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The first patch for GWENT: The Witcher Card Game is out now for PC and XBOX ONE!

Major Fixes Include:

- Changed the rarity of Legendary leaders to Epic. Players receive 600 scraps for any non-starter Leader in their collection (to make up the difference in crafting price).
- Monster faction ability no longer keeps Gold units on the battlefield.
- Unit version of Eredin now Silver and immune to Frost.
- When Weather is removed at the end of a round, only red strength values are reset.

You can check out the full list of changes <span class="bold">here</span>.
What happened to the scrolling when choosing cards to redraw? It sort of fights you now, but before the patch it was smooth.
Ok, as a Skellige deck, I find Monsters way too overpowered. If I don't have clear sky at round one, I instanly forfeit. That is clearly impossible to beat Monsters deck that can throw any weather + immune to all of them + spawning lots of minons just by playing weather. How many removals can I have, 3-4? Even that is not enough, they can spam weather and minions every round and you can't do anything about that. You don't have clear sky/gold cards? Bad for you, monsters always win. Moreover, most of the games are against Mosnters. Add Caranthir/Leshen/Dagon = gg.

EDIT: Caranthir is way to OP. Frost, immune to Frost, screw your close combat minions, spam own minions, immune to frost.
Post edited November 23, 2016 by Zerek.146
I'm still getting the "Game inconsistency..." thingy that instantly ends the match and makes me lose if I'm viewing my graveyard while one (or more) of my units are getting destroyed (and thus appear in the graveyard with the wrong strenght).

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Zerek.146: Ok, as a Skellige deck, I find Monsters way too overpowered. If I don't have clear sky at round one, I instanly forfeit. That is clearly impossible to beat Monsters deck that can throw any weather + immune to all of them + spawning lots of minons just by playing weather. How many removals can I have, 3-4? Even that is not enough, they can spam weather and minions every round and you can't do anything about that. You don't have clear sky/gold cards? Bad for you, monsters always win. Moreover, most of the games are against Mosnters. Add Caranthir/Leshen/Dagon = gg.

EDIT: Caranthir is way to OP. Frost, immune to Frost, screw your close combat minions, spam own minions, immune to frost.
Fellow Skellige player here, and I do not agree with you. The Skellige faction has sufficiently enough units that are weather-immune and, if you time it well, a Dimeritium Bomb is all you need to make Monster deck players mad (i.e. you see them not sending their GG at the end). The only commonly used Skellige deck that may be inferior due to not using these immune units would be a Savage Bear/War Longship based deck - but there you have Cripple's effect counter any monster spams.
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sosica: I'm still getting the "Game inconsistency..." thingy that instantly ends the match and makes me lose if I'm viewing my graveyard while one (or more) of my units are getting destroyed (and thus appear in the graveyard with the wrong strenght).

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Zerek.146: Ok, as a Skellige deck, I find Monsters way too overpowered. If I don't have clear sky at round one, I instanly forfeit. That is clearly impossible to beat Monsters deck that can throw any weather + immune to all of them + spawning lots of minons just by playing weather. How many removals can I have, 3-4? Even that is not enough, they can spam weather and minions every round and you can't do anything about that. You don't have clear sky/gold cards? Bad for you, monsters always win. Moreover, most of the games are against Mosnters. Add Caranthir/Leshen/Dagon = gg.

EDIT: Caranthir is way to OP. Frost, immune to Frost, screw your close combat minions, spam own minions, immune to frost.
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sosica: Fellow Skellige player here, and I do not agree with you. The Skellige faction has sufficiently enough units that are weather-immune and, if you time it well, a Dimeritium Bomb is all you need to make Monster deck players mad (i.e. you see them not sending their GG at the end). The only commonly used Skellige deck that may be inferior due to not using these immune units would be a Savage Bear/War Longship based deck - but there you have Cripple's effect counter any monster spams.
I agree with you! :)
Yes, good update.
Post edited November 26, 2016 by MadTubeSock
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MadTubeSock: NEED PRIVATE MATCHES! Or this game is little else than an embellished Gwent from Witcher 3.
???? You can play with friends. Or AI. So what private match?????
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MadTubeSock: NEED PRIVATE MATCHES! Or this game is little else than an embellished Gwent from Witcher 3.
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Rainse: ???? You can play with friends. Or AI. So what private match?????
You're right. My bad. Thanks for catching me. Happy Gwent!
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Rainse: ???? You can play with friends. Or AI. So what private match?????
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MadTubeSock: You're right. My bad. Thanks for catching me. Happy Gwent!
Okay! :D
I don't like some of the changes.

