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Thanks for bearing with us in this thread. We’d like to announce that today we’ve introduced the addition of new installers, with implemented GOG Galaxy client.

Like Destro described it back in May, we decided to separate the „new" and „classic” installers, for your choice. So if you don’t care about the features like achievements or cloud-saves and don’t want to use GOG Galaxy, you can download the „Classic Game Installer", just like it was handled before. For games that have new installers, the default download view on „My account” will show the "GOG Galaxy Game Installers" - you will notice that, as it is visibly described in „My account” game view. To download the „classic” ones, just go to „Options" and choose „Classic Installers”.

The new GOG Galaxy Game Installers were added to +100 games - a selection of all games that make use of GOG Galaxy features. I'll post the current list of games with the new installers in a separate post.
Going forward, all new games that will use GOG Galaxy features, will now receive both GOG Galaxy Game Installer and Classic Game Installer.

Introduction of GOG Galaxy Game Installers doesn’t change anything in terms of keeping the Classic Game Installers up to date. As soon as we receive an update for any game, we will prepare an updated version of the classic installer, just like it was done in the past.

Edit: Pinned.
Post edited July 06, 2017 by fables22
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real.geizterfahr: Don't tell mme shit about people losing their trust in GOG.
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Rixasha: You speak as if there was just one specific trust. Every time GOG does something unexpected it sets a new bar that its safe to assume they're prepared to cross again without second thought. You get to decide when gets important.

You were expecting everything would be dirt cheap? Why? Well you can't expect that now.
You were expecting no regional pricing? You can't expect that anymore.
You were expecting up-to-date games? This is a disappointment, but you can't expect them now.
You were expecting a well working forum? Forget about it.

You were expecting sane DRM-free offline installers? We're here now.
This.
Post edited May 15, 2017 by Reaper9988
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V4V: Many of those issues are decisions by the games' developers or publishers. Why do you blame GOG for them?
DRM is a decission of publishers too. Why should we blame GOG if they decide to go full DRM?

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V4V: "Abandoned" games are a modern myth in most, if not all cases. Copyrights usually don't just vanish with the companies holding them, they are sold to or inherited by other companies like all the other assets.
Read my post again. I'm not talking about "Abondanware". I wrote The trust in GOG was gone when they started to call those "abandoned" games "special DRM-free editions". I was talking about stuff like "Armello DRM free Edition", where "DRM free Edition" basically meant "Discontinued and incomplete game version, because devs don't want to update the GOG version anymore".

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V4V: And still, you buy here from time to time. And still, you read and post in these forums. If I lose my trust in a vendor, I just leave. What keeps you here?
I bought The Witcher 3 here because I have The Witcher 1 and 2 on GOG. And I kinda trust CD Projekt not to screw themselves. What kleeps me here? What is it that make humans watch crime scenes or accidents? I don't know... I check the forums every few weeks and sometimes I drop a post.

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V4V: I ran out of time trying to update my games. Especially now that there is no notification, how do I know if anything got updated. You want me to check all my games against a list, then open each game and verify that something may have changed?
https://www.gog.com/mix/games_that_treat_gog_customers_as_second_class_citizens
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timppu: ...The question was, how the script can locate the standard or classic downloads? I have human AI, so to me all these options make sense in some way:...
What happened to DS & DS2 where mostly exception, here we are talking about something that will impact the majority of installers, I really doubt that they are not going to change the "presentation" for every single game, it will most likely be something "standardized" like how the do something standardized for that like the Downloaded links for example.
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BKGaming: Seems to be still checked by default, but will eventually use a web installer to install Galaxy as an option (that you can opt out of) instead of bundling it. So slightly better than original idea if I am interpreting that correctly.
Yep this way is somehow a lot more nifty, if one can call it that way, then their previous idea. I suppose, I suppose! :)
Thanks!
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Klumpen0815: Now there's always online DRM on GOG:
https://www.gog.com/forum/general/release_gremlins_inc_dlc_84440
Yes the online multiplayer component of the game is... online... shocking I know.

Of course it does a fully offline DRM-free single payer component too.
What does, "Give them an inch and they'll take a mile," mean?
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Gersen: ... Yes the online multiplayer component of the game is... online...
There is still lot of space for nuances? For example, do you need to login to the servers of the devs and the servers of the distributors or only the devs? If Galaxy is involved, does it need to make an authenticity check or not. If so, is it justified by the game play or just because they can? Can you maybe circumvent it, if you are not interested in things like achievements? ...

It's undisputed that multiplayer games need online access. But it's not clear how much access to which places they really need. I guess this is for future generations to discuss.
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Trilarion: There is still lot of space for nuances? ..
Yes there are nuance, but multiplayer it a whole different can of worm compared to single player it's probably why gog said very early on that their only considered single player for their "DRM-free" promise.
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HereForTheBeer: After thinking about it for roughly 7 seconds, I place this at the feet of The Witcher 3.

