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Reach out and touch space.

<span class="bold">No Man's Sky</span> a science-fiction game set in an infinite procedurally generated galaxy, is available to pre-order now — DRM-free on GOG.com





Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.


No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.
The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.
Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.


The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.





Reach out and touch the <span class="bold">No Man's Sky</span>, available for pre-orders now, DRM-free on GOG.com! The game is scheduled to be released on June 21st in North America, June 22nd in Europe and Australia, and June 24th in the UK and Rest of World.
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Kingpuddycat: That's actually a very good point. You have no chance to play the game, or even know if it works properly until well after the 30 day mark.

Unless it's 30 days after its release perhaps?

My rule of thumb, don't pre-order anything and wait a few months after the reviews are out to get an idea of what your looking at.
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Konrad: The Money-Back Guarantee is indeed valid for 30 days after release. Like you say, it doesn't really apply before that — you can cancel your pre-order at any point before release for whatever reason.
Does this only apply to technical issues, or does the time limit on normal returns start when the game releases as well? For example, if someone pre-orders No Man's Sky now, can they refund it a week after release as long as they haven't downloaded anything?
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Marioface5: Does this only apply to technical issues, or does the time limit on normal returns start when the game releases as well? For example, if someone pre-orders No Man's Sky now, can they refund it a week after release as long as they haven't downloaded anything?
Think they've specifically said that you can cancel your pre-order at any time before the release - then obviously for any reason you'd like.

Not sure about if you have a 30 day guarantee against technical issues (if it's too difficult to get it to work) after the release then, but I'd assume and expect that.

It's probably not going to be all that relevant for newer releases, though, that are more likely to run perfectly fine without reinstalls and extra sound library codecs, and things like that..
Do the animals generated on the planets blend in to their surroundings like real wild-life would? Are there unique sounds to each animal?

I'm still looking for information on waterways too and exploration involved there. Oceans, lakes, rivers, etc., are these areas that we can explore with their own unique things too?

Are there harsh areas like in the arctic or deep desert where there's miles and miles of nothing, or are there things everywhere?
Post edited March 14, 2016 by drealmer7
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drealmer7: Do the animals generated on the planets blend in to their surroundings like real wild-life would? Are there unique sounds to each animal?

I'm still looking for information on waterways too and exploration involved there. Oceans, lakes, rivers, etc., are these areas that we can explore with their own unique things too?

Are there harsh areas like in the arctic or deep desert where there's miles and miles of nothing, or are there things everywhere?
based on the art style. .. mostly no to animals blending.... animals do have unique calls and sounds though as the audio they make is procedurally generated like everything else.... see below links

there are all of those features for water based on videos and interviews. you get animals in water line fish and potentially whale, etc

as desert vs arctic... yes many planets are harsh and may not even have life or Limited life. there might be resources to gather though...or maybe a crashed ship. who knows. you won't get a desert and arctic region on the same planet though as far as we've been told.


making sounds video...
https://www.youtube.com/watch?v=KUyQFRuXpfE

just game play with sounds
https://www.youtube.com/watch?v=PDQoVVtvdhc

just game play with sounds 2
https://www.youtube.com/watch?v=hlXfLzuaRRU
Post edited March 14, 2016 by MxMedix
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drealmer7: Do the animals generated on the planets blend in to their surroundings like real wild-life would? Are there unique sounds to each animal?
According to NMS repository. Animals are procedurally generated
There will be large creatures
Not all creatures are passive. It is possible that there will be animals that can kill you in one hit later in the game
There is no reward for wiping out an entire species, but there is no restriction on doing so
You can name creatures if you're the first one to discover them. By default, they will have a name generated for them
Animals can not be tamed or made into a pet.
http://www.redbull.com/en/games/stories/1331786174228/no-mans-sky-interview-and-preview
I just watched the video: 21 Minutes of new No Man's Sky gameplay. Dayum! I am so ready for this game. Almost everything looks amazing. The only thing that worries me a bit is that all the planets so far seem to have life on them and it seems crazy that there is life on a planet that is -163 degrees. I was hoping for more barren planets so that when you find one with life it is more exciting, but maybe that will be the case when I actually play the game. It's going to be a great summer!
Flipping through that clip, it seems like they are still using controller, or that it is script-recorded in game.
It is worrying, that I`ve not seen any game play using M&KB.
Guess time`ll tell ;)
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fishbaits: Flipping through that clip, it seems like they are still using controller, or that it is script-recorded in game.
It is worrying, that I`ve not seen any game play using M&KB.
Guess time`ll tell ;)
Also, we do they need those bloody developers in the background? I want to watch a quiet LP of it. That said, I've already seen enough to know I want to play it.
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fishbaits: Flipping through that clip, it seems like they are still using controller, or that it is script-recorded in game.
It is worrying, that I`ve not seen any game play using M&KB.
Guess time`ll tell ;)
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Nirth: Also, we do they need those bloody developers in the background? I want to watch a quiet LP of it. That said, I've already seen enough to know I want to play it.
I think you misunderstand how that game works. Hello Games just hired 1.000.000 new devs that get shipped with each game; the explaining dev is part of the actual gaming experience.

;)
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anothername: I think you misunderstand how that game works. Hello Games just hired 1.000.000 new devs that get shipped with each game; the explaining dev is part of the actual gaming experience.

;)
Haha, what a nightmare that would be.
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Nirth: Also, we do they need those bloody developers in the background? I want to watch a quiet LP of it. That said, I've already seen enough to know I want to play it.
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anothername: I think you misunderstand how that game works. Hello Games just hired 1.000.000 new devs that get shipped with each game; the explaining dev is part of the actual gaming experience.

;)
"Welcome to NMS, the special edition Directors commentary edition, where we will converse throughout your whole game play" ;p
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anothername: I think you misunderstand how that game works. Hello Games just hired 1.000.000 new devs that get shipped with each game; the explaining dev is part of the actual gaming experience.

;)
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fishbaits: "Welcome to NMS, the special edition Directors commentary edition, where we will converse throughout your whole game play" ;p
i dont get it.
So its ok if totalbiscuit or other youtube people comment about the game but its not ok if devs comments about it?
Actually, i cant find a lot of games on youtube that dont have commentary on them because youtbe usally removes them.
Not enough orginal content is the usual claim/argument.
Post edited April 13, 2016 by Lodium
24 hours of NMS in 1 minute (camera not moving, just watching the time pass)

http://assets4.ign.com/videos/zencoder/2016/04/25/1920/7c5067d04654da6778d5f4e8b462a7cc-5000000-1461621920-w.mp4

1080p.
I don't give a crap how much it costs... I'm going to play the hell out of this and cant wait till its released!

It has absolutely everything i could ever want... ever... in any way... well ok its not Cyberpunk 2077. But thats like saying Bob the door man at the porn store isn't Bill Murray. They are both funny guys, have a sorted and interesting history and would make a great bowling partner... but each one is great for there own reasons... capeesh?
Post edited April 27, 2016 by Starkrun