mechmouse: "Listen up you primitive screwheads" was the most brilliant GM guide.
JDelekto: Ah, that phrase rings a bell --sounds like Bruce Campbell from one of those B-Horror demonic possession flicks, like "Evil Dead - Army of Darkness".
It was a GM's guide which went over common mistakes GMs made, how to deal with players, dirty tricks and a whole load of other stuff.
A common thing many GM's did, specially after moving from D+D was to Westworld firefights.
Your players have a massive firefight with gangs or corporate security in the middle of the street. Lots of dead bodies.
Most players will loot the bodies for goodies and move on, leaving the bodies. What tended to happen is the GM would just forget about the bodies and move onto the next scene, as if the cleaners from WestWorld have come in picked up the bodies for fixing and redressing ready for the next days firefight.
What should happen is NightCity's finest come down looking for clues and hunt down the murderers, same goes for any interested corporations, surviving gang member and/or loved ones.
My players had a rude awakening as ESWAT stormed their warehouse.
thejimz: The ones that interest me most--D&D, Shadowrun, Vampire--are all covered already! I suppose there's more to be done with the broader WoD universe, though.
Also, really surprised to see people mentioning 4e, i.e. the "MMORPG edition." Wouldn't adapting the video game-style ruleset into an actual
video game just produce something generic? Like if you adapted a game inspired by movies (GTA4, LA Noire, Max Payne) into a movie--it just seems to defeat the purpose to me, lol.
They did make MAx PAyne into a movie. It was bloody awful. Was expecting a firefight in the first 5 minutes, had to sit through 50 minutes of plot before the shooting happened.