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Your journey to Night City is close at hand! As of today, you can pre-load all the necessary files to install Cyberpunk 2077 through your GOG GALAXY app. This way you’ll be able to dive into the most anticipated open-world RPG quickly on 10th December, when the grand premiere of the game takes place.

While we’re at it - take a look at our video below! We’ve created it along with the game’s creators to show you how super grateful we are that you’ve chosen to pre-order Cyberpunk 2077 on GOG.COM, where 100% of your money goes to CD PROJEKT Group.
Post edited December 07, 2020 by emter_pl
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We can confirm that offline installers will be available at launch, at 1 AM CET. We'll continue to immediately update them with the latest patches after the game's release.

You may have noticed the pre-load is getting updated - it's the 10GB release patch we've implemented now so you can enjoy a smooth launch. The update is 10GB BUT it actually implements changes to some of the existing files, meaning around 50GB of data has to be changed. That is why GOG GALAXY needs roughly 50-60GB of free space for the patch to successfully update.

Alternatively, you can uninstall the pre-load and install it again - that should also do the trick.
Post edited December 09, 2020 by Beaubergine
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sanscript: You should also know this:

Donwload/install on Galaxy: 60GB
Donwload/install for offline files: 104GB
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Time4Tea: Are you serious? That is ridiculous. I'll be adding that to my list of reasons not to buy it ...
Yeah, probably because the offline installers come with every language.
Around 40GB of 'junk'. :P
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sanscript: You should also know this:

Donwload/install on Galaxy: 60GB
Donwload/install for offline files: 104GB
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Time4Tea: Are you serious? That is ridiculous. I'll be adding that to my list of reasons not to buy it ...
Your supposed to delete the installers after you installed the game. Otherwise its just bloat unless you intend to keep it to reinstall the game again.

Its been like this since GOG's inception with these installers.
Post edited December 11, 2020 by Elmofongo
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Elmofongo: Your supposed to delete the installers after you installed the game. Otherwise its just bloat unless you intend to keep it to reinstall the game again.
So, why download 40GB extra when you don't need it? What about those with nerfed internet access? Even my fiber access isn't particularity fast, and GOG seems to limit download bandwidths.

But here's the point - the games are becoming bigger and bigger, and already much bigger than those GOG started with. That argument doesn't hold any longer.
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Elmofongo: Its been like this since GOG's inception with these installers.
Not always, some games have different installers for different languages, while others have additional languages as separately installed patches or "DLC".
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Time4Tea: Are you serious? That is ridiculous. I'll be adding that to my list of reasons not to buy it ...
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Elmofongo: Your supposed to delete the installers after you installed the game. Otherwise its just bloat unless you intend to keep it to reinstall the game again.

Its been like this since GOG's inception with these installers.
What about those that want to create personal backups of their games? That's one of the main arguments for having downloadable offline installers, imo.
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Elmofongo: Your supposed to delete the installers after you installed the game. Otherwise its just bloat unless you intend to keep it to reinstall the game again.

Its been like this since GOG's inception with these installers.
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Time4Tea: What about those that want to create personal backups of their games? That's one of the main arguments for having downloadable offline installers, imo.
I backup my offline installers as much as possible .... some games that are too large will be skipped, a few games i have have files that are 4 GB ... 4 GB for one file , i downlaoaded 10 games and my HD got 55% fragmented ....:D

I backup my favorite games first, usually the classic games like jagged alliance, Gorky 17 etc etc , the best game imho, and also my first games ( those good old days )

Anyway, the large games with single files ( offline installers) that are up to 4 GB file GB ( :D) will be burned on DVD.
Just in case ... :D you never know what will change in the future:
maybe gaming will be cloud only ?

benefits:

no more slow hardware : you only need fast internet,
will save lots of $,

you don't have to buy the games,
no high end pc required, only a lot of $ to get the fastest internet connection, no more faulty HD / sdd , etc etc etc...
sounds very promising.
Post edited December 11, 2020 by gamesfreak64
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gamesfreak64: Anyway, the large games with single files ( offline installers) that are up to 4 GB file GB ( :D) will be burned on DVD.
Just in case ... :D you never know what will change in the future:
maybe gaming will be cloud only ?

benefits:

no more slow hardware : you only need fast internet,
will save lots of $,

you don't have to buy the games,
no high end pc required, only a lot of $ to get the fastest internet connection, no more faulty HD / sdd , etc etc etc...
sounds very promising.
It sounds absolutely ghastly. A future where all games are rented and not owned and games are no longer being designed/optimized to run on affordable home PCs ... sorry, but isn't that precisely the sort of thing GOG (and DRM-free in general) were supposed to be standing against?

