DaCostaBR: One of the things I like the most about Breath of the Wild is the lack of waypoints hand-holding you through the whole game, instead focusing on written directions and landmarks to situate yourself.
From what I hear Morrowind is like that as well.
Yeah. So much so that sometimes the NPCs will give you wrong directions :D And then you're really screwed, unless you already knew where to actually go. I don't even know if that's intentionall or a mistake by the devs.
Still, while I can see how that can be seen as a good thing- it's more realistic, emphasises exploration more and all that, it has huge donwsides too. For one thing, it can, overall, add hours to the game, and at some point looking for some particular cave or something you only have general directions for and can only sse if you stand in the exact right place and look in the right direction stops being fun and get tedious. But the biggest problem is how it makes it hard to take longer breaks from the game. Wait, where was I supposed to go? Where is that? What did they tell me? Damn, this journal sucks, it's like trying to find the nearest pizzeria with Wikipedia, and without a proper search function! Ok, got it... it's north-east of the Lower Anus village... wait, where in the hell was that? It's so small I can't even find it on the map and I can't remember for the life of me...
I really did enjoy my time playing Morrowind, but after taking a lengthy break from it the idea of coming back feels less and less appealing.