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The free <span class="bold">Shadwen Demo</span>, where you can try out your silent killing techniques in a bleak medieval environment, is now available for Windows, Mac, and Linux, DRM-free on GOG.com.



Time stands still, as Shadwen lurks behind a dark corner, wishing that the little girl cowering beside her didn't have to witness the brutal scene that is about to unfold. But maybe she won't. Perhaps there is another way to get past these guards, climb on that scaffold and continue on her mission to assassinate the king. Before you take any action time stands still, allowing you to change plans on the spot and even rewind failed attempts. Killing might not be necessary, as long as Shadwen manages to stay hidden.

In anticipation of the stealth-action game, where you move freely among the shadows of a gritty medieval setting, developers Frozenbyte are releasing the <span class="bold">Shadwen Demo</span> and GOG.com is jumping in on the action! You will have the opportunity to sample Shadwen's light-footed scaling and stealth-assassination mechanics in a fully-playable area of the game and win awesome prizes in the process. The demo will be available on our store between February 24th and February 29th but, once added, you will be able to access it from your GOG.com library forever. All individual scores of those playing the demo will contribute to a global community score; the higher the global tally, the lower Shadwen's launch price will be. Head <span class="bold">here</span> for more details.


GOG.com CONTEST
We decided to do something extra for all the GOGers out there who want to try the free demo, so we are launching our own parallel contest where you must lunge #fromtheshadows for a chance to win awesome Shadwen swag!

The basics:
—Grab the <span class="bold">Shadwen Demo</span> and reach the end of the level without raising alarms, suspicions, or your blade against the guards. Staying hidden earns you more points.
—Screenshot the stat screen: Complete the demo level scoring as many points as you can, then post the image(s) below or tweet them at <span class="bold">twitter/GOGcom</span> with the "#fromtheshadows @GOGcom" tags.
—Grab sweet swag: The 10 highest-scoring assassins will get a Shadwen t-shirt and a free copy of Shadwen, courtesy of Frozenbyte. In case more than 10 entries are tied for the top spots, their submissions will enter a raffle.



So put on your soft leather gloves, don your darkness-colored robes, and exercise your rope-throwing: unsung glory and awesome prizes await!
The event will last until February 29th. Winners will be announced in the forums soon afterwards.



Contest Winners Announced!
The winners are in!

Due to an in-game bug making it impossible to do an undetected + no kill run worth 1600 points, there was a bit of confusion about eligible entries. To make things fair, we considered both the never-detected runs (1100 points) and kill-everyone runs (1110 points) to be eligible for the grand prizes — but with no more than one entry per person.

Since there were more than 10 eligible entries, we ran a raffle powered by the random number generator at random.org

And the winners are:
RabidGears
Goatbrush
w0lf1k
LiefLayer
Sablelune
Aningan
Aceso
Pixelion
GothaBlutauge
@Asaldar_


Thanks for playing Shadwen on GOG! We'll be reaching out to the winners individually to get your T-Shirt sizes and addresses. In the meantime... stay hidden, friends.
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stevieknix: There is a problem, I used an item that is supposed to distract a guard and it didn't distract him. That keeps happening.
And there are too many areas where that thing is really the only option open to me.
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LiefLayer: that's not true. I finish it the first time "Don't kill anyone" without any tool. just try to change the way you use it.
You're ignoring the bulk of what I'm saying. The distraction tools aren't distracting anyone. That's a gameplay mechanic that isn't working. Just because you didn't use them doesn't mean this isn't an issue.
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LiefLayer: that's not true. I finish it the first time "Don't kill anyone" without any tool. just try to change the way you use it.
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stevieknix: You're ignoring the bulk of what I'm saying. The distraction tools aren't distracting anyone. That's a gameplay mechanic that isn't working. Just because you didn't use them doesn't mean this isn't an issue.
They work perfectly fine for me. You must not be using them properly.
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LiefLayer: that's not true. I finish it the first time "Don't kill anyone" without any tool. just try to change the way you use it.
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stevieknix: You're ignoring the bulk of what I'm saying. The distraction tools aren't distracting anyone. That's a gameplay mechanic that isn't working. Just because you didn't use them doesn't mean this isn't an issue.
But it does distract the enemy if you place it well,. The guards will follow it, though sometimes only 1 will move and the other stays. Just rewind time :)
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stevieknix: You're ignoring the bulk of what I'm saying. The distraction tools aren't distracting anyone. That's a gameplay mechanic that isn't working. Just because you didn't use them doesn't mean this isn't an issue.
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Senteria: But it does distract the enemy if you place it well,. The guards will follow it, though sometimes only 1 will move and the other stays. Just rewind time :)
I hate that kind of inconsistency.

I drop it and he goes "I didn't hear anything".
It's a giant piece of metal that landed on the ground right beside you and is clanking around. If you can't hear it then you are deaf and have no place being a guard.
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stevieknix: I hate that kind of inconsistency.

I drop it and he goes "I didn't hear anything".
It's a giant piece of metal that landed on the ground right beside you and is clanking around. If you can't hear it then you are deaf and have no place being a guard.
what stealth game have too smart enemy? none.
enemy, in a stealth game, have to be "smart enough".

try to play deus ex, hitman etc... enemy are really dumb, because the challenge is to be a shadow, not to fight them. if you choose batman arkham... then enemy are really, really, really dumb.
try to play far cry 1... enemy are too smart for stealth, you cannot stealth a lot in far cry 1.

shadwen have "good enogh" enemy.
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LiefLayer: what stealth game have too smart enemy? none.
enemy, in a stealth game, have to be "smart enough".

try to play deus ex, hitman etc... enemy are really dumb, because the challenge is to be a shadow, not to fight them. if you choose batman arkham... then enemy are really, really, really dumb.
try to play far cry 1... enemy are too smart for stealth, you cannot stealth a lot in far cry 1.

shadwen have "good enogh" enemy.
I'm not sure you understand what I'm saying. I want responsive AI.
I have gameplay mechanics that are supposed to allow me to get a friendly AI past some enemy AI. The enemy AI should, therefore, respond to those mechanics, but they aren't. That is a problem. That is the game not working properly.