I agree though that game download sizes are becoming ridiculous. Imo, game developers need to be thinking more seriously about providing alternative download file options for their games, for different languages, those that may not want ultra-high resolution textures, etc. Game storage bloat and whether or not developers manage to provide sensible download options is something that is likely to be a factor for me in future game purchases.
Post edited December 11, 2020 by Time4Tea
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joppo: "He who fights monsters should see to it that he himself does not become a monster."
It's sad that Gog started as the champion of DRM-Free and now it's just another monster. Almost a Steam clone, but one that will never be better at being Steam than Steam themselves. So one that is irrelevant now that their last unique selling point (the DRM-Free pillar) fell. I guess I have no reason to buy any other game here and instead I should invest in storage to back up my offline installers while I can.
And to add insult to the injury (or a completely troll attempt) from the game, the description of the black unicorn (sword locked item through galaxy) says:

"The Black Unicorn is a Katana with a rapier-like design.

The razor-like blade is as merciless ad death itself, the guard is fashioned from premium materials and the handle is crafted so exquisitely it belongs in a museum. Most importantly, it remains light and nimble to wield because it was forged DRM-free."

Not sure if trolling or just stupid.
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Kyousuke.: "The Black Unicorn is a Katana with a rapier-like design.

The razor-like blade is as merciless ad death itself, the guard is fashioned from premium materials and the handle is crafted so exquisitely it belongs in a museum. Most importantly, it remains light and nimble to wield because it was forged DRM-free."

Not sure if trolling or just stupid.
LOL. the sword cuts almost as much as the irony ...

(perhaps it is a sword made of irony? ;-) )
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Time4Tea: LOL. the sword cuts almost as much as the irony ...

(perhaps it is a sword made of irony? ;-) )
You know, this joke would be a wonderful one, if it wasn't ruined by the questionable decision made for this gated content.

The only thing I can hope for is for some kind of mod which force unlock these items for offline users aswell.
Post edited December 12, 2020 by Kyousuke.
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joppo: Wow, what did I just read??
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sanscript: You should also know this:

Donwload/install on Galaxy: 60GB
Donwload/install for offline files: 104GB

It's as lazy packaging and anti-user-friendly as it can get. You actually get better (and smaller) options via certain "repackers" as they compress the files more and at least split out languages/localizations and extra files.
I'm kinda torn here. Yeah, a 100GB installer for a 60GB game is positively demented. On the other hand, I'm the kind of sperg that likes to download all the various international versions for my offline archive. And having one 100GB installer with all the language versions ultimately means less bloat on my external hard drive than I'd have with over half a dozen 60GB installers.
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joppo:
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Kyousuke.: And to add insult to the injury (or a completely troll attempt) from the game, the description of the black unicorn (sword locked item through galaxy) says:

"The Black Unicorn is a Katana with a rapier-like design.

The razor-like blade is as merciless ad death itself, the guard is fashioned from premium materials and the handle is crafted so exquisitely it belongs in a museum. Most importantly, it remains light and nimble to wield because it was forged DRM-free."

Not sure if trolling or just stupid.
Lol, that has to be an intentional slap in our faces. No one can be that disconnected from reality and still function in society.
Post edited December 12, 2020 by joppo
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joppo: Lol, that has to be an intentional slap in our faces. No one can be that disconnected from reality and still function in society.
Thing is, we are considered a minority of a minority, apparently.

I mean let's face it, those of us who really care for 100% offline content with no restriction whatsover and are lamenting this fact on this thread are so few that the thing will go unnoticed in the long run, after we stop posting here.

People who use galaxy will not even realize that the content is locked behind galaxy, because it works without notice, so it's even harder to detect unless you actively surf the forum: heck, after all this time, it's only "thanks" to CP2077 that I learnt TW3 had another similar content locked behind galaxy, which is kinda sad. :(

What I feel truly saddening is that we are basically GOG's foundation as the drm-free premise was what made GOG what it is today, so it's rather sad to see us loyal customers getting dirt on the face and being outright ignored by GOG/cdpr, as we used to be their customer base at the core.

Their silence on the matter is only further fueling this.
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B1tF1ghter: Are you implying that patch is less important and can be therefore neglected? Because your words suggest you imply exactly that :/
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toxicTom: Willfully misunderstanding people is quite an art, no?
No. You just implied I WILLINGLY misunderstood you (which in turn implies I KNEW I misunderstood).

