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Reach out and touch space.

<span class="bold">No Man's Sky</span> a science-fiction game set in an infinite procedurally generated galaxy, is available to pre-order now — DRM-free on GOG.com





Intergalactic travel changes the notion of time. Unimaginable speeds connect impossibly distant worlds, dilating lifetimes, blending generations. A round-trip may find your world aged and unrecognizable, separated from your loved ones, irrevocably alien. In an intergalactic society, only the few set off towards the stars — explorers, those unafraid and with nothing to lose. They set off never to come back as far as our lifetimes are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.


No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — populated with explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.
The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means stand your ground in fight.
Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal mysteries of the universe. If you survive.


The pre-order incentive for No Man's Sky includes the Horizon Omega ship — faster engines, better guns, all to kickstart your trip and help you survive longer on the interstellar journey.





Reach out and touch the <span class="bold">No Man's Sky</span>, available for pre-orders now, DRM-free on GOG.com! The game is scheduled to be released on June 21st in North America, June 22nd in Europe and Australia, and June 24th in the UK and Rest of World.
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Senteria: Is there a shitstorm going on here or are people just happy or both? Haven't read these 11 pages but I'm happy this game is on preorder here. Not going to preorder it myself, but it's great for GOG to acquire a AAA title on preorder/release that isn't a witcher game
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mishosonic: No man's sky is not an AAA game. It's an indie game.

This is also probably why people don't like that it's $60.
Define AAA
Define "indie"
Explain why these terms are mutually exclusive.
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mishosonic: No man's sky is not an AAA game. It's an indie game.

This is also probably why people don't like that it's $60.
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Senteria: Almost sounds like a AAA game from all the coverage I've heard over the pas year
Though I know that doesn't define a AAA game.
Yeah a lot of people thought that its AAA. Sony provided them with some good support.
Serious question: will GOGs DRM free claim AND the claim that you can install games from the service be applicable for this game? The reason I ask is that my wife and I both want to play it, I preordered one copy (she's a Steam girl).

Can I share with her and we both get to play? Other games I have shared with her have been strictly single player; this one, it's debatable I guess.
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mike_fantastic0: Serious question: will GOGs DRM free claim AND the claim that you can install games from the service be applicable for this game? The reason I ask is that my wife and I both want to play it, I preordered one copy (she's a Steam girl).

Can I share with her and we both get to play? Other games I have shared with her have been strictly single player; this one, it's debatable I guess.
I think...
It it rather unlikely that you will be able to play together online with only one copy of the game. Most games today have DRM for the multiplayer part. Even on GOG. Either they require Galaxy and thus logon with GOG account - or they use a unique serial number. Most newer games do not have a LAN mode implemented, so local multiplayer is impossible.

Furthermore - If the game's multiplayer do depend on galaxy for the GOG version and steam for steam version you will have to use two copies and from the same shop (GOG or Steam).

Lastly in this game the world is huge so you can not know for certain that you will spawn near each other. So you can end up not being able to ever reach each other before botch have traveled to the center of the universe. (witch I guess is the goal of the game)

So if I was you. I wold wait until more actual information is available (real reviews).
you gain absolutely nothing from preorder except some stupid ingame item.

Look at my comment at the bottom of page 16 for my general opinion of preorders.
I wold have preordered this game if not for the existence of that preorder gemic.
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mishosonic: No man's sky is not an AAA game. It's an indie game.

This is also probably why people don't like that it's $60.
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amok: Define AAA
Define "indie"
Explain why these terms are mutually exclusive.
I hate the term AAA. that shit never should have caught on
What the hell is up with pricing on new games recently? It's more expensive than it was when you bought physical games in a store, which of course needed an elaborate logistical chain; in other words, much more expensive than a file that you download from site X or Y. Yet prices go up. WTF?
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mike_fantastic0: Serious question: will GOGs DRM free claim AND the claim that you can install games from the service be applicable for this game? The reason I ask is that my wife and I both want to play it, I preordered one copy (she's a Steam girl).

