buy it now, then I don't have chainsaw katana? SHIT...!
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tokisto: Remember people: DO NOT PRE-ORDER! Stop feeding this bs!

And no linux for the redux, oh nice...

Well, back to playing Titan Quest!
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Silverhawk170485: Didn't know that Titan Quest has a Linux version. Or on what system are you playing? Because you're complaining about a missing Linux version of Shadow Warrior Redux but you're playing a Windows version of Titan Quest on ... Linux?
It is just because THERE IS ALREADY a Linux version of Redux at the monopolizing competitor.
That happens with many other games here on GOG.
Pre-ordered the deluxe edition of Wang. Extra power, longer lasting, more pleasure. No regrets.