Reading between lines is an art of itself. And it is not guaranteed to ALWAYS be 100% accurate. Period.

If you didn't mean it then sorry but that's how I interpreted it.
You said "it just added X" and it really sounded right up the alley of my interpretation.

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joppo: "He who fights monsters should see to it that he himself does not become a monster."
(for lols: PREQUEL MEMES: "you became the very thing you sworn to destroy" :P)

If you gaze into the abyss for too long then the abyss gazes back.

I'm going to paraphrase that and compose my own quote:
If you gaze into the abyss you accept the risk of it gazing back at some point, at which point it's only up to your personal willpower to refrain from ditching your own personal principles and embracing the abyss' ones.
- B1tF1ghter 12.12.2020 :P

It seems GOG is currently in the process of giving in into the said abyss :/
It's been going for quite a while. First they casually touched it with sheer curiousity like a child jumping into a pond in the middle of fog.
But now they are willingly letting it suck them in.

You know what's funny? Steam in all things they did great and all things they did wrong NEVER implied to be DRM-free.
So in a way GOG is more treacherous.

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Time4Tea: Great post and I very much sympathize. Btw, Zoom Platform, whilst small, has a surprising number of good games DRM-free and seems to be worth supporting as a fallback, given GOG's continuing slide over the DRM precipice. It also has some games that GOG doesn't, including the Duke Nukem games and AvP Gold.
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joppo: Thanks for the heads-up. I think I checked it out a while ago and did not find too much stuff I would like, but now I think I should look at it again with more attention.
And Zoom might be small now but I think they're going to see a sudden influx of people fed up with Gog's latest crap. I'm not sure they could ever reach Gog's size (from when Gog was the store we wanted to support), but they still might secure a decent release now and again after said growth.
If you are interested in Japanese games then there is also Playism. They are completely transparent whether you get DRM-free build or Steam key (often you get both when purchasing a game).

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gamesfreak64: maybe gaming will be cloud only ?

benefits:

no more slow hardware : you only need fast internet,
will save lots of $,

you don't have to buy the games,
no high end pc required, only a lot of $ to get the fastest internet connection, no more faulty HD / sdd , etc etc etc...
Correction: You need internet with enough download AND UPLOAD speed to satisfy game streaming needs (with at least 10% overhead) AND internet with low enough LATENCY. And that is something that isn't exactly a thing atm. The connections that have BOTH speed AND low latency are extreme rarity.
And by low latency I mean no more than 10 ms, more like up to 4 ms.
And even on that kind of connection you will still get worse experience than when playing directly on a local computer.

On top of that this planet DOESN'T have universal global network access EVERYWHERE and majority doesn't have even 100 Mbps, let alone higher fiber speeds.
A whole lot of this planet's area consists of people with DSL speeds or lower.
I am a part of that, I have ludicrously unstable 4 Mbps WISP and there is no way on earth I would EVER be able to cloud game on this attrocious network infrastructure.

Then there is also the matter of consumer end network equipment. Almost all people have crap one.
Most people don't even remotely know nor understand how big of a difference that makes.

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gamesfreak64: sounds very promising.
Sounds very sh*tty. Unless you live in the very server room responsible for the game you will get TOO HIGH latency. Even then you would still get HIGHER latency than when playing directly on a generating computer.

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Kyousuke.: And to add insult to the injury (or a completely troll attempt) from the game, the description of the black unicorn (sword locked item through galaxy) says:

"The Black Unicorn is a Katana with a rapier-like design.

The razor-like blade is as merciless ad death itself, the guard is fashioned from premium materials and the handle is crafted so exquisitely it belongs in a museum. Most importantly, it remains light and nimble to wield because it was forged DRM-free."

Not sure if trolling or just stupid.
I think ironically it may be correct :P They used FORGED term :P So essentially it may be that they mean it WAS DRM-free on their LCS (local content server) when they were DEVELOPING ("forging") the game code :P
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B1tF1ghter: I think ironically it may be correct :P They used FORGED term :P So essentially it may be that they mean it WAS DRM-free on their LCS (local content server) when they were DEVELOPING ("forging") the game code :P
This should be laughable material, but alas it is not, which is incredibly sad, and kinda makes me wonder what will come next.

Btw speaking of playsim, how is their drm-free policy? Never used the platform albeit I've heard about it in the past.

- Are all games drm-free or only a portion of them and if so, is drm disclosed in details?
- Are playsim builds always on par with steam version (aka version paraity)?

Apologies for getting kinda OP.