Can I share with her and we both get to play? Other games I have shared with her have been strictly single player; this one, it's debatable I guess.
I'm not sure what you mean by the bolded part, but, yes, the single-player game (i.e., "the game") will be DRM-free and fully capable of being played offline. From what I understand, the "multiplayer", such as it is, will mostly consist of collaborative community exploration -- someone discovers something in their game, it gets uploaded to everyone else (everyone who's making use of the online aspect, anyway). Maybe some proper multiplayer capability will be added at some later date, but unless the devs have said something to that effect, I wouldn't expect it.

It's also worth noting that you two can technically play the same GOG copy, since (presumably) you are both in the same household, and that's allowed under the TOS. If you both wanted to play it via Galaxy, though, I don't know how well that's work. (Not at all sure if that's what you meant by "Can I share with her and we both get to play?", but I figured I'd put it out there. =) )
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Pangaea666: What the hell is up with pricing on new games recently? It's more expensive than it was when you bought physical games in a store, which of course needed an elaborate logistical chain; in other words, much more expensive than a file that you download from site X or Y. Yet prices go up. WTF?
No, there were $60 games in the Nineties, too. I was there. : ) Frankly, the only reasons that they aren't routinely 90 USD or more now are that people got used to paying $40-$60 for new "triple-A" games, and digital distribution has allowed deep discounts to happen earlier and more often, so people assume (wrongly) that games aren't even worth that. That's also why industry trends like paid DLC and microtransactions have become so common -- it's not just the "greedy corporations" thing (although that's always part of it, especially when it comes to large corporations with stockholders), it's that they're desperately trying to get people to pay the prices the games should be selling for, given their expense, and are just sneaking the extra cost in in other ways. Charging $90 or $100 at launch would be a lot more honest than charging $40, then charging $20 more for the "collector's edition" extras pack (with soundtrack, digital art book, etc.), $10-20 each for a couple substantive DLC, and a whole slew of cosmetic or otherwise trivial DLC for $0.50-$5.
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Pangaea666: What the hell is up with pricing on new games recently? It's more expensive than it was when you bought physical games in a store, which of course needed an elaborate logistical chain; in other words, much more expensive than a file that you download from site X or Y. Yet prices go up. WTF?
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HunchBluntley: No, there were $60 games in the Nineties, too. I was there. : ) Frankly, the only reasons that they aren't routinely 90 USD or more now are that people got used to paying $40-$60 for new "triple-A" games, and digital distribution has allowed deep discounts to happen earlier and more often, so people assume (wrongly) that games aren't even worth that. That's also why industry trends like paid DLC and microtransactions have become so common -- it's not just the "greedy corporations" thing (although that's always part of it, especially when it comes to large corporations with stockholders), it's that they're desperately trying to get people to pay the prices the games should be selling for, given their expense, and are just sneaking the extra cost in in other ways. Charging $90 or $100 at launch would be a lot more honest than charging $40, then charging $20 more for the "collector's edition" extras pack (with soundtrack, digital art book, etc.), $10-20 each for a couple substantive DLC, and a whole slew of cosmetic or otherwise trivial DLC for $0.50-$5.
Well, we paid 60 for crap games as well back in those days.
At least i remember that even the crap games that came on the nes and snes carts was pretty expensive
and you didnt have the internet back then.
Only gaming magizines (Nintedo power and the likes) and you coudnt always rely on those.
Sometimes you got a discount promotion or something but that was rare.
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HunchBluntley: No, there were $60 games in the Nineties, too. I was there. : ) Frankly, the only reasons that they aren't routinely 90 USD or more now are that people got used to paying $40-$60 for new "triple-A" games, and digital distribution has allowed deep discounts to happen earlier and more often, so people assume (wrongly) that games aren't even worth that. That's also why industry trends like paid DLC and microtransactions have become so common -- it's not just the "greedy corporations" thing (although that's always part of it, especially when it comes to large corporations with stockholders), it's that they're desperately trying to get people to pay the prices the games should be selling for, given their expense, and are just sneaking the extra cost in in other ways. Charging $90 or $100 at launch would be a lot more honest than charging $40, then charging $20 more for the "collector's edition" extras pack (with soundtrack, digital art book, etc.), $10-20 each for a couple substantive DLC, and a whole slew of cosmetic or otherwise trivial DLC for $0.50-$5.
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Lodium: Well, we paid 60 for crap games as well back in those days.
At least i remember that even the crap games that came on the nes and snes carts was pretty expensive
and you didnt have the internet back then.
Only gaming magizines (Nintedo power and the likes) and you coudnt always rely on those.
Sometimes you got a discount promotion or something but that was rare.
But the point is, the price point has stayed pretty much the same for twenty or thirty years (at least). How many other entertainment media can you think of where that's the case? Compare the price of a book from, say, the mid-'80s to a (physical) book that came out last year. Or the price of a movie ticket, or a music album (though these have probably increased the least). All of these things (regardless of quality :P ) have increased in price due to inflation, and in some cases (movies especially) the increased cost of making a lot of the most popular types. But the cost to produce games that are considered "AAA" has increased hugely in the last two decades, and the prices of the finished products haven't even been increased to keep pace with inflation, let alone to make up for ballooning budgets.
Also, just because a game turns out to not be very good doesn't mean that it cost any less to make. Usually, a game has to be truly disastrous (not only the gameplay, but the PR) for it to get released at a budget price (or for the price to be permanently slashed soon after release).
Post edited March 06, 2016 by HunchBluntley
high rated
So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
Post edited March 07, 2016 by Crassmaster
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Crassmaster: So, I walk in to this local sandwich shop these days. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
I hate to admit it, but I LOL'd.
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
100% agree sir x
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
What's even weirder is that alot of people around here hate AAA games. How come only a product you hate gets to be 60$?
high rated
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Crassmaster: So, I walk in to this local sandwich shop a few days back. Sounded like a great place, promising only local ingredients and the like. But then I saw the prices...what are these people thinking?! They're charging MORE than the big chains! So I ask the owner "Hey, are you crazy? You aren't a AAA sandwich company! You can't be charging MORE than Subway and Quizno's, those are the AAA guys! They make big sandwiches, so they can charge more money!" And he turns to me and says "That doesn't make any sense, you're a moron, piss off."

