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Reach out and touch space.

<span class="bold">No Man's Sky</span> a science-fiction game set in an infinite procedurally generated galaxy, is available to pre-order now — DRM-free on GOG.com





Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.


No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.
The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.
Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.


The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.





Reach out and touch the <span class="bold">No Man's Sky</span>, available for pre-orders now, DRM-free on GOG.com! The game is scheduled to be released on June 21st in North America, June 22nd in Europe and Australia, and June 24th in the UK and Rest of World.
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HunchBluntley: It's also worth noting that you two can technically play the same GOG copy, since (presumably) you are both in the same household, and that's allowed under the TOS. If you both wanted to play it via Galaxy, though, I don't know how well that's work. (Not at all sure if that's what you meant by "Can I share with her and we both get to play?", but I figured I'd put it out there. =) )
Technically only if they take turns. Otherwise no it isn't.
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HunchBluntley: It's also worth noting that you two can technically play the same GOG copy, since (presumably) you are both in the same household, and that's allowed under the TOS. If you both wanted to play it via Galaxy, though, I don't know how well that's work. (Not at all sure if that's what you meant by "Can I share with her and we both get to play?", but I figured I'd put it out there. =) )
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Gydion: Technically only if they take turns. Otherwise no it isn't.
Hmm. Interestingly, the User Agreement is mum on the issue (as far as I can see). I did find the passage I was thinking of in the FAQ, though:
9. Can I enjoy my purchases both on my laptop and desktop computer at home?

Yes. We do not limit the number of installations or reinstallations, as long as you install your purchased games on computers in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Witcher installations in one household. However, if you think about installing your game on a friend's machine or sharing it with others then please don't do it, okay?

The same principle applies to movies - you're free to watch them anywhere you want, with anyone you want, as long as you don't share them with people who haven't purchased them.
...Which, admittedly, is a little vague on the subject of sharing between different people in a household. Again, hmm....
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
I don't understand why people bitch about the price being too high at launch. Obviously, the developer/publisher figures the launch price is what it's worth. If you don't agree... don't buy? Wait until a few months down the road for a price drop/sale and buy it then. Simple.
I can see why everyone has something to say about this game.

You can also see that it could easily fall into a lot of the same traps as a lot of procedurally generated or open world games fall into.
Post edited March 07, 2016 by bad_fur_day1
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
While I agree that their status as a developer is no reason why they should charge less. Especially since this promises to be a huge open universe game with tons of things to do. But I can't help wondering. Did the local sandwich shop also tell you to wait three months until you could come back and pick up the sandwich you just paid for? Because who will be calling who a moron in that case?
What is the incentive for pre-ordering nowadays? Fear that the game will be sold out? That it won't be available at launch time? Those days are long gone. Pre-ordering might get you a few hours head start because you may be allowed to pre-load the game and another few hours because of the bonus ship. But is €2,50 worth of DLC enough incentive to get me to pay money now for something I won't be able to play for three months? No, and I'll tell you why. First of all development could hit a snag (remember the 20:80 rule, 20% of the work taking 80% of the time) and it could be delayed until deep into 2017. This has been happening in game development all the time and since this is an ambitious title I see no reason why it shouldn't happen to this game. Despite all the cool video's and the enthusiastic stories from game journalists, the game that comes out in three months could be broken beyond repair when it hits the Steam store. If it can happen to a multi-million developer like Warner Bros (remember Batman: Arkham Knight) it certainly can happen to an indie developer. And playing the game for merely half an hour can be exciting because of all the unfulfilled potential of things that are yet to come. But what if it turns out that these promises are never fulfilled? What if the game turns out to be a repetitive bore with very little to discover in the long run? It wouldn't be the first indie game that doesn't manage to live up to all the expectations it has been creating (Godus).
In conclusion: if the games comes out in june and if it runs fine and if it meets the expectations it has been hyping for the past few months I'll gladly fork over €60,-, but just not now. I'm a gamer, not a banker, not an investor and certainly not a gambler. If the devs want me to part with €60,- three months before they deliver the goods, they'll have to offer a lot more than only an upgraded ship.
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
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ZwaanME: While I agree that their status as a developer is no reason why they should charge less. Especially since this promises to be a huge open universe game with tons of things to do. But I can't help wondering. Did the local sandwich shop also tell you to wait three months until you could come back and pick up the sandwich you just paid for? Because who will be calling who a moron in that case?
What is the incentive for pre-ordering nowadays? Fear that the game will be sold out? That it won't be available at launch time? Those days are long gone. Pre-ordering might get you a few hours head start because you may be allowed to pre-load the game and another few hours because of the bonus ship. But is €2,50 worth of DLC enough incentive to get me to pay money now for something I won't be able to play for three months? No, and I'll tell you why. First of all development could hit a snag (remember the 20:80 rule, 20% of the work taking 80% of the time) and it could be delayed until deep into 2017. This has been happening in game development all the time and since this is an ambitious title I see no reason why it shouldn't happen to this game. Despite all the cool video's and the enthusiastic stories from game journalists, the game that comes out in three months could be broken beyond repair when it hits the Steam store. If it can happen to a multi-million developer like Warner Bros (remember Batman: Arkham Knight) it certainly can happen to an indie developer. And playing the game for merely half an hour can be exciting because of all the unfulfilled potential of things that are yet to come. But what if it turns out that these promises are never fulfilled? What if the game turns out to be a repetitive bore with very little to discover in the long run? It wouldn't be the first indie game that doesn't manage to live up to all the expectations it has been creating (Godus).
In conclusion: if the games comes out in june and if it runs fine and if it meets the expectations it has been hyping for the past few months I'll gladly fork over €60,-, but just not now. I'm a gamer, not a banker, not an investor and certainly not a gambler. If the devs want me to part with €60,- three months before they deliver the goods, they'll have to offer a lot more than only an upgraded ship.
Well, whether or not to preorder in an entirely digital marketplace is a completely different discussion that I didn't touch on, because that really comes down to individual customer choice. Are the preorder bonuses worth it? Does it even make sense to preorder these days? That's up to each person to decide.

