Posted January 05, 2025
Since most surveys and estimates place Linux users at about 2%-3% and Windows users at around 95%, the issue may be less about ethics and more about practicality. Can GOG afford to spend resources catering to such a small market?
GOG is often compared to Steam, which supports Linux, but it ultimately comes down to numbers. GOG does not disclose its number of active users (only its year-on-year percentage growth), but some estimates can be inferred. Steam has 69 million daily users, so assuming a generous 3%, that would be about 2 million daily Linux users.
We do not know how many people play GOG games daily or how many use GOG Galaxy, but the website has around 400,000 daily visitors and 8 million newsletter subscribers. If we assume, generously, that 8 million represents GOG’s total user base, we can compare it to Steam’s daily active users. For reference, Steam’s monthly active users are actually 132 million, nearly twice its daily number.
Applying the same generous 3% estimate to GOG’s 8 million users, we get around 200,000 daily Linux users.
This means that even when being very generous, we arrive at a comparison of 2 million vs. 200,000 daily Linux users.
Then, we must consider that not all users buy every game - only the ones they like and when they choose to. Let’s assume, for the sake of argument, that 10% of users buy a game at launch.
- 10% of GOG’s estimated 200,000 Linux users would be 20,000 sales.
- 10% of Steam’s estimated 2 million Linux users would be 200,000 sales, which is equal to GOG’s total Linux user base in this calculation.
Without a user base of Steam’s scale, it is questionable whether GOG can realistically justify strong Linux support given the numbers.
GOG is often compared to Steam, which supports Linux, but it ultimately comes down to numbers. GOG does not disclose its number of active users (only its year-on-year percentage growth), but some estimates can be inferred. Steam has 69 million daily users, so assuming a generous 3%, that would be about 2 million daily Linux users.
We do not know how many people play GOG games daily or how many use GOG Galaxy, but the website has around 400,000 daily visitors and 8 million newsletter subscribers. If we assume, generously, that 8 million represents GOG’s total user base, we can compare it to Steam’s daily active users. For reference, Steam’s monthly active users are actually 132 million, nearly twice its daily number.
Applying the same generous 3% estimate to GOG’s 8 million users, we get around 200,000 daily Linux users.
This means that even when being very generous, we arrive at a comparison of 2 million vs. 200,000 daily Linux users.
Then, we must consider that not all users buy every game - only the ones they like and when they choose to. Let’s assume, for the sake of argument, that 10% of users buy a game at launch.
- 10% of GOG’s estimated 200,000 Linux users would be 20,000 sales.
- 10% of Steam’s estimated 2 million Linux users would be 200,000 sales, which is equal to GOG’s total Linux user base in this calculation.
Without a user base of Steam’s scale, it is questionable whether GOG can realistically justify strong Linux support given the numbers.
Post edited January 05, 2025 by amok