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What possible harm can one crazy, mutant tentacle do?

<span class="bold">Day of the Tentacle</span>, the grand return of the grandest adventure of all, is available for pre-order now, only on GOG.com with a 10% discount for the first two weeks!

A crazy mutant tentacle is on the loose, plotting to take over the world. How you ask? That's not important right now! We need to be thinking about the how, just how are we going to fix this? Super simply, by going back to yesterday!

Alongside Grim Fandango, Monkey Island, Sam & Max, and Full Throttle, Day of the Tentacle sits without question among the legendary golden-era adventures. Now, straight from the early '90s, Day of the Tentacle arrives in our dystopian future of 2016 — back for a blast from the past for those who missed it, and a shot of nostalgia for those who just miss it.

Day of the Tentacle Remastered is all the adventure you may remember with an optional layer of sweet improvements on top. You can mix and match between the unmistakably 1990s pixely art and a fresh high-res coat of paint, remastered audio, and an all new interface. There are extra goodies in the Remastered release as well, including in-game developer commentary and a fully playable version of the original Maniac Mansion. Your pre-order also comes with three exclusive Day of the Tentacle wallpapers, available right away to fuel your anticipation.


But don't take our word for it. Take it from the guy behind it all: <div class="embedded_video"><iframe class="embedded_video__file" width="775" height="436" src="https://www.youtube.com/embed/jsHKPPHdm7o" frameborder="0" allowfullscreen></iframe></div>


Welcome back to the <span class="bold">Day of the Tentacle</span>, available for pre-order now, exclusively on GOG.com! The pre-order discount will last for two weeks, until March 22, 8:59 PM GMT.








Tim Schafer showcasing first live gameplay — on Twitch.tv/GOGcom

Tim Schafer, one half of the mastermind behind Day of the Tentacle will be joining us on Twitch.tv/GOGcom to show the first ever bit of live gameplay in the remastered edition!

Join Tim Schafer and our very own Outstar this Tuesday, March 8, at 7 PM GMT / 2 PM EST / 20:00 CET / 11 AM PST.
Post edited March 08, 2016 by Konrad
Does this mean we won't get an actual release for Maniac Mansion?? I loved that game. Sigh.
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gamesfreak64: lost source code? thats a good one , i never heard that one before...
how can someone loose the sourcecode ?

ahwell, it sounds ridiculous, devs/companies loosing source codes?
Heh. You'd be surprised. Happens a lot with older games because studios were smaller, and moved into bigger facilities. Bethesda famously lost the source code for Daggerfall, which is why it was never remastered despite the money it would bring in. After all, rewriting the game from scratch wouldn't be worth the cash grab, but updating the original? Too bad it never could happen.
Post edited March 08, 2016 by paladin181
Nice, but the graphics quality could even be improved a bit more. They mostly have better edges but a few textures, highlighting effects would have been nice too. The visual improvement is not as good as it could be, especially giving the advanced upscaling mechanisms of DosBox and the like.

Summary: Not enough graphical bang for the money.
I'm surprised this news hasn't reached the 100 posts yet.... :)
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paladin181: Does this mean we won't get an actual release for Maniac Mansion?? I loved that game. Sigh.
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gamesfreak64: lost source code? thats a good one , i never heard that one before...
how can someone loose the sourcecode ?

ahwell, it sounds ridiculous, devs/companies loosing source codes?
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paladin181: Heh. You'd be surprised. Happens a lot with older games because studios were smaller, and moved into bigger facilities. Bethesda famously lost the source code for Daggerfall, which is why it was never remastered despite the money it would bring in. After all, rewriting the game from scratch wouldn't be worth the cash grab, but updating the original? Too bad it never could happen.
maybe they forgot to add the quotes? maybe they meant to say , sorry but we "lost" the code...
which sounds very noob for a big company, big companies arent supposed to just 'loose' (source)codes, thats what backups are for, plus they should at least have kept a hardcopy of the printed code in a safe.

I think they made that all up cause they wanted to creat something new, big devs in big companies mostly are like kids, once they have found or made a new toy they forget about the good old things.

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catpower1980: I'm surprised this news hasn't reached the 100 posts yet.... :)
maybe it will...

anyway, thats why i usually like the old classic versions and games better, they have proven themselves to be good.
Post edited March 08, 2016 by gamesfreak64
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paladin181: Does this mean we won't get an actual release for Maniac Mansion?? I loved that game. Sigh.

Heh. You'd be surprised. Happens a lot with older games because studios were smaller, and moved into bigger facilities. Bethesda famously lost the source code for Daggerfall, which is why it was never remastered despite the money it would bring in. After all, rewriting the game from scratch wouldn't be worth the cash grab, but updating the original? Too bad it never could happen.
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gamesfreak64: maybe they forgot to add the quotes? maybe they meant to say , sorry but we "lost" the code...
which sounds very noob for a big company, big companies arent supposed to just 'loose' (source)codes, thats what backups are for, plus they should at least have kept a hardcopy of the printed code in a safe.

I think they made that all up cause they wanted to creat something new, big devs in big companies mostly are like kids, once they have found or made a new toy they forget about the good old things.

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catpower1980: I'm surprised this news hasn't reached the 100 posts yet.... :)
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gamesfreak64: maybe it will...

anyway, thats why i usually like the old classic versions and games better, they have proven themselves to be good.
It's all a conspiracy. I'm making us tin foil hats, do not worry!
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catpower1980: I'm surprised this news hasn't reached the 100 posts yet.... :)
Oh, trust me, it will reach 100 posts soon enough; with all the Double Fine and Tim Schafer hate in this community, it's just a matter of time.

