Terradyn: Hello all,
I noticed after few years, GOG not changing in game option or add special options app to the games anymore. So you have to figure out how to change resolution from 4:3 to 16:9 which is a bit sad, because more games can't be changed with some addons, mods or rewriting values in some game file. Do anyone know what this is happened? Or maybe we should notice GOG? What is your opinion
GOG doesn't do much, if anything, to change how games work internally.
They can patch out DRM, and apply some compatibility fixes that newer OS's require, but they don't play with aspect ratios.
Some third party software, like DOSbox and ScummVM, allow them (and you) to do something, at least if you want to have all pixels on your screen used. Obviously those old games are still 4:3 or something else internally, so basically you are just stretching the graphics into distorted proportions to make it "widescreen".
You can find some nice tricks and hacks here:
http://www.wsgf.org Of course, nothing there actually works with pixelarts, but with 3D generated graphics those things usually do make things really widescreen.
Darvond: This is a bit of a cheat, but a lot of EGA and CGA games used a doubled aspect ratio, so you can pop em into a different ratio and
bam, free widescreen.
my name is supyreor catte: I've re-read this a couple of times and I have no idea what you mean. I know a decent amount about display modes and aspect ratios but I'm still drawing a blank.
Yeah, I don't quite understand that either.
My guess is that he is referring to how in some older games the pixel shape is actually a bit different, and needs to be stretched on modern displays. That's where aspect ratio correction comes to play.
To sum it up:
"For a game with an original resolution of 320x200, aspect ratio correction results in a resolution of 320x240."
And that is a quote from
http://docs.scummvm.org/en/latest/advanced_topics/understand_graphics.html which is a nice page showing different graphics options in ScummVM.
I think the difference between "fit to window" and "stretch to window" is perfectly explained there, and I think that's what the problem with widescreen games often is.