RedRagan: LOL I can see certain someone got uppity over the graphic, forgetting that this game is supposed to emulating the classic Commodore 64.
Breja: I do realise that, oh great and enlightened one. That's exactly what I referred to as "regurgitation of chewed up nostalgia". I'm sick and tired of games trying to look like other old games instead of doing something new and having the creativity and the balls to have a style of their own.
RedRagan: Kids today are so pampered with high quality graphic they can't deal with this kind of graphic. A huge shock for them.
Breja: I've been playing video games since something like 1994. And I played and enjoyed games older than that. But old games are not the same thing as new games pretending to be old because nostalgia sells.
in reply to: "i do realize that, oh great..."
this is all well and good, but there's plenty of new games that don't look like this. go look into those. some of us enjoy this and are glad that they're making more games like this and in this style.
we're not raining on your parade because you're getting new games in your preferred style, so it's absolutely not necessary to rain on ours.
in reply to: "i've been playing videogames since..."
i fail to see the problem with new games "pretending" to be old games.
sometimes, you can build very neat things using the constraints of those old things. [cf: shovel knight, which is the poster child for this.] - plus, they're often taking some of those very old ideas and modernizing them in a way that the original developers just didn't consider back then.
as an example: in shovel knight, there's checkpoints throughout the levels. you can: pass by them and have them register so that you start from that point when you die [and don't lose /a lot/ of progress] or you can smash them to get extra gold, immediately, knowing that if you're not sufficiently well versed in shovel knight's platforming that you could lose all that extra coin immediately by dying.
that's an in-game difficulty setting that probably just never occurred to the nes developers of old.
so, it's not like these games are bereft of ideas, often, they're just choosing to work in a particular medium because it makes them feel warm and fuzzy and there's no harm in that.
i'd much rather have games like this than "here's another dull assassin's creed," thank you very much.