Just wait until more people wake up/leave work to notice Double Fine is releasing a game for the usual "Tim can't be trusted", "Double Fine lost all its PRINCIPLES", "GOG lost all its PRINCIPLES", "this game is too expensive for an old game", "GOG, another pre-order, seriously?, pre-orders are killing the industry, I never pre-order", "why don't they release the GOOD OLD CLASSIC version instead of this travesty?", "why don't they release the GOOD OLD CLASSIC version alongside this travesty?", and so on. You know... the usual GOG Forum drama.

[EDIT] I forgot the good ol' whiney "oh, another point & click adventure. Meh".
Post edited March 08, 2016 by groze
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lostwolfe: i was totally on board with this...

...until it was double fine.

not buying until gog has a fire sale and this is dirt cheap.

i refuse to give [too much] money to tim.
You know it isn't just Tim. There are employees at double fine with families. Wait see if the game is any good they buy at a reasonable price. What company do you work for?
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gamesfreak64: maybe they forgot to add the quotes? maybe they meant to say , sorry but we "lost" the code...
which sounds very noob for a big company, big companies arent supposed to just 'loose' (source)codes, thats what backups are for, plus they should at least have kept a hardcopy of the printed code in a safe.

I think they made that all up cause they wanted to creat something new, big devs in big companies mostly are like kids, once they have found or made a new toy they forget about the good old things.
.The only problem with that reasoning is that at the time Bethesda wasn't a big company. They had good success with arena and then Daggerfall, but they weren't the giant they are today. I find it totally feasible (if completely idiotic) to lose the source code to a game, even if that game was your biggest hit before 2000 (who knows when it went missing, or if someone who left took it...?). Maybe there is a copy sitting in Julian LeFay's safe. Though he seems to be more for the fans and wouldn't hold out on us... would he?
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oksapoiss: Considering Tim made the game I don´t understand the sentiment. Unless it is something-something-gamergate.
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Elmofongo: Less about that and more about him being a terrible developer in the sense of this:

1. They blew their 2-3 million dollar budget on Broken Age and released it i 2 parts, and they were asking for only 2-300,000 dollars.

2. That Space Age-SF1 was a broken unpolished mess and they pulled the plug of that game.

3. The Grim Fandango remastered was bugged and broken at launch, how do you fuck up an old game?
Bit misleading your points 1 is.
1. Yes they asked for less they failed to scope properly, but to be fair they never expected the kind of investment people put in so had to scale larger. They released the game, if you didn't like two parts you could have waited and played both together, like I did. They did deliver in the end just in a round about way.

2. Can't argue with that, bad play on their part.

3. Haven't got around to playing it yet (who plays on first launch though), so many games are not given enough polish on release including AAA, though still there is no excuse for that. I always have a few games I can play while I wait for developers to get it right.

So when it comes down to it I agree with you on point 2, can't talk to point 3 haven't played it yet. But disagree on point 1. So I'm only 33% as dissatisfied as you :)

That said I'll probably wait till release than pre-order
Post edited March 08, 2016 by deonast
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gamesfreak64: maybe they forgot to add the quotes? maybe they meant to say , sorry but we "lost" the code...
which sounds very noob for a big company, big companies arent supposed to just 'loose' (source)codes, thats what backups are for, plus they should at least have kept a hardcopy of the printed code in a safe.

I think they made that all up cause they wanted to creat something new, big devs in big companies mostly are like kids, once they have found or made a new toy they forget about the good old things.
No, most gaming companies were never big on preservation.
Accidents happen, and the original sourcecodes get lost. A lot of the time, it's simply because devs often didn't think that they'd ever need it again. "After all, who'd still care about Daggerfall twenty years later?"

Besides, back then, Bethesda wasn't a big company.
Does anyone have any information if English will really be the only available language?
I don't know if it is just the cynical old me but I am a bit reserved towards these "remasters".

What was wrong with the old version? It had SVGA graphics and there was voice acting in it already so I can not really see much justification for the "remastering" other than getting an excuse to slap a full-price price-tag on an old game for minimum effort. The only valid reason I could possibly imagine is to make it more accessible for less tech-savvy people, but then again, if they could not get the game to run the difficulty of the game might be too much for them.

Personally I feel €14.99 is a bit steep for it so I will probably give it a miss for now.
Hmmm....what's this...

*double take*

Whaaaa!!!!!!!!!!
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javihyuga: DOS version? ScummVM is all the remaster I desire, honestly.
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InfraSuperman: In this case, a DOSbox release would be more preferable, because ScummVM doesn't have the ability to start Maniac Mansion withing Day of the Tentacle yet.

Honestly, I don't understand why they never bother to release the untouched, emulated versions alongside the remastered ones. Only because the original graphics are included with the remaster?
I mean, every shitty indie game now gets at least three different entries in the shop, but we can't have a "remastered" as well as a "classic" version of one of the greatest games of all time for sale?
this, many times over. i'd have bought grim fandango's original version if it ever got released here. but the whole idea of the remaster makes me shrug. now, i'm just going to wait for it to go on sale before bothering. [and a deep sale at that.]

dear gog, these releases are awesome, but please, if you're getting the remaster, then do /try/ to get the originals, too. there's money there. some of us want those more than the "new versions."
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InfraSuperman: In this case, a DOSbox release would be more preferable, because ScummVM doesn't have the ability to start Maniac Mansion withing Day of the Tentacle yet.
Actually it should work in ScummVM 1.8.0 that was released a few days ago, if you configure it right. (See the README file for details.) Perhaps not quite as seamlessly as the original, but hopefully good enough.