The first thing that comes to mind is degrading Eredin from gold to silver... Why? Zoltan Chivay or Shani for example are gold, and the king of the wild hunt does not deserve it???

Also, as I play this a lot since I absolutely LOVE gwent, I see, or rather it seems to me, that when finishing a rouind in the monster deck it happens perhaps too often that - on the opponent side mostly - it is the strongest monster card that remains on the field... It happens so often to me that I doubt it to be an accident... And - when Eredin has been degraded to mere silver - why does that card never remain...

Connection loss... The game tries to persuade me sometimes that I've lost the connection... What connection - the internet connection? Nothing wrong with it, I have a very stabile 500/20 Mbps oprical line... Also, when a player "looses connection" do you think it just that the game authomaticaly considers him a looser? It is not his fault... Would it not be better to annulate the results of such a game?

You should definitively reconsider the description on some of the cards... Like the Pavetta, where it is inaccurate, incomplete, and misleading even. It says that this card destroys the weakest cards twice in a row. It does, but someone forgot to mention that it does so not only on the opponent's side, but on the player's side too and destroys even itself in the process when it is the weakest card on the player's side. I spent 800 scraps to forge it, since as I understood the description, I thought it would affect only the opponent's side. If I knew how it works in real, I would never forge it, it is absolutely meaningless as it works now...

The Scoiatel deck... While in the witcher game it was one of the better decks and very strong, here in the gwent game it became probably the weakest. It has probably but 2 strong cards - Iorveth and Sheldon Skaggs and none more... While the Norther Realms lead by Radovid or Henselt became almost unbeatable, playing Scoiatel requires a great deal of luck in order to win the game. I do not like it, I think the decks should be equal in strength...

Just thoughts these, I do not force my opinions on anybody.

BTW - when will the Nilfgaard deck be available?
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GICaesar: Also, when a player "looses connection" do you think it just that the game authomaticaly considers him a looser? It is not his fault... Would it not be better to annulate the results of such a game?
No. It won't be better.
Consider this scenario, I'm playing against someone, and I am about to lose the game. Thus I disconnect my internet, and the game doesn't count.
The usual scenario is to give some time for the player to come back, though not sure how feasible that is in GWENT, considering the turn time limit is quite small.
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GICaesar: Also, when a player "looses connection" do you think it just that the game authomaticaly considers him a looser? It is not his fault... Would it not be better to annulate the results of such a game?
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JMich: No. It won't be better.
Consider this scenario, I'm playing against someone, and I am about to lose the game. Thus I disconnect my internet, and the game doesn't count.
The usual scenario is to give some time for the player to come back, though not sure how feasible that is in GWENT, considering the turn time limit is quite small.
I'm not talking about the case when the player went to check if he (she) is still a boy (girl). I'm talking about a real loss of connection. You consider a winning player who looses connection and the game declares him a looser because of that ;-)
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GICaesar: I don't like some of the changes.

The first thing that comes to mind is degrading Eredin from gold to silver... Why? Zoltan Chivay or Shani for example are gold, and the king of the wild hunt does not deserve it???

Also, as I play this a lot since I absolutely LOVE gwent, I see, or rather it seems to me, that when finishing a rouind in the monster deck it happens perhaps too often that - on the opponent side mostly - it is the strongest monster card that remains on the field... It happens so often to me that I doubt it to be an accident... And - when Eredin has been degraded to mere silver - why does that card never remain...

Connection loss... The game tries to persuade me sometimes that I've lost the connection... What connection - the internet connection? Nothing wrong with it, I have a very stabile 500/20 Mbps oprical line... Also, when a player "looses connection" do you think it just that the game authomaticaly considers him a looser? It is not his fault... Would it not be better to annulate the results of such a game?

You should definitively reconsider the description on some of the cards... Like the Pavetta, where it is inaccurate, incomplete, and misleading even. It says that this card destroys the weakest cards twice in a row. It does, but someone forgot to mention that it does so not only on the opponent's side, but on the player's side too and destroys even itself in the process when it is the weakest card on the player's side. I spent 800 scraps to forge it, since as I understood the description, I thought it would affect only the opponent's side. If I knew how it works in real, I would never forge it, it is absolutely meaningless as it works now...

