FarkyTheDog: Voting with one's wallet on games will never be viable enough as long as most peoples buy whatever.
lupineshadow: And it works on the economic level too: for any company who survives on tight margins, it makes those margins tighter and that will be immediately visible to someone. For those companies who don't rely on tight margins, maybe it makes those margins a bit tighter and maybe deprives someone of bonuses which they didn't work hard enough for. Yes it's not hurting the CEO in the short term, but long term the effects are there.
That part depends on whether or not the company is willing to ignore the smaller profit margins in exchange for using them as evidence of "piracy." I.e. "We sold less copies because our DRM / government crackdowns / ISP disconnects / Some other finger pointing wasn't good enough!" In that case the lower sales don't mean anything in the grand scheme of things and could actually be harmful. See also the PR spins made for bad AAA games in general.
As for the goldberg stuff, it's hit or miss, but there's two things I see in common when others complain about it:
1) The games that don't work are typically AAA titles that most would assume come laden with Denuvo until proven otherwise.
2) The games that fail to work with goldberg aren't actually named by those complaining about them. Or the complainers will only name one or two games (see also #1) while implying they have so many more just like the one or two they mention.
For 1, if it's such a new high value title that people would assume Denuvo by default, you're probably going to need a crack of some kind to make it work with goldberg. Remember, goldberg only reimplements steam's API. Goldberg
doesn't actually crack the games. Not even the simple kind Steamless will remove. Further, there's other checks being employed by newer games that's harder to defeat without cracking DRM. (Such as checking for Valve's digital signature on the DLLs.) These games also won't ever work properly under goldberg without a crack, because it's against goldberg's policy of not implementing DRM cracks.
As for 2, not much to say until you provide
all of the reciepts. Talk is cheap. Give us some hard data to verify and then we can move the discussion forward.
For galaxy, well there's not much to say that hasn't already been said millions of times over on this fourm. But I will say that it mainly exists as the result of people wanting some interface to buy games, enable cloud saving, and earn achivements that wasn't steam or a generic web browser. Granted those people may be in the minority on GOG, but they clearly exist in high enough numbers for GOG to justify galaxy's continued support. (Even if that support is more or less limited to UI tweaks and updating the embedded chromium every now and then.
Still waiting on them to implement a Windows Service to handle updates / installations so I don't have to type in my password for every individual DLC / Visual C / DirectX / .Net / etc redistribuitable that gets installed on each update....)