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Fenrir007: Interesting, but usually those officially emulated games have absolutely awful emulation quality that pales in comparison to any of the emulators already out there in the market.

Why don't they just make a deal with emulator developers so that they may use the emulator on their official release? It's so much better developed.

Also, if they are using the psx bios, I wonder if they got the rights for it.
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Fever_Discordia: Is that true of the Sega Classics Mega Drive / Genesis games too? Is it best to download the game from Steam and then take the ROM and run it in another emulator? - which one?
No those are officially done by sega.
They're difficult to unpackage and the emulator doesn't present any real filtering options for the screen. Other than that I've noticed no real issues with the packaged emulator. I still run the Genesis ROMs through KEGA Fusion.
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Fever_Discordia: Is that true of the Sega Classics Mega Drive / Genesis games too? Is it best to download the game from Steam and then take the ROM and run it in another emulator? - which one?
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pimpmonkey2382.313: No those are officially done by sega.
Oh yeah, yeah, I know they are, it's just that this guy seemed to be saying that maybe the quality of the emulation isn't the best - not as good as the open source ones that are constantly worked on by obsessive fans...
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paladin181: They're difficult to unpackage and the emulator doesn't present any real filtering options for the screen. Other than that I've noticed no real issues with the packaged emulator. I still run the Genesis ROMs through KEGA Fusion.
OK cool, I'll keep using the packaged emulator and stop worrying about it then...
Post edited June 30, 2015 by Fever_Discordia
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pimpmonkey2382.313: No those are officially done by sega.
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Fever_Discordia: Oh yeah, yeah, I know they are, it's just that this guy seemed to be saying that maybe the quality of the emulation isn't the best - not as good as the open source ones that are constantly worked on by obsessive fans...
Ah ok, my apologies, still feeling half asleep. lol
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AlexY: Oh wow, this is going to be good. Can't wait for the lawsuits and refunds.
And there I was, hoping SOMEONE could release commercial console games legally on the pc :(
Edited my thread with the updated info from this thread: https://www.gog.com/forum/general/some_old_games_rereleased_that_might_be_of_interest/post1
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AlexY: Oh wow, this is going to be good. Can't wait for the lawsuits and refunds.
I'm not sure I'd be convinced that they'd win. Consider there's no Playstation hardware, the PS1 isn't even supported anymore (except in the PSN as emulated titles using unrelated software), and the BIOS can be downloaded separately and not part of the main software package.

If you consider the BIOS as only a set of functions, mostly for saving loading and other features that are required to make a game run. Unless Sony has rights to the game as an exclusive bought through the dev/publisher to stay only on sony systems, there might be counter suing if the publisher is legally allowed to put the game on other systems and Sony is being a dick about it.

When I'm thinking all this I can't help but think of the C++ STL (Standard Template Library) and licenses applied to them. Although Microsoft might own the STL for their visual studio version, and likewise for other well known compilers (can't think of any), quite often the license on the programs written with them don't belong to the authors and companies that made them (STL and libraries), otherwise people couldn't sell their own software because they made it using those libraries and having a standard library would be meaningless (unless you didn't mind paying royalties or being forced to have licenses that were somehow compatible with the overlords decisions).

What I'm saying is the BIOS doesn't make the game, it's just required to be there as part of the framework. Worse comes to worse a homebrew version of the BIOS could be made that's totally compatible (although not written identically), just to get around stupid legal issues. Who knows, maybe they already did that...

I wonder if my argument makes sense... (or when I re-read it tomorrow if it will make sense still compared to my currently dead brain tired state at this second)
Post edited June 30, 2015 by rtcvb32
These fellas are like the bandits at Rare, remixing old n64 and nes games without Nintendo allowing them and... jk.
I'm out!
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AlexY: Oh wow, this is going to be good. Can't wait for the lawsuits and refunds.
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rtcvb32: I'm not sure I'd be convinced that they'd win. Consider there's no Playstation hardware, the PS1 isn't even supported anymore (except in the PSN as emulated titles using unrelated software), and the BIOS can be downloaded separately and not part of the main software package.
Violating the GPL by not releasing the source code with all the changes they've made to the PCSXR emulator would probably be enough to win a lawsuit. See FSF vs. Cisco for a similar case.
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rtcvb32: I'm not sure I'd be convinced that they'd win. Consider there's no Playstation hardware, the PS1 isn't even supported anymore (except in the PSN as emulated titles using unrelated software), and the BIOS can be downloaded separately and not part of the main software package.

