Beware, long post.
TL, DR I: Makers of indie games also cringe their teeth in fear sometimes.
TL, DR II: While
Civilization VI is a large-budgeted game and inherently more vulnerable to abuse campaigns, leading to the self-censorship action explained in the OP, independent efforts that in principle have embraced controversial social issues, such as
This is the Police, also seem to feel vulnerable and provide politically correct excuses a the first opportunity. Therefore they do no enjoy a a complete freedom of speech. Maybe it is the whole media of PC gaming, that nowadays moves more money than then film industry, the one that has become mainstream, and therefore subject to this kind of servitude?
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So, concerning (self)censorship in videogames and complete freedom of speech, in times like these, rampant cliques patrol Internet, marking their territory in search of any deviationism and easy targets to abuse, making of the world's logosphere a true "global village" in the worst of senses (that of censorship of "deviant" conduct and speech people used to escape from to the cities). In times like these, we might think that large-budgeted, mainstream endeavours, like the
Civilization series has become, would be more vulnerable to fears of boycott campaigns and defamation.
Enter an independent game that in principle openly embraces rather controversial social issues:
This is the Police. If you have not played it before, it goes about police management and procedures balanced with political, social and personal agendas. It does not hold your hand and really leaves much to the understanding of the player. There are hints galore and depending of your wits and personality you can make of it a simpler or a more complex game. However, the game encourages you from the start to develop your own agenda, make your own choices and navigate the various challenges in the game instead to just reacting to them.
That said, let us consider
this article on the game as source of the quotes below. You can go and read it or stay reading here, it is really up to you. Although in the last section of the article, when analyzing the middle and late game, it seems that the reviewer missed quite a lot of aspects this rich game has to offer.
>>This Is the Police is the first game created by Weappy, a small studio in Minsk, Belarus. Like many North Americans, I knew almost nothing about Belarus when I started playing the game. I didn’t know that it is commonly referred to as “Europe’s last dictatorship,” or that sitting President Alexander Lukashenko has been in power since 1994, or that his government has a long and well-documented history of violating human rights. [...] some of these facts might be relevant to a game ostensibly critiquing law enforcement [...]
This, ladies and gentlemen, means bravery at game making.
There is more:
>>The sheer proliferation of derogatory language and identity-based violence would be unthinkable in today’s climate [...]. Moreover, the orders to shut down peaceful protests with nightsticks and SWAT teams feel genuinely alien from where I’m sitting, because Canada doesn’t have the same laws against public assembly that Belarus does.
As the writer puts it, they not only defy authoritarian types (and their local authorities) but also the tyrants of political correctness. Have they not some guts?
However, when pressed just slightly on other grounds...
>>Weappy representatives have apparently been inundated with questions about how their game relates to the scourge of police-related violence currently plaguing America. To their credit, the developers have been consistent and forthright on this issue. They condemn the shootings like the rest of the world, but they started the game long before that conversation picked up traction, and their game has nothing to do with it. Which is true: of all the shades of corruption and villainy explored in This Is the Police, you will never have to answer for the police shooting of an unarmed citizen. One could wish this issue was raised somehow, but I don’t think there is anything here to fault the developers for.
Which is fine. Although the "conversation" arguably started a bit earlier, like at the time people were singing about
strange fruit or earlier. But never mind, let us concede at this point.
Because, anyway,
>>Their final claim to self-exoneration, however, is harder to interpret. “This Is the Police is not a political game, but a human one,”
Aha. Sure it is human, and
humani nihil a me alienum puto, of course.
Also,
>>Yanovich never responded to my questions, but a few days later he posted an open letter on Weappy’s website directed at inquisitive journalists. The letter outlines three “caveats” about the game. First, Yanovich claims that his country’s history is irrelevant to an evaluation of the game: “This Is the Police is not about the United States or any other individual country,” including Belarus. “We deliberately did not specify when and where the events in the game unfold—not because we were being cryptic, but because it doesn’t matter.” The designers want to explore universal issues: “The problems of every individual are the problems of all mankind.”
Which is so nice and politically correct and faux. For anyone who has played the game, it is not explicitly set in a time and a place, true, but it is certainly not placed in Singapore or Addis Abeba, that is for sure as well (as the writer reflects himself).
The inspiration for the game appears to come from iconic USA police procedural tropes along with commentary on social issues, corruption. and the ubiquitous tropes of "making a difference" and "doing the right thing" vs folding to the force of circumstance. Like the city is flooded to your waist and you have have to choose between a bucket or a swimsuit, and maybe some ground in between. Think Steven Bohco's
Hill Street Blues meets Kelsey Grammer's
Boss. For the time, the game mixes concepts and looks that would fit in an American film set int he 60's or 70's, but also contemporary ones (the clothes of the press crowd and the very beginning and the presence of racially diverse journalists prominently in the front row) as well as timeless, iconic elements.
All this mainly to good effect: the game uses a visual language that is easy to interpret while conveying the idea that struggles for civil rights, freedom or (local) government transparency that some lucky ones amongst us might consider already a thing of the past are instead something to consider even today.
Then, why not mentioning all this openly? Instead of abjectly declaring the game non-political in any way and non-related to the US in any way? Are they not in the indie scene? with the artistic freedom that large budgets do not have?
An indie game in the nineties (ah, the shareware) might arguably have got away with practically everything. However, it might seem that PC gaming as a media has itself become mainstream, with the servitudes that other media like the film industry or television have been suffering for decades. Heck, globally computer games industry makes more money than the film industry nowadays.
Yes, it might seem that even indie developers cringe their teeth in fear sometimes.