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high rated
Howdy, folks!
Let's try out a game here on the forum. It's called Password, and perhaps some of you are familiar with it. It goes like this:
There are 2 teams, made up of 2 players each (there can be more, but let's start with 2 for now just to sort out the bugs of how this works, etc.) On each team is a clue giver and a word guesser.
The clue-giver receives a word from the host (me), and must attempt to get the word guesser to solve it. In order to do this, he or she gives one-word clues.

Example:
The password is "Banana".
Clue-giver: "Fruit."
Guesser: "Nectarine."
Clue-giver: "Yellow."
Guesser: "Lemon."
Clue-giver: "Monkey."
Guesser: "Banana."

Both teams have the same word. There are 5 passwords per game. These 5 passwords are, in themselves, clues to the "super password". Regular passwords are worth 1 point, and the super password is worth 2 points. The team with the most points at the end wins.

Rules:
1. No stating the password itself or otherwise attempting to incorporate it in the clue.
2. Only give one-word clues. Hyphenated words do not count.
3. No using a foreign word which translates directly into the password.

*****GAME RECORD*****
Game 1:
PaterAlf and a4plz vs. sanfueg and Amadren
Winners: PaterAlf and a4plz

Game 2:
PaterAlf and a4plz vs. omega64 and Maxvorstadt
Winners: PaterAlf and a4plz
Super Password: Cookie

Game 3:
omega64 and a4plz vs. PaterAlf and Maxvorstadt
Winners: omega64 and a4plz
Super password: Hope

Game 4:
PaterAlf and Maxvorstadt vs. omega64 and ZFR
Winners: omega64 and ZFR
Super password: Glass

Game 5:
ZFR and Maxvorsadt vs. omega64 and PaterAlf
Winners: ZFR and Maxvorstadt
Super password: Physics

Game 6:
ZFR and PaterAlf vs omega64 and Maxvorstadt
Winners: ZFR and PaterAlf
Super password: Ring

Game 7:
Maxvorstadt and ZFR vs. PaterAlf and omega64
Winners: PaterAlf and omega64
Super password: Circus

Game 8:
Maxvorstadt and PaterAlf vs. omega64 and ZFR
Winners: Maxvorstadt and PaterAlf
Super password: Beatles

Game 9:
jimmmmmo and PaterAlf vs. omega64 and Maxvorstadt
Winners: jimmmmmo and PaterAlf
Super Password: Wedding

Game 10:
Maxvorstadt and PaterAlf vs. ZFR and cecil
Winners: ZFR and cecil
Super Password: Rome

Game 11:
cecil and Maxvorstadt vs. omega64 and PaterAlf
Winners: omega64 and PaterAlf
Super Password: Chocolate

Game 12:
ZFR and Maxvorstadt vs. omega64 and cecil
Winners: ZFR and Maxvorstadt
Super Password: Pop
Post edited October 08, 2016 by zeogold
Sounds like it could be fun. I'm in.
Count me in! I would like to give it a go.
Is it banana?
Could be fun, but I`m not sure if my english is good enuff for that.
Oh, by the way: What does "hyphenated" mean?
Post edited May 07, 2016 by Maxvorstadt
low rated
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zeogold: Play alternates between the two teams. Team 1 gets to give a clue then guess, then it's Team 2's turn to try the same. As soon as a password is guessed, that team gets a point and a new password is given. If you're stuck on one particular password, the clue-giver can choose to ask for a new one, but that will count as the team's turn.
The roles of clue-giver and word guesser will alternate after a password is guessed. The first team to guess 5 passwords wins.
These rules aren't completely fair; they favor Team 1 over Team 2. In particular, after Team 1's turn, Team 1 has had one more turn than Team 2. For example, if every guess is correct (on both sides), Team 1 will win.

My suggestion would be to take an approach similar to that of certain turn-based sports (for example, baseball). My proposed change to the rules would be something like this (where Team 1 is the team that went first):
*: If the score is 4-4 and Team 1 guesses correctly (making the score 5-4), then Team 2 gets one more turn. This way, Team 2 gets the same number of turns as Team 1 in this case.
*: If, during that turn, Team 2 scores a point, the game goes into "overtime". At this point, it becomes Team 1's turn again, and play continues like in the 4-4 case. (Alternatively, declare the game a tie in this case.)
*: If Team 1 gets a 5th point when Team 2 has only 3 or fewer points, then there's no way Team 2 could catch up on the next turn, so Team 1 can be declared the victor.
*: If the score is 4-4 and Team 2 scores a point on their turn (making the score 4-5), then Team 2 wins. This is fair because both teams have had the same number of turns.

