MaceyNeil: I'm using a CYOA style card system so images that have an excell reference sheet.
All I need to do is copy the files into a krita master background in their respective branches based on respective layer.
I'm actually looking for a better paint program because krita is hella slow with large canvas sizes.
I mean I could print them, but I realistically don't gain anything by doing that and then have physical limits on their amounts and costs.
kohlrak: You could try coding it from scratch in C using SDL, as that shouldn't actually be too hard from what you're telling me. Unity might be an option, too, but i always worry about deprecation-hell with things like that. It seems these days they always find the simplest things to mess with. Do you need complex flipping animations or something, or are you just trying to get cards on a screen? SDL has been ported to android studio, too, so presumably you could easaily get it working for android. Not sure for apple, but Unity has options if you don't mind paying a little, and it would require less effort for cross coding. As i said, though, deprecation could become a thing. Should be easy, either way, really. IMO, it might be easier to use SDL with OpenGL if you want to have fancy animations: each card can be a rect that you texture, and the openGL canvas, if memory serves me correctly, sort of creates a resolution independent coordinate system (everything is based on aspect ratio), too.That would certainly make things alot easier for fancy animations. However, the future of OpenGL is uncertain, so you could be in the same boat as if you used unity.
And don't forget, some people don't like unity at all because of the metrics thing.
Are you looking to keep it online, single player, LAN multiplayer, or what?
EDIT: Also, if you use C, you can sell it without any copyright issues, really. Or give it away for free. You have full control.
Yeah it would probably work and work quite well; but i'm not much of a programmer & more of a designer.
If I can get around having to learn specific coding tricks with a basic 'what i've got works' method; i just ghetto it ;) lets face it i'm not doing it for a polished digital product taken to market.
I code to get databases to link up and change percentiles because it's less time consuming than constant referencing; cards don't present that problem heck technically they aren't even that necessary, but it's nice to have like a well made D&D character sheet that gets you all the information you need to interact with an entire world in essentially just one familiar A4 layout.
One day on my deathbed i'll let all the different stuff i design & work out aren't financial go open source so that people who made such things as arkham horror online (which was built and then ran into rights issues before being taken down) do some wonderful stuff.
think it was arkham horror but might have been anouther boardgame; was quite a while ago.
Real shame cause that boardgame has A LOT of cards, that create massive setup time and space requirement.
If you don't mind what exactly are the changes your talking about; is unity being pulled or something?
I know a lot of people have had issues with it and the renpy visual novel engine is probably old x86 stuff that's not going to be supported; but my assumption is flash removal.