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Rater than Hijacking someone else's thread, I'll ask it here.

What RPG games would you like to see as Computer game.

For me I've always loved SLA industries.

Also Kult for a modern day lovecraftian horror.
low rated
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mechmouse: Rater than Hijacking someone else's thread, I'll ask it here.

What RPG games would you like to see as Computer game.

For me I've always loved SLA industries.

Also Kult for a modern day lovecraftian horror.
Dungeons and Dragons 4th edition (which is significantly different from other editions of that game) would be interesting to see.

There's GURPS, of course, but note that the character point system would likely be exploitable in any CRPG adaptation.

A fantasy game using Tunnels and Trolls could be interesting. (As I mentioned in the Wasteland sub-forum, the original Wasteland has similar mechanics, but it isn't a fantasy game.) For this case, I would prefer a game that lets you create new characters mid-game and that doesn't have limited encounters. (In that game, not all characters are created equal.)

Also, I checked out d20 Anime (which appears to be based on a now-defunct system called BESM), which has a point based system for its abilities, and that could probably work, especially if you aren't overly concerned about game balance.
Cthulhutech! Either as classic RPG or as RPG/strategy hybrid or as pure strategy game (turn based, please!)
D+D 4ed, felt like a MMO turned into a RPG. with feats and new spells.

A level 1 mage with more than 4 hp !
The hard science fiction setting and general concept of 2300 AD has always appealed to me, though I've never actually played the game. The rule system of 2300 AD seems to have been somewhat critized, but of course computer games based on it wouldn't have to limit themselves to those rules, they could just take the background world and apply suitable computer game mechanics to it. There'd be lots of room for different types of games from adventures and rpgs to wargames and spacesims.
If you ask me, most pen and paper RPGs are done to death.

How about something "real life" and one with humor?

If you could pull off "Office Space" as a game, that would be an amazing achievement.
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jkiiskinen: The hard science fiction setting and general concept of 2300 AD has always appealed to me, though I've never actually played the game. The rule system of 2300 AD seems to have been somewhat critized, but of course computer games based on it wouldn't have to limit themselves to those rules, they could just take the background world and apply suitable computer game mechanics to it. There'd be lots of room for different types of games from adventures and rpgs to wargames and spacesims.
Its odd they wanted a more hard science version of Traveler, because Traveler was fairly science orientated.
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mechmouse: Its odd they wanted a more hard science version of Traveler, because Traveler was fairly science orientated.
Maybe they just wanted the truth --even if they couldn't handle it.
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mechmouse: Its odd they wanted a more hard science version of Traveler, because Traveler was fairly science orientated.
Traveller was more larger-than-life, fast & loose space opera, a bit like D&D in space. I wouldn't call it hard science fiction by any means.

That's not a bad thing in itself, of course, I wouldn't mind seeing some Traveller computer games as well. But there's already an abundance of space opera computer games, well done hard sf is much more rarer.
There was once a pen and paper RPG that had a rather absurd setting, I don`t recall the name. It was something about a computer was the ruler and the players were members of a team which was working as some kind of police for the computer. Due to the paranoia all the citizens in this state developed, your goal was to kill all other party members, because you don`t thrust them, preferrably in a way that the computer doesn`t know that you are the one who killed them.
As I said, very absurd and bizarre, but would maybe be a good RPG.
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Maxvorstadt: There was once a pen and paper RPG that had a rather absurd setting, I don`t recall the name. It was something about a computer was the ruler and the players were members of a team which was working as some kind of police for the computer. Due to the paranoia all the citizens in this state developed, your goal was to kill all other party members, because you don`t thrust them, preferrably in a way that the computer doesn`t know that you are the one who killed them.
As I said, very absurd and bizarre, but would maybe be a good RPG.
Yep, that was [url=https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)]Paranoia[/url].
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Maxvorstadt: As I said, very absurd and bizarre, but would maybe be a good RPG.
Pen & Paper RPG was one of the best games I've seen on mobile, I would like to see it on a much bigger scale (and with less pixelated graphics)

Not sure why, but "Hand of Fate", drew me into its game, proffer some distraction from the main game to keep interested.
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Maxvorstadt: There was once a pen and paper RPG that had a rather absurd setting, I don`t recall the name. It was something about a computer was the ruler and the players were members of a team which was working as some kind of police for the computer. Due to the paranoia all the citizens in this state developed, your goal was to kill all other party members, because you don`t thrust them, preferrably in a way that the computer doesn`t know that you are the one who killed them.
As I said, very absurd and bizarre, but would maybe be a good RPG.
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jkiiskinen: Yep, that was [url=https://en.wikipedia.org/wiki/Paranoia_(role-playing_game)]Paranoia[/url].
Colour coded ranks, everyone started RED. And never got past that.

Couldn't enter an area which was not your colour or below. Mad Paint-bots recolouring the world around you.
Oh the fun.

And the computer is never wrong.

Communists, secret societies and mutants.

I never owned a copy ;-(




Does anyone remember the Null Foundation, it was a non-profit group set up by White Wolfs founder. Unfortunately it went under before releasing their first game which would have been Exile. A Dune like far future Space opera.

The genius part was how interstellar travel worked. The gravity well at the center of a star can act as a wormhole to nearby Stars. This disadvantage is you have to fly the ship INTO a sun in order for it to work. AI's can not pilot such ships as by definition flying a ship into a Star endangers the humans onboard.
Plush, Power and Plunder ( https://rpggeek.com/rpgitem/50971/plusch-power-plunder-2nd-edition ).
That one would be awesome sauce and for sure not a genre played already to death. :-D
It always annoyed me that the D&D version most like/suited for a PC game never got one. Something like ToEE with 4E rules would have been brilliant. Instead all we got was hack & slash that bore no relation to the actual rules whatsoever.
I'm looking forward to seeing what Sword Coast Legends does with 5E though.

As for other games- Deadlands, because an IE-style game with a Western setting would be amazing, or Call of Cthulhu.