Posted February 13, 2019
Well, its out and its good!
Buggy, yes, but hilarious with it.
I've been lucky enough to play the prerelease as a tester (or perhaps a crash test dummy), so feel free to ask any Qs now I can talk about it.
* * * * *
Trailer.
Steam store page (will assumably be drm free on another store too).
"Ostranauts is a detailed simulation of owning and living aboard a spaceship, in a solar system where honest living is a slow death sentence. Set in the NEO Scavenger universe, where Earth has suffered cataclysmic collapse, the rest of the System lives on in a state of capitalistic dystopia.
Players will create their captain, build or customize their starting ship from the spoils of their career history, and find ways to keep their motley crew in line, fuel in their tanks, food on their plates, and the debt collectors at bay.
Detailed Custom Ship Design
Players can build their ship, in any shape, from functioning modular parts. The parts have physical properties, interact with each other, and can wear out over time.
Crew Needs
Crew members have physiological and emotional needs, ranging from basal needs like food, water, oxygen, and temperature, to more esoteric needs like privacy, security, intimacy, and esteem."
Available later this year.
Thoughts? Personally I'm excited as Ive been seeing early design work as Daniel has loaded it onto twitter over the last... year or so i think.
Buggy, yes, but hilarious with it.
I've been lucky enough to play the prerelease as a tester (or perhaps a crash test dummy), so feel free to ask any Qs now I can talk about it.
* * * * *
Trailer.
Steam store page (will assumably be drm free on another store too).
"Ostranauts is a detailed simulation of owning and living aboard a spaceship, in a solar system where honest living is a slow death sentence. Set in the NEO Scavenger universe, where Earth has suffered cataclysmic collapse, the rest of the System lives on in a state of capitalistic dystopia.
Players will create their captain, build or customize their starting ship from the spoils of their career history, and find ways to keep their motley crew in line, fuel in their tanks, food on their plates, and the debt collectors at bay.
Detailed Custom Ship Design
Players can build their ship, in any shape, from functioning modular parts. The parts have physical properties, interact with each other, and can wear out over time.
Crew Needs
Crew members have physiological and emotional needs, ranging from basal needs like food, water, oxygen, and temperature, to more esoteric needs like privacy, security, intimacy, and esteem."
Available later this year.
Thoughts? Personally I'm excited as Ive been seeing early design work as Daniel has loaded it onto twitter over the last... year or so i think.
Post edited September 10, 2020 by Sachys