Seriously, this is how idiotic it sounds when anyone declares that an indie developer has to charge less because they're indie.
When it comes down to it people are simply penny pinchers. They expect any game, at any stage of development and in any generation of gaming creation and innovation to always be 99 cents or less, ideally, but at most, never above 10 bucks. If every single gamer bought every single game not until it was cheaper than 12+ bottle packs of St. Patrick's day Guinness we'd see game development literally at a stand still, all very tiny studios, no one making a living off of it, and much less of a library of games coming out. You wouldn't see any evolution of technology, and that would be devastating to the game development business. If you don't move forward you risk stagnation and failure. Nostalgia only sells so well.

Prices change, and so do your games. I already pre-ordered two copies of this game, one for me and one for my wife. I know we won't be able to play with each other normally, but I feel it's worth every damn penny. And even if it fails, it shows my undying support for the industry moving forward, both indie and AAA. We need both to keep this business going, both stores like GOG and the game development industry as a whole. Small developments from small teams garner lower price tags, but No Man's Sky has had a lot of time and investment put into it. If the team pulls it off and it's a financial success that people enjoy playing as well then congrats to them. Maybe other developers will hop on board and make even bigger, customizable and procedurally generated universes.

In any case, I up-voted your post Crassmaster :)
Post edited March 07, 2016 by JinseiNGC224