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vv221: I have been doing cloud saves for years without any kind of client.
Obviously, I am not using GOG servers to store my saves.
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EverNightX: You're using software other than the game, AKA a client.
Are you saying that my operating system is a games client?

I am not using some client, I do not need one. My cloud saves system relies directly on a networked filesystem.
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TheNamelessOne_PL: So the only way for me to gain access is by installing a VM, downloading GOG Galaxy there, downloading the saves, and then sending them to my Google Drive account so I can retrieve them on Linux.
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lupineshadow: Glad you were able to solve your problem.
Reading your posts often leaves me thinking of this song.

Just sayin'.
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EverNightX: You're using software other than the game, AKA a client.
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vv221: Are you saying that my operating system is a games client?

I am not using some client, I do not need one. My cloud saves system relies directly on a networked filesystem.
You have not made clear what you are doing. And client is a very general term. But yes, if you are using software outside of the game to backup/restore saves then I would consider that client software for the service of data storage.

And semantics aside my main point is that to properly manage saves you need external software running locally on the machine to manage them. A web browser will not cut it.
Post edited August 25, 2023 by EverNightX
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EverNightX: And semantics aside my main point is that to properly manage saves you need external software running locally on the machine to manage them. A web browser will not cut it.
Please stop talking your exhaust port. Please try enabling your processing unit for a moment.

GOG Galaxy ALREADY has a "download a zip file backup of my cloud saves for this game". It's already there. It already excludes itself from placing the files in the right place. That's already on the user. It's just about getting the literal file(s) themselves out of the black box. They only need to expose the exact same link -- it all already just happens on the server! -- to be downloaded from the web instead of only in Galaxy itself.

You're just being offensively anti-anything at this point, and making up non-existent reasons why GOG shouldn't improve the user experience (with a low-point enhancement).

You're conflating "web browser cloud save manager" with "let me download or delete my damned data". People are asking for the latter. You're trying to say they're asking for the former.
Post edited August 26, 2023 by mqstout
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EverNightX: You have not made clear what you are doing.
Then you could have asked, instead of making random assumptions ;)

This way I could have told you that my games store their saves in ~/.local/share/games, that on my systems can be a mount point for some storage space on my private server. No client of any sort required here, no more that it would have been if I chose to mount some USB storage instead.
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EverNightX: You have not made clear what you are doing.
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vv221: Then you could have asked, instead of making random assumptions ;)

This way I could have told you that my games store their saves in ~/.local/share/games, that on my systems can be a mount point for some storage space on my private server. No client of any sort required here, no more that it would have been if I chose to mount some USB storage instead.
So after installing a game that let's say writes it's saves in users/[Username]/appdata/local/[Company]/SaveGames are you manually identifying this location in the prefix and then mounting that folder to another location?
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EverNightX: (…)
That would work, but I would quickly end up with far too many mount points. So instead I divert the saves path of non-compliant games to an enforced path, that is on the networked mount point.

For many games I still have to identify the default saves path before I can setup the diversion, usually by running the game once and checking for files creation, but for some I can already know this path from the engine alone (for example the saves path of Unreal Engine 4 games can easily be guessed).
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TheNamelessOne_PL: Pretty fucking dumb.
Yup. Different context though.
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EverNightX: (…)
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vv221: That would work, but I would quickly end up with far too many mount points. So instead I divert the saves path of non-compliant games to an enforced path, that is on the networked mount point.
Divert? I'm not clear about that term as it relates to a filesystem. Do you mean you are removing the original directory and replacing it with a symbolic link elsewhere?

If so, I agree that's not really using a client. It is however a pretty manual setup process & requires a do it yourself storage solution.
Post edited August 26, 2023 by EverNightX
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EverNightX: Divert? I'm not clear about that term as it relates to a filesystem. Do you mean you are removing the original directory and replacing it with a symbolic link elsewhere?
That’s right, I create a destination directory in the path that is mounted over the network, remove the directory I want to divert from the game path, and replace it with a symbolic link to the destination directory.

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EverNightX: If so, I agree that's not really using a client. It is however a pretty manual setup process & requires a do it yourself storage solution.
And there comes the next step: this is automated when I build native packages from the GOG installers I downloaded. I only need to know the path that should be diverted (so there is usually one manual launch of the game), from there everything is automated.

About the storage system, it is as trivial as: sshfs my-server:.local/share/games ~/.local/share/games
This work over a regular SSH access.
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TheNamelessOne_PL: Pretty fucking dumb.
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Sachys: Yup. Different context though.
Wait, what do you mean? What precisely are you implying?
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Sachys: Yup. Different context though.
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TheNamelessOne_PL: Wait, what do you mean? What precisely are you implying?
how the hell am i supposed to know now after nearly six fuggin months?
should be charging you a bill for late fees.
Post edited February 12, 2024 by Sachys
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TheNamelessOne_PL: Please let us download cloud saves WITHOUT installing Galaxy?

...

Why can't we download them directly from the browser?
Plus one for this.
I have added a feature wish so you can vote on it:
https://www.gog.com/wishlist/site/download_cloud_saves_from_browser_without_galaxy