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So many years have passed.
I am still waiting for AoE series to be here.
Hope dies last.
Can you post what version of the game you got like the package ect? Ebay has a lot of versions of that game haha

Thanks!
Post edited July 10, 2016 by UnrealQuakie
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OldFatGuy: I've started about 38 new games, as when I die... it's game over. I just don't know how to role-play death.How do people who just reload explain all that took place from that last reload to the death? "It was just a dream?" "God resurrected me but could only do so XXXX minutes before the death?" "It was a vision acting as a warnning?" None of that works for me, and yes, I've had three games with over 100 hours each, that I started over when I died. It's painful, but it's also fun. I've had 38 different characters evolve different ways and it's always fun. Might not ever beat the game though... LOL. Over 1000 hours of playing and I've never gotten even close.
Personally, I don't understand it when people take this approach. There is a *reason* that the game lets you save and reload. Do you start the game over when the death is clearly not fair (for example, when you die as the result of an obvious glitch)? Do you restart the entire game when the game crashes or softlocks, essentially killing your character?

Do you restart games like the Mario series whenever you die?

I prefer to see death as a game mechanic that can sometimes be useful, not a game-ending event.
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UnrealQuakie: Can you post what version of the game you got like the package ect? Ebay has a lot of versions of that game haha

Thanks!
Age of Empires Collectors Edition. It comes with "Age Of Empires" and it's expansion "The Rise of Rome", and "Age of Empires 2" and it's expansion "Conquerers."

And I don't think ever even installed Age of Empires 2 since I've owned it. LOL. I had both games in their original, boxed versions and had played Age of Empires 2 from that before... enough to learn I didn't like it as well as one.
"Panic Avoided" would be a good name for a game.
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dtgreene: Personally, I don't understand it when people take this approach.
Different stokes, you know. Personally, I don't understand incorporating death into a role playing experience since death is, you know, the end. But, like I said, different strokes.

Oh, and to answer your question, no I don't start over if I die as a result of a glitch. And i have died that way in Fallout 4. Walking next a perfectly fine, unharmed car, not on fire, not damaged in any way, and got the death sequence. The car didn't blow up, in fact nothing happened. Just some glitch and my character died. And I didn't count that. That character later died by having a death claw throw a car on top of him, so there must some ironic irony there somewhere.

But I absolutely and vehemently disagree with death being a normal part of a role playing game's experience unless it's somehow "naturally" a part of the game. I.e., in party based RPG's, death can occur and the experience continues, as you can replace the character's that died or in some games go to a temple and have them resurrected. And of course there's Planescape Torment where dying is...... necessary.

But in single player RPG's, with no temples or God's or anything else that makes dying okay, death is the end of that character's life. And I realize many, probably most, probably a vast, vast majority of people disagree with that. And that's okay by me too.
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OldFatGuy: Age of Empires Collectors Edition. It comes with "Age Of Empires" and it's expansion "The Rise of Rome", and "Age of Empires 2" and it's expansion "Conquerers."
I have it too, on DVD with Microsoft and Ubisoft marks.
Sadly it uses some drm - DVD must be in drive while game start. It is a real pain.
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OldFatGuy: Age of Empires Collectors Edition. It comes with "Age Of Empires" and it's expansion "The Rise of Rome", and "Age of Empires 2" and it's expansion "Conquerers."
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yukiai01: I have it too, on DVD with Microsoft and Ubisoft marks.
Sadly it uses some drm - DVD must be in drive while game start. It is a real pain.
Huh, that's weird. Mine doesn't. Maybe because it's a different country??? Seems strange though.
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dtgreene: Personally, I don't understand it when people take this approach.
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OldFatGuy: Different stokes, you know. Personally, I don't understand incorporating death into a role playing experience since death is, you know, the end. But, like I said, different strokes.

Oh, and to answer your question, no I don't start over if I die as a result of a glitch. And i have died that way in Fallout 4. Walking next a perfectly fine, unharmed car, not on fire, not damaged in any way, and got the death sequence. The car didn't blow up, in fact nothing happened. Just some glitch and my character died. And I didn't count that. That character later died by having a death claw throw a car on top of him, so there must some ironic irony there somewhere.

But I absolutely and vehemently disagree with death being a normal part of a role playing game's experience unless it's somehow "naturally" a part of the game. I.e., in party based RPG's, death can occur and the experience continues, as you can replace the character's that died or in some games go to a temple and have them resurrected. And of course there's Planescape Torment where dying is...... necessary.

But in single player RPG's, with no temples or God's or anything else that makes dying okay, death is the end of that character's life. And I realize many, probably most, probably a vast, vast majority of people disagree with that. And that's okay by me too.
What about non-RPGs, like Super Mario Bros., in which the player character can die?
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OldFatGuy: Huh, that's weird. Mine doesn't. Maybe because it's a different country??? Seems strange though.
Yes, different country.
DVD uses some securom (image attached).

I paid for the game and got something broken. For years i've been using some cracks, some other things wich worked or not.
I just wanted to start pc without internet conection, click on Age of Empires icon and play. But no. After clicking an icon i was like - it will start or it will not start.

:-/

But, after all these traumatic and very stressful experiences, I still hope.
I hope, because GOG is here and this is the place where i leave my money, more then on any other places.
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dtgreene: What about non-RPGs, like Super Mario Bros., in which the player character can die?
Well, if it's a non-RPG, then I'm not role playing, and just... playing a game. So no, I don't do the same thing in those types of games. Of course, most of them have dying built in as part of the game as in you get extra "lives" or start with three lifes or what not. So dying is sort of part of that experience. But still, I just don't "get into" those kinds of games the way I do RPG's.

I'll tell you something about the way I play though. When death really means something (like losing 134 hours of a game) you really, really, REALLY, get into the moment and you really, really, REALLY do everything in your power not to die. That intense experience just isn't the same when dying merely is an inconvenience that loading a prior save fixes. It changes the way you play, and, for me at least (I realize others don't agree), it makes it much more of an enjoyable experience. I mean, no, I don't "enjoy" dying, but that whole scenario that leads up to a possible death is just much, much more enjoyable, almost like a rush. I used to play the way I guess most do, but after playing this way, I wouldn't go back if someone paid me to. It really puts role playing into an RPG.

I've lost two characters that I had well over 120 hours into (one level 43 character and one level 40 character, those are the two highest I've gotten) and I've lost another half dozen or so that were in the 30's as far as level goes. And yeah, it's painful, but, for me, worth it because it makes those in game moments so much more intense. And surviving something you thought you might not is way more enjoyable. And besides, usually 15 minutes into a new character, the pain of losing the old one is over as now I'm "into" this character and what I can do to make him advance, etc.

Fallout 3 was actually pretty easy to survive. Even if you were down to a single HP left, as long as you could open your pip-boy, you were okay, (assuming you had stimpacks, food, or whatever) because healing was instantaneous. And that's the way healing works in many RPG's, so it's not as far fetched as you may think to complete them without dying.

FTR, I've never completed Skyrim either. But with about 1000 hours into that one, I'd still say I got my money's worth of entertainment from it. Plus, I may beat it someday.... LOL