fortune_p_dawg: pandering to who? (i loved the first btw)
IZBrce: "Some people" who for whatever reason didn't get the concept of endurance and health management, for instance.
Which is why there's only health now in Deadfire. The strategic component of having to take care of your characters' short-term endurance and long-term health thrown out of the window because "some people" didn't get it.
Other very questionable changes would be:
- the reduction of the party size from the classic 6 to 5 because allegedly combat became too busy, again, for "some people"
- reducing the overall speed of combat for the same reason as above
- introduction of the per rest-based empower system
- changes made to the spellcasting mechanics
- hard cap of only 4 injuries before permanent death for all characters and classes (completely disregarding that certain classes like the Barabarian or the Monk should be able to sustain more (>4) injuries than other classes like the Wizard or the Chanter)
- etc
If this doesn't look like pandering to audiences other than the core one, than I don't know what does.
y'know, i didn't feel that strongly about the combat one way or the other, but then i fought lord raedric. he probably beat me 7 or 8 times before i prevailed but when i did it was completely satisfying. at first i was like "there's no way i can beat this dude... combat is too fast, clunky, etc" but then in a moment of brilliance it all came together. i worked the layout of his castle to my advantage, while sending in my tanks to catch aggro and break his armor, used my healer to keep the tanks afloat, and launched a full dps assault through the arch of one of the doorways to the right. was able to bottleneck him and his cronies before putting them on the floor.
in fact, i was enjoying the combat so much that every time i softened up a tough for the full assault i'd yell "get em boys!" at my monitor. my wife was all "dude, what is wrong with you" lol.
that's a shame they are changing it though.