The Scoiatel deck... While in the witcher game it was one of the better decks and very strong, here in the gwent game it became probably the weakest. It has probably but 2 strong cards - Iorveth and Sheldon Skaggs and none more... While the Norther Realms lead by Radovid or Henselt became almost unbeatable, playing Scoiatel requires a great deal of luck in order to win the game. I do not like it, I think the decks should be equal in strength...

Just thoughts these, I do not force my opinions on anybody.

BTW - when will the Nilfgaard deck be available?
Well, in the Witcher's universe Shani and Zoltan are much more important than Eredin. To be honest it's a card game and Eredin's classification was changed due to the balance changes, it has nothing to do with some sence of importance or power and it never meant to be sorted like that.

When I'm playing monsters it's pretty common for the weakest card to stay in the field - it's just a matter of luck.

Description of Pavetta is acurrate and complete lol. It says that it destroys the weakest units on the battlefield - nothing less, nothing more. It's the same case with numerous other cards connected to destroying because all of them are doing particularly the same thing - getting rid of the extremes. It's settled deeply in Gwent mechanics.

Scoiatel is good as well, you are having some great buff/nerf opportunities in there, mobility of the units and pretty strong gold cards. It's just not as easy to play them as the Monster/NK decks, and you have to rely on special cards. I guess that you don't know Scoiatel even a little bit because claiming that some random ass silver card with no special ability is the strongest card of it is pretty funny... While properly used, Isengrim Faoiltiarna is prolly the strongest gold card in the game, Aglais is great as well, especially combained with Eithne and Isengrim. Plus Scoia has the strongest set of Silver cards (two of 800 cost). The deck is in fact OP sometimes but it's all good since every deck has an OP tactic to use.
Post edited November 27, 2016 by DylSowizdrzal
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mdsn: I dont like the new medic limitation, but i feeel obligated to report that Sigfrida still can resurect Freyas - should it be possible or is it a error?
shhhhh
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GICaesar: Snip
Not sure about Eredin (not played the Witcher games yet), and he certainly seems like the kind of card that would be gold, but I imagine he's not because he is guaranteed in your hand and a guaranteed un changeable gold is quite powerful.

I completely disagree about connection loss, sure it's annoying but I've played a few games where I think my opponent would have rage quit and disconnected there internet to stop me getting a win if that worked. As a draw or loss (without a GG) gives you no reward I think it's the only fair way to do it.

I often see the monsters keeping some 1 or 2 strength breedable card, so it's definitely not always the strongest card that stays.

And I play Scotia all the time, best deck in the game as far as I'm concerned. You just need to have the right cards and no how to play them.
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GICaesar: I don't like some of the changes.

The first thing that comes to mind is degrading Eredin from gold to silver... Why? Zoltan Chivay or Shani for example are gold, and the king of the wild hunt does not deserve it???
The thing is that you get those cards depend on the hand you draw, while Eredin is always available. It's sensible to downgrade him to silver so most player would have a change to counter it when you play it.


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GICaesar: Also, as I play this a lot since I absolutely LOVE gwent, I see, or rather it seems to me, that when finishing a rouind in the monster deck it happens perhaps too often that - on the opponent side mostly - it is the strongest monster card that remains on the field... It happens so often to me that I doubt it to be an accident... And - when Eredin has been degraded to mere silver - why does that card never remain...
Not my experience, many time one of the foglets stay, which mean it really discarded at the end of the round, also have many times saw that weak cards stay.

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GICaesar: The Scoiatel deck... While in the witcher game it was one of the better decks and very strong, here in the gwent game it became probably the weakest. It has probably but 2 strong cards - Iorveth and Sheldon Skaggs and none more... While the Norther Realms lead by Radovid or Henselt became almost unbeatable, playing Scoiatel requires a great deal of luck in order to win the game. I do not like it, I think the decks should be equal in strength...
It is a powerful deck if you play it right. I use hawker support, then use special cards via elven mercenary and blue mountain commando to buff them up, very powerful tactic - especially if you manage to pass your hawker to the next round with adrenaline rush.