Posted June 06, 2018
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So in that perspective, seeing a new DLC is, to them, what seeing a new videogame is to us. Whereas the flow of DLCs is insane to us who see their game as just one game amongst a million others. And like, on a third side, the flow of videogames (our backlog) is itself insane to those who see computer gaming as just one pastime amongst others ("bought another videogame? i thought you already had a computer game? what about this new bike model and tabletop game and fishing rod and jigsaw puzzle and garden rack and electric drill ?").
Different worlds (with an overlapping continuum between them), but we probably approach the DLC policy from the irrelevant perspective of multiple-games-players.
I see their business model similar to a subscription-based game, like World of Warcraft. The annual fee is the cost of all the DLCs, and in exchange they get an evolving experience. Works for some.
Post edited June 06, 2018 by Caesar.