(Note that I am not entering; I am just pointing out one flaw in the rules and suggesting a solution.)
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bler144: Is it banana?
Nah, it's password.
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zeogold: Play alternates between the two teams. Team 1 gets to give a clue then guess, then it's Team 2's turn to try the same. As soon as a password is guessed, that team gets a point and a new password is given. If you're stuck on one particular password, the clue-giver can choose to ask for a new one, but that will count as the team's turn.
The roles of clue-giver and word guesser will alternate after a password is guessed. The first team to guess 5 passwords wins.
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dtgreene: These rules aren't completely fair; they favor Team 1 over Team 2. In particular, after Team 1's turn, Team 1 has had one more turn than Team 2. For example, if every guess is correct (on both sides), Team 1 will win.

My suggestion would be to take an approach similar to that of certain turn-based sports (for example, baseball). My proposed change to the rules would be something like this (where Team 1 is the team that went first):
*: If the score is 4-4 and Team 1 guesses correctly (making the score 5-4), then Team 2 gets one more turn. This way, Team 2 gets the same number of turns as Team 1 in this case.
*: If, during that turn, Team 2 scores a point, the game goes into "overtime". At this point, it becomes Team 1's turn again, and play continues like in the 4-4 case. (Alternatively, declare the game a tie in this case.)
*: If Team 1 gets a 5th point when Team 2 has only 3 or fewer points, then there's no way Team 2 could catch up on the next turn, so Team 1 can be declared the victor.
*: If the score is 4-4 and Team 2 scores a point on their turn (making the score 4-5), then Team 2 wins. This is fair because both teams have had the same number of turns.

(Note that I am not entering; I am just pointing out one flaw in the rules and suggesting a solution.)
Would you like to introduce a tie-break as well?
low rated
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Maxvorstadt: Would you like to introduce a tie-break as well?
The obvious tie-break is to handle it like the 4-4 case.
1: Each team gets one more chance to guess a password.
2: If one team guesses it and the other does not, that team wins.
3: If not, go back to step 1.
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Maxvorstadt: Could be fun, but I`m not sure if my english is good enuff for that.
Oh, by the way: What does "hyphenated" mean?
"hyphenated" words refer to words that have hyphens ("-") in them. Here are some examples of hyphenated words that have already appeared in this thread:
one-word
clue-giver
tie-break (though I believe the standard term here is tie-breaker, which is, of course, also hyphenated)
Post edited May 07, 2016 by dtgreene
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Maxvorstadt: Would you like to introduce a tie-break as well?
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dtgreene: The obvious tie-break is to handle it like the 4-4 case.
1: Each team gets one more chance to guess a password.
2: If one team guesses it and the other does not, that team wins.
3: If not, go back to step 1.
But Tie-Break also means, the winner has to be 2 points ahead. So, you can`t win 5 - 4, you win at 6 - 4, or 7 - 5. I guess you know what I mean.
low rated
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dtgreene: The obvious tie-break is to handle it like the 4-4 case.
1: Each team gets one more chance to guess a password.
2: If one team guesses it and the other does not, that team wins.
3: If not, go back to step 1.
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Maxvorstadt: But Tie-Break also means, the winner has to be 2 points ahead. So, you can`t win 5 - 4, you win at 6 - 4, or 7 - 5. I guess you know what I mean.
Like in tennis? That rule could be used (but remember that Turn 2 needs to get a turn for every turn Turn 1 gets, unless it's impossible for that turn to affect the outcome of the game), but has the risk of prolonging the game.
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bler144: Is it banana?
Sorry, the answer was "cow".
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Maxvorstadt: Oh, by the way: What does "hyphenated" mean?
It means two words combined into one with a hyphen (-), such as "weird-looking", or "yellow-colored".
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dtgreene: *rule issues*
Eh...what?
There's no need for all that complication. I'll just do a coin flip on who goes first.
Post edited May 07, 2016 by zeogold
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zeogold: Eh...what?
There's no need for all that complication. I'll just do a coin flip on who goes first.
We can't trust the host; I say everybody joins a Skype call and rolls a D20.

I'll play a round, zeo.
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a4plz: We can't trust the host
You learn quickly.
I'm in, and here's my D20 roll:
A67