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Engage in ruthless and intense fights against technological marvels that are as complex as they are unforgiving.
Genre: Action, Adventure, RPG
Discount: Marie-Antoinette outfit and access to a closed beta from 25 August.
Planned release date: 8th September 2022
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Biruchi: I got curious about this game the first time I saw it.
Here is a video with some gameplay snippets. Yup, looks like a Spiders game alright.
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Biruchi: It's listed as RPG also so ...I wil get it surely
There are way too many games that are listed as RPG that don't actually play like an RPG, to the point where the common genre classification of "RPG" has become meaningless.

(There's a very good reason why I personally use a much stricter definition of "RPG", one that excludes action games.)
The setting is awesome, in my opinion but too many robots and steel machines in this kind of souls-esque games, though. I understand it's "easier" to render robots than to make human faces and their movements and still have nice graphics and that could be 1 of the reasons for all this similar games (i mean, choosing robots, rest is completely different from sci-fy to apocalyptic or to historical)

Anyway game aesthetics are beautiful and i don't mind at all playing a female...robot.

To be honest, i also don't mind at all playing a female protagonist, there are so many rich, interesting and/or charismatic characters in games like:

-Lara Croft
-Ellie from The Last of Us)
-Clementine from The Walking Dead
-Jill Valentine and Claire Redfield from RE
-Amanda Ripley from Alien Isolation
-Kathy Rain
-Senua from Hellblade
-Madison Paige from Heavy Rain
-Jade from Beyond Good & Evil
-Amicia from A Plague Tale
-April Ryan from The Longest Journey...

Also other important female chars i would have love to be able to play like for instance:

-Sherry Birkin from RE (apart from that short episode on RE2R i mean) She deserved a whole DLC to play her surviving trip from her house until she finds Claire
-Jade Aldemir from Dying Light. A big shame it didn't receive much more love from Techland in DLC's like at least a flashback story to be able to survive with her on Harran
-Sarah Kerrigan from Starcraft. I can imagine a game with her as protagonist (i mean first or third person and more adventure) narrating all her history until...well, until what happens with her like what it is told in the novel Uprising.

So too many interesting female chars in games to be played and enjoyed i would have missed if they were all males. Usually, when a game offers you the option to chose gender, it's because the protagonist is not interesting and it doesn't matter (generic silent "hero" or "heroine") But when there's a story behind, when there's an interesting background, when an individual is made charismatic, you simply can't swap their gender.

I am sure Spiders will tell us a story behind the female robot protagonist. They are known for their RPGs, after all.
Everyone looking forward to this game I have some bad news:

I pre-ordered it. I'm getting in day 1 on this. The Bastille Edition, too, so with the DLC and everything.

Now, I don't want to say I'm cursed, or that this game is definitely going to suck, but last time I took the plunge on a pre-order so I could get in a game day 1 was Imperator Rome.
So, yeah. Consider that when setting your expectations.

And if there isn't a mod for a male Aegis within a month of release, I'll make one. Also a big titty mod and a schoolgirl outfit.
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Enebias: If this doesn't end in a fight against giant-mecha-nuclear-Robespierre dual wielding plasma guillotines I'm asking for a refund.
Right. Cyber-Hitler is boring and overused. We all studied history and we know, thought, that it will end with a fully digitalised Napoleon as a distributed network overlord.
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DoomSooth: No male character to play? Oh, well.
I thought the same in the first place. Then I realised it was a marionnette, not even a cyborg, a fully mechanical gynoid.
She/it technically has no sex. Very...ahem..confusingly...it's been so even with..."Scarlett Johannson" :-p
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Azgiliat: A game in which the protagonist is a woman can not be good (unless it is a game about the kitchen) .... so this game will not get money.
Go back to the ancient régime :-D
Post edited June 20, 2022 by marcob
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DoomSooth: It's about having the choice to play one or the other. Why is that bad?
Yup if it were the other way around these keyboard warriors would be crying...( HYPOCRISY )
Gameplay Trailer: Titans
I think a more explicit "thank you" to Spiders, Nacon and GoG is in order, especially since beta builds/releases (if they find their way to and land on these here DRM-free shores at all) are usually reserved for the totally optional client.
But, lo and behold, there they are: Offline installer packages for the closed beta of Steelrising, all 15 of them.

Going to take until sometime tomorrow to download the 60 GB, but, again, much appreciated.
Anyone been playing this? How is it?
VERY decent so far, just got out of the prologue/tutorial chateau+surroundings area and arrived at the outskirts of Paris.
Combat-wise I'd say it's not quite as snappy as Thymesia (Aegis is an automat and not a nimble assassin-type of character like Corvus after all) and you have to be more considerate with managing your endurance and countering getting stuck in an overheated or frozen immobilised state.

I went with the lore-compliant "Dancer" of the four available classes (the other three being Bodyguard, Soldier and Alchemist) which really are just pre-configured attribute layouts lending themselves to archetypes like the melee-focused glass canon, the melee-focused tank, the allrounder with a preference for ranged attacks, and the more passive/defensive type who lets elemental afflictions do most of the dirty work, respectively.
Couldn't say no to metal fans coming out of your forearms, so "Dancer" it was.

Difficulty-wise I expect it to (hopefully) ramp up quite a bit now that I'm out of the first "learning-the-ropes" area. Can't say much about character progression yet (just very quickly glanced over it, and it's more or less the standard fare).

What kept me playing the most even though I should have gotten more than just 3 hours of sleep is probably the highly intriguing (for me at least) alternate reality/history setting (I think Spiders referred to it as "Clock Punk") as well as the familiar endorphine rush upon perfectly responding to/countering the opposition's patterns/attacks, of course.
With an extremely high tolerance I'm not the ideal judge when it comes to (euro-)jank but even in beta stage Steelrising is also probably Spiders' most "unjank" and polished project to date? I just noticed a couple minor things mostly related to environmental design and asset placement (documented in the Steelrising subforum here) but apart from that it seems like quite the step up from 2019's GreedFall, especially in terms of combat.
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Swedrami: Steelrising is also probably Spiders' most "unjank" and polished project to date?
Yes, same here. Maybe my expectation were low but I was actually quite surprised how well it works and feels. The combat is responsive and "flow" well, just maybe the jump attack range seems sometime a little off, at least with the metal fans, but it could just be me. I must say I was quite impressed, I had to force myself to stop playing and wait for the final release.