Whereas I really think that the claim that only select developers can charge certain dollar amounts is unbelievably stupid.
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Crassmaster: [...]
Whereas I really think that the claim that only select developers can charge certain dollar amounts is unbelievably stupid.
What I think is a bit stupid is that people do not think about what the terms mean.... why can an indie not produce an AAA game? What exactly does these two terms mean, and are they exclusive?

In my opinion, there is nothing stopping an indie company from producing an AAA title. Same as someone like UBI can make a game which is not AAA. But then I think I have tried to get some understanding of what they mean before using them. I might be wrong, but still...
Post edited March 07, 2016 by amok
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Crassmaster: [...]
Whereas I really think that the claim that only select developers can charge certain dollar amounts is unbelievably stupid.
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amok: What I think is a bit stupid is that people do not think about what the terms mean.... why can an indie not produce an AAA game? What exactly does these two terms mean, and are they exclusive?

In my opinion, there is nothing stopping an indie company from producing an AAA title. Same as someone like UBI can make a game which is not AAA. But then I think I have tried to get some understanding of what they mean before using them. I might be wrong, but still...
Yep, that's another good question. What is a AAA game? Why can only certain, select companies apparently use that term to describe their product?
Wait what, an open-world-universe with literal open worlds!?...That's not a multiplayer/Early Access game, on gog no less!?...Wishlisted and waiting!
Who cares who made the game? I don't care if a game is made by 1 or 1000 people as long as it's good.
Games may well be worth $67.09, the problems here are:
- (exceptionally terrible) regional pricing
- severe lack of proper compatibility
- noticeably few insight into the actual gameplay
- pre-order not cheaper than final price

For me those are the points that make it simply not worth it, especcially when thinking about the usually boring result of ideas that are based on procedually generated content.
I guess the devs won't really address those points.

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Muazen: Preorder for Super Duper Mega Better Ship?

I don't know what this dumb game is, but I know this much:
This incentive has no soul. -> The makers have no soul. -> The game has no soul.
That's actually a valid point.

It looks like trying to get as much money by hyping it upfront and that's an indicator of something that may not have much to give in the long run and won't be able to prove its worth in itself.

The whole hype based advertising and little insight reminds of some AAA studios indeed.
Post edited March 07, 2016 by Klumpen0815
great! one more overpriced preorder
Glad to see it on GoG! The DRM free games are always welcomed in my book.
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Crassmaster: [...]
Whereas I really think that the claim that only select developers can charge certain dollar amounts is unbelievably stupid.
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amok: What I think is a bit stupid is that people do not think about what the terms mean.... why can an indie not produce an AAA game? What exactly does these two terms mean, and are they exclusive?

In my opinion, there is nothing stopping an indie company from producing an AAA title. Same as someone like UBI can make a game which is not AAA. But then I think I have tried to get some understanding of what they mean before using them. I might be wrong, but still...
Yes, a good example of a Ubisoft game that's not AAA albeit still amazing is Grow Home, which is closer to indie production.

It is difficult the other way around though since often you need large amounts of money to produce a AAA game and not many indies can come up with that type of dosh unless funded.
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
Jim Sterling agrees with you.
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amok: What I think is a bit stupid is that people do not think about what the terms mean.... why can an indie not produce an AAA game? What exactly does these two terms mean, and are they exclusive?

In my opinion, there is nothing stopping an indie company from producing an AAA title. Same as someone like UBI can make a game which is not AAA. But then I think I have tried to get some understanding of what they mean before using them. I might be wrong, but still...
We're all ignoring the REAL issue here: You say "An AAA"? :P