RedRagan: Oh I see, then that guy simply perpetuate the stigma about linux users. I'm a fool for having a hope.
I am sorry - if this is your impression you are free to say your opinion.
The 1st thing is I am a Unix expert - not a game developer.
At first I want to help with testing ... give bug reports - even swap libraries or game engine (via OSE) and
try to give detailed info for other gamers having same problems.
But as I am not a game developer this help is limited, but I can clearly say if code is working
on GNU/Linux or if it is broken.
I am aware of limited resources and that people make their living with programming games.
But have a look at single developers at itch.io who can create great games in few days and
make their games available on three platforms FOR FREE - especially those using Unity.
And when reporting a bug getting an answer in hours - and if it is not fixed with first try they are
working hard till it is fixed.
I deeply respect this behavior.
And here this game (Aragami) is known - had good reputation and reviews - and the sequel which is high priced
is only available for Windows - and look at the devs statement on Steam:
He claims that it would not be possible for a team to fix bugs for Linux or Mac - and states numbers.
If you have sympathy with this statement I am happy if you decide to buy this game.
As a professional I am not inclined to understand this line of argumentation.
So this is no opinion - it is a devs' statement and some true facts about development with Unity.
It is interesting that argumentation is regarded as rant or toxic ... and as given I was reached out
for devs to ask if the other ports will come later - which is often the case and which I can understand -
before I was pointed to the steam info of Aragami 2 devs.
So I won't get an answer - because GOG is a small fraction of Steam as GNU/Linux+macOS sales is a small
fraction of Windows sales - this is a fact and it was given by other devs to be similar fractions.
So just make up your mind if you REALLY think this is just toxic / hating poor devs / rant or if this
is an argumentation on firm ground.
Are you really happy with this statement - even if you were using exclusively Windows?
And to the other one:
Yes, I expect that a game which sold good will get updated 5 and 10 years after release with new game engines.
And guess what - that is really done by amateur devs ... while there are "small teams" whining that this is too much
work for there team.
And no, I am happy if devs decide to not release special ports - it is there decision. The fact is if you know what
you are doing - you can create this ports. And if several one-person teams can do this, how can a "small team"
cry about something they are just not capable to do while a single person can?
I have several times come across devs releasing games for GNU/Linux and saying their knowledge is limited,
but could fix bugs with some feedback.
If you ask for money, the quality should be Ok ... if it is not beta state but actually released, critical opinions are
just earned. I value engagement - it must not be perfect on release.
And yes, I have a list of devs falling in three categories: really good and responsive - ok - and not ok and not
responsive ... all of similar size when selling games for money - and much better when they give it for free.
Maybe someone can answer why this impression seems to be valid ... normally it is the other way around - isn't it?