When I create a distraction it should distract those guards, that is why it's there.
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stevieknix: I'm not sure you understand what I'm saying. I want responsive AI.
I have gameplay mechanics that are supposed to allow me to get a friendly AI past some enemy AI. The enemy AI should, therefore, respond to those mechanics, but they aren't. That is a problem. That is the game not working properly.

When I create a distraction it should distract those guards, that is why it's there.
and I'm not sure I understand you.
distraction work properly... at least all the times I've played it, even the slightest sound activated guards, distraction tool included.
Sometimes the distraction tool was not the best strategy because guards first turn where you put the distraction tool... but guards always turn yellow (at least all the times I played it).
Okay it is hard as hell.Orphaned girl Lily is the devil.But it was fun.Not a single error or crash.
Attachments:
Post edited February 28, 2016 by Aceso
1110 to enter

Will go about 1100 next. Fun game, more like a puzzle than stealth.

Edit: both done.
Attachments:
1100.jpg (139 Kb)
1110.jpg (226 Kb)
Post edited February 28, 2016 by Aningan
Anyone know what the minimum Linux system requirements are? The demo just segfaults for me when I launch it. My GPU is quite possibly below spec, but I haven't actually seen them listed anywhere.
You people wanna read a really sad and stupid story?

I just finished the demo after having killed only 5 guards (with my knife). Try as I might I couldn't access the traps (there's no mention of them on the key bindings) and I thought traps would only be available on the final version.
Only after I completed the level did I come here, to discover that one can indeed select the traps with the number keys.

Man... being dumb really sucks :(
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karnak1: You people wanna read a really sad and stupid story?

I just finished the demo after having killed only 5 guards (with my knife). Try as I might I couldn't access the traps (there's no mention of them on the key bindings) and I thought traps would only be available on the final version.
Only after I completed the level did I come here, to discover that one can indeed select the traps with the number keys.

Man... being dumb really sucks :(
don't worry you're not alone, my first time I made that mistake too... it was not too bad, it was really challenging and funny after all.
Post edited February 29, 2016 by LiefLayer
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karnak1: You people wanna read a really sad and stupid story?

I just finished the demo after having killed only 5 guards (with my knife). Try as I might I couldn't access the traps (there's no mention of them on the key bindings) and I thought traps would only be available on the final version.
Only after I completed the level did I come here, to discover that one can indeed select the traps with the number keys.

Man... being dumb really sucks :(
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LiefLayer: don't worry you're not alone, my first time I made that mistake too... it was not too bad, it was really challenging and funny after all.
It sure was :)

I didn't have so much fun since the good old Thief games.
This game is pretty cool. I was a bit annoyed that at certain times I *had* to kill guards to make Lily progress (there was only one guard--the first one in the inside part--that I had to kill just to make him not notice me), and the AI isn't great at times (guards not seeing you unless you are within their 90 degree vision sometimes, other times hearing the slightest footstep, or Lily going back and forth a lot). Overall though, I quite like it, especially the way the grappling hook handles! That just felt great in its use, and the fact that time stops when you're not pressing any buttons makes it even better. The time stopping is a little annoying sometimes when you just want to walk around a little (it'd be great if there'd be an option to make the stealth button a toggle for several reasons).

Are traps going to be acquired only outside of missions, or also during missions? Is there going to be a nonlethal "sleeping dart" version of the poison dart trap? Are guards going to be able to capture Lily (and thereby causing a game over)?

I liked the aesthetics of the game and the characters and thought they looked good and gritty (though they could use more polish--the lighting doesn't always seem to do them favours), especially Shadwen herself, whose design is also very practical (braids > ponytail > loose, when it comes to stealth and combat). I was confused about some of the controls that weren't explained in the tutorial video or easily deduced via the controls menu, like how to de-attach the rope from things after it got attached.

I sadly wasn't able to get more than 450 points even on a second, more careful run, simply because I had to kill so many guards to make Lily progress at all. Are there any ways of distracting the guards from their post without alerting them, or are there alternate paths for Lily?

.

EDIT: Dangit! How do you take a screenshot of a fullscreen game? When I try to Alt+Prtsc or Ctrl+Prtsc it takes a screenshot of whatever is there if I Alt-Tab, rather than the game. I can't seem to play the game in a window either.

Right when I got 1110 too. :(
Post edited February 29, 2016 by MorphysLaw
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MorphysLaw: it'd be great if there'd be an option to make the stealth button a toggle
Actually, there is a "toggle time" key in the options.
I didn't try it, however, as I just used "advance time" or "crouch" (same key for multiple actions ftw).

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MorphysLaw: I was confused about some of the controls that weren't explained in the tutorial video
Yeah, maybe they'll add a proper tutorial later.
Hopefully, they'll also change that mpeg video quality from the year 2000 ;P

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MorphysLaw: Are there any ways of distracting the guards from their post without alerting them, or are there alternate paths for Lily?
Nope, every alert is a detection, due to a bug.
You'll need insta-kills for the all-killed run, whilst the undetected goal is unreachable for the pacifist route.

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MorphysLaw: How do you take a screenshot of a fullscreen game? [..] Right when I got 1110 too. :(
Oh, that's unfortunate. :\
For the screenshot, I had to select "run in full window" in the options (as wisely suggested by another gogger).