If you consider the BIOS as only a set of functions, mostly for saving loading and other features that are required to make a game run. Unless Sony has rights to the game as an exclusive bought through the dev/publisher to stay only on sony systems, there might be counter suing if the publisher is legally allowed to put the game on other systems and Sony is being a dick about it.

When I'm thinking all this I can't help but think of the C++ STL (Standard Template Library) and licenses applied to them. Although Microsoft might own the STL for their visual studio version, and likewise for other well known compilers (can't think of any), quite often the license on the programs written with them don't belong to the authors and companies that made them (STL and libraries), otherwise people couldn't sell their own software because they made it using those libraries and having a standard library would be meaningless (unless you didn't mind paying royalties or being forced to have licenses that were somehow compatible with the overlords decisions).

What I'm saying is the BIOS doesn't make the game, it's just required to be there as part of the framework. Worse comes to worse a homebrew version of the BIOS could be made that's totally compatible (although not written identically), just to get around stupid legal issues. Who knows, maybe they already did that...

I wonder if my argument makes sense... (or when I re-read it tomorrow if it will make sense still compared to my currently dead brain tired state at this second)
Legally you can only use a PS1 BIOS if you dumped it from your own hardware.

Even if it contains HLE BIOS, they're still using stolen code, and while I enjoy seeing Sony being ripped off, these guys deserve to be shut down for being GPL violating dick-holes.
Post edited June 30, 2015 by ReynardFox
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DoctorGOGgles: Violating the GPL by not releasing the source code with all the changes they've made to the PCSXR emulator would probably be enough to win a lawsuit. See FSF vs. Cisco for a similar case.
Hmmm... I'm reminded i've released software without the source code before under the GPL. I got around that little issue because i was WILLING to release the source code upon request (and so far only 1 person has ever requested [tiny](and seen)[/tiny] the ugly code).

Just because code wasn't released doesn't mean they were breaking GPL... (although if they refused once asked that's different).
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SCPM: Don't get me wrong, I'd love to be able to buy Mass Destruction and D
On wiki it says D was released on PC too. Is MS-DOS version inferior to PS?
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DoctorGOGgles: Violating the GPL by not releasing the source code with all the changes they've made to the PCSXR emulator would probably be enough to win a lawsuit. See FSF vs. Cisco for a similar case.
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rtcvb32: Hmmm... I'm reminded i've released software without the source code before under the GPL. I got around that little issue because i was WILLING to release the source code upon request (and so far only 1 person has ever requested [tiny](and seen)[/tiny] the ugly code).

Just because code wasn't released doesn't mean they were breaking GPL... (although if they refused once asked that's different).
But I'm guessing you've at least mentioned, that your project contains 3rd party code licensed under the GPL.

It seems like N2O is released without any license acknowledgment at all. That's either a highly unprofessional oversight (unlikely) or just plain code theft.
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DoctorGOGgles: But I'm guessing you've at least mentioned, that your project contains 3rd party code licensed under the GPL.
Yes, the header upon using the program output's the GPL notice...

Hmmm... I'm reminded of VirtualDub, wonderful video editing program. First time you open the program it gives you a GPL notice... then it quietly never bothers you again. There was an explanation somewhere that as long as you were informed (at least once) that was perfectly acceptable, so as not to annoy users.

Of course installers can include the GPL notice as part of the licenses portion that everyone skips to click NEXT, but on steam there's no installation and license accepting step... Maybe this will force Valve to start curating their games and programs better? I mean refunds is a big step, but tons of shovelware (and stolen game/code) makes that sorta pointless..
That's it right there. They can likely "get away with this" just fine, provided they otherwise A: Have rights to disribute the games themselves, as the emulator is open source and doe NOT contain any Sony code or BIOS files. And B: Do in fact provide the updated source code upon request. Fulfilling requirements of GPL, doesn't mean they have to make a code dump on github, just make the source availalbe is asked. One issue though, I think they are missing the required gpl license text file in their game distributions

>but on steam there's no installation and license accepting step

Yes there is. Not many games use it.
Post edited June 30, 2015 by BrandeX