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Oh look that have answered the first thing that came to mind

Why Kickstarter, you might ask? We want to make this adventure as epic as we imagined it when playing Wrath of the Righteous at the table. And, of course, we want our next game to become better than the previous one in every aspect. While we already have essential investments, there are a lot of things to add and improve. And you will be able to support us in this endeavour!

Still not going to back it as I don't do kick starters and I'm not a bank. I hope all you lovely people get a great game but Kickstarters just aint for me.
Post edited January 15, 2020 by David9855
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Mafwek: Wait a minute, weren't you commenting few weeks ago that you were irked by time limit of the first chapter and because of that you never went far in the game? How did you manage to finish this thing in couple of weeks?
I didn't finish it. But I have played through a considerable bit.
Havent checked it but are there features similar to original or missing etc?.improvements?
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Niggles: Havent checked it but are there features similar to original or missing etc?.improvements?
Nothing yet I think.
On February 4th, we will lift the shroud of mystery and share our creative vision, revealing all the main features we aim to deliver, along with the first gameplay video of Pathfinder: Wrath of the Righteous.
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Carradice: Apparently, the Definitive Edition of Pillars of Eternity 2 is soon to be published. It would be a good chance for jumping on that wagon, for those who still did not.
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greeklover: What do you mean Definitive Edition? Is the Obsidian Edition missing something?
Oops, I guess you are right! The definitive edition is already to come for consoles. For PC it seems that the Obsidian Edition is the way to go. Thanks for pointing that out.
I'm pretty much done with backing any projects, but this will be very tempting.

I hope they ditch all kingdom management aspects, but stick with RTwP. Turn-based as an option like PoE 2 would be nice, and as a stretch goal would likely pull in a lot of backers.
https://owlcatgames.com/news/31
We are excited to announce Pathfinder: Wrath of the Righteous today. With our new game, we are taking everything that made Kingmaker enjoyable and building on top of it. We laid a solid foundation and are going to push the boundaries of the CRPG genre with our next title. We especially want to thank our community for their support — we would not be making this game if it weren’t for you.



While not a direct sequel to Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous will expand and elaborate on the core elements of Pathfinder: Kingmaker. With such new features as the mythic progression system, a new corner of the Age of Lost Omens to explore, and more classes and character customizations drawn from Pathfinder's extensive history.

Pathfinder: Wrath of the Righteous is based on the Wrath of the Righteous Adventure Path from the tabletop game but includes new characters, plots, and elements to entertain even players already familiar with the adventure. It tells the story of a large-scale conflict between mortals and demons where players are invited to immerse themselves in a world under siege from demonic forces. As a vicious invasion threatens the world, the consequences of one’s decisions will forge a unique narrative of their personal battle between good and evil.

Kingmaker’s Creative Director Alexander Mishulin and Lead Writer Alexander Komzolov return to their respective roles. And we are happy to confirm that Chris Avellone is back on board lending a hand and supporting the narrative team as he did with Pathfinder: Kingmaker!

To stand against the demonic invasion, the player character and their companions will receive additional powers from the player’s chosen mythic path. These paths vary widely in nature and profoundly impact the storyline of the game, permanently changing the characters and the world around them. You may choose the path of the immortal lich, wielding powerful spells and commanding an army of undead; the path of the angel, summoning celestial allies into battle and meting bolts of divine judgment upon foes; or something else entirely. Or the path of the trickster, causing mischief and fun even in the middle of the demon-filled abyss, warping the reality itself and turning the dices into “natural 20” from “1” to score a critical hit.

We have also changed and adapted mythic paths mechanics for the computer game, to provide the best gaming experience we can. In the new game, you’ll find the mythic paths completely different compared to what you’ve seen in the tabletop game.

Some Pathfinder RPG character classes that didn’t make it into Kingmaker will make their CRPG debut in Wrath of the Righteous alongside the returning roster, including — but not limited to — the fan-favorite witch and oracle. We will reveal more classes and character options in the near future!

With an improved visual style, Pathfinder: Wrath of the Righteous will offer a look and feel distinct from that of Pathfinder: Kingmaker. Set in locations including a demon-infested wasteland, besieged crusader cities, and the foul, twisted Abyss itself, Wrath of the Righteous’s art will capture the epic fight of the world’s defenders as they struggle to hold the line against the corrupting force of otherworldly entities.

We will share details of the development process with the fans! If you want to be among the first who receive that sweet new update — follow us on social media or subscribe to our newsletter.
https://www.pcgamesn.com/pathfinder-wrath-of-the-righteous/interview
we’re not denying that we might end up working on this in the future. [Turn-based] is a really nice feature and we understand why parts of the community ask for it. And the mods were really cool – we’re glad there are people who actually do this. We might consider it later in development, but for the moment, as Alex said, we are focused on our creative vision, which is real-time with pause, as in Pathfinder: Kingmaker.
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Pheace: snip.
Thanks for that information.

Now I'm actually excited that the game will support playing as a Lich with the mythic path mechanics. That's much better than pretending you're a Lich with a custom portrait.