Sarafan: The offline installers are an important feature of GOG and they're not going anywhere. I also understand why Galaxy-only multiplayer may be controversial. However I don't think that GOG is in a position to dictate the publishers and developers the shape of online features that they implement in their games. GOG isn't a game developer nor a publisher and it doesn't have influence on how the games are made. Therefore the service can't impose the timplementation of Galaxy-free multiplayer. And I'd rather prefer an option to buy a game with Galaxy-only multiplayer than not to buy it at all on GOG because it's unavailable. Please remember that games with Galaxy-only multiplayer still have offline installers which can be used to install and play the game without using the client and this is a crucial thing.
I remember a time, not so long ago, when having a DRM free game often meant specific features such as online MP were non existent.(and still is in some cases. See the new tomb raider games that just arrived. But those lack of online features are up to the publisher to incorporate Galaxy support for an old game. They either dont want to or there is some technical difficulty in doing so. ) There was no back end service to implement it. All those online services require a service to host it and act as a intermediary. Unless the developer and publisher want to invest in creating and hosting that service via their own game and have it integrated, then Galaxy is the best solution.
I have had doubts about it being DRM in the past but have put some thought into it and realized that it is not always the easy to implement those features on a game specific level. Servers have to be payed for and clients made for connecting to those servers.
I also get the necessity of Galaxy for day one releases and the difficulty of making offline installers for newly launched games that have heavy patch cycles with updates often being the size of the original download. Bards tale 4 had 3 or 4 of them consecutively during the first week of launch and 2 of them with in the first 2 days.
It is a lot of work for GOG to check all those offline installers and make them. Same goes for the developers. We need to be realistic when it comes to this. I am happy that they still get made and also appreciate Galaxy for what it does.
I would rather use Galaxy than have to struggle with constant day one patches for new games considering how large they are. It was not fun using the offline installers for every patch for Bards Tale 4. :)
Offline installers are better served for when the game is stable and done with its initial launch bug fixing fest.
It is the reality of gaming making these days. We have at GOG an optional client that gives us options that Steam has with their client but we are not forced to use it for the single player offline games or even to download it. This is a good thing. Steam cant say the same. :)
So, thanks for all you and the other Moderators and GOG do here. There is room for improvements and the system is not perfect but GOG implementing DRM free while trying to offer other QOL online features is no small feat. The balancing act cant be easy. :)