If you're thinking to yourself, "What's this clown talking about?", consider many of the threads started in General Discussion from new TW3 owners who became members with the purchase of that game. If you were here at that time then you likely know what I'm referring to.

The implementation, however, I place at the feet of a natural gas leak in gOg headquarters. Because nobody in their right mind would have come up with the idea of saddling installers with an extra 150MB or so of software that amounted to a Catch-22.
right but that's temporary. after Destro's clarification, it really is apparent that this, at least right now, is just a gentle attempt to frontload Galaxy for people who A.) don't give a shit B.) don't realize that they probably might give a shit when it's not there.

bloating everything with an extra 100~ or more MB is temporary and the result of necessary implementation or technical assets not yet ready.

right now, you download the classic installer, galaxy doesn't exist. and once the "new" installers have received proper de-bloatification, you download the new one, take a hammer to your internet modem then run the installer, galaxy doesn't exist. you don't do that previously mentioned step because you don't own a hammer, and run the installer, galaxy doesn't install if you expressly tell it not to.
Post edited May 15, 2017 by johnnygoging
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Djaron: well i use manual updating, and it doesnt bother me at all

i usually only update the games i'm currently playing actively and/or the games that receive major upgrades long waited for (like "serious gamebreaking issue finaly corrected" or "extra content/mode/bonus added" for free...)

other than that, i download each patches when i get notified, and store them in my offline archive...
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paladin181: I ran out of time trying to update my games. Especially now that there is no notification, how do I know if anything got updated. You want me to check all my games against a list, then open each game and verify that something may have changed? It's ludicrous at this point. When I had 100 games, sure. When I had 200 games it was cumbersome. At over 500 games I just have to depend on GOGRepo. I have a job and wife and kids, and LIFE. Updating my library should not take all my time.
wow, then you mean you are actively playing over 200 games at any current time with all of them installed on your computer ? i bow in respect then
as i said, i only updates whatever game i'm currently playing... and i only have two eyes and two hands so i can't spread my sparetime over my entire library at any given time :)

btw i dont know about gogrepo, i saw the name many times recently in these offline installers / galaxy client related thread
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Lobuno: GOG, what kind of elevated minds are working for your company??? You can't even manage a problem introduced by yourselves???

You GOG are stumbling like a headless chicken!!!

PS: I'll put my PC in a "don't buy anything from GOG by now" state, till things settle down, and you clear your minds.
i prefer the mental image of a PMS female guinea pig under crack/acid running in her wheel :) this is how i picture the whole situation
Post edited May 15, 2017 by Djaron
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Klumpen0815: Now there's always online DRM on GOG:
https://www.gog.com/forum/general/release_gremlins_inc_dlc_84440
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Gersen: Yes the online multiplayer component of the game is... online... shocking I know.

Of course it does a fully offline DRM-free single payer component too.
well, i hope you do understand that no matter what gremlins inc. devs claim, their online multiplayer method aint the only possible tech way to achieve online mp... i hope so...

it could also have LAN mode, online mode between peers who kno their ip (either with one of the player hosting the game, or with the help of a "dedicated server" tool every player would access, dedicated server that players would be in charge of...)

the fact that gremlins inc. offers only one specific (and restrictive) way of online multiplayer doesnt mean online mp has to be done only this way and nothing else can be done except this one... the past 20 years hold plenty of examples of games which could achieve online mp in various ways

so basically, the core game gremlins inc. (meaning the real game, the multiplayer one, not the single player offline spinoff, that as also claimed to be "impossible to do" by same devs one year ago) is a game that, practicaly, has a "always online DRM" of some sort applied to its whole game. Could the devs not afford or bother to implement other MP online methods because of lack of time, money, manpower ? i can ear that... if they admit it honestly, not packing it in an insulting PR crapy lie, because many devs before them did create games that could perfectly work differently, from HoMM3 to winward (an old and a recent example)

i dont mind them not wanting to do it, just i blame them for taking us for fools by daring to claim it's not because they decided not to do it but because "it's impossible"... 20 years of online gaming (some of those years without even steam around) blatantly prooves them wrong to the point their PR lie is embarassing and insulting. but again, i'll repeat myself: those devs are USED to spit out lies and insulting behavior at DRM free customers since at least a whole year, so...
Do we know when this stupid retarded way of changing the installers is going to take place?
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Yes, the two installers thing is going to be bizarre and super-complex. I'll live with the galaxy inclusion if the file sizes only increase a couple of megabytes each.

Opt-out is disgusting, but I think we're past trying to maintain any rose-tinted impressions about GOG anyway, so meh.
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Djaron: well, i hope you do understand that no matter what gremlins inc. devs claim, their online multiplayer method aint the only possible tech way to achieve online mp... i hope so...
And where did I said that ?

I just said they there is a difference between DRM-free single player and DRM-free multi-player and that Gog DRM-free guarantee was limited to single player only.

Of course there are ways to do DRM-free multiplayer, but the big difference is that to release a DRM-free single player game devs "only" need to remove the DRM while to provide a DRM-free multiplayer it has to have been planed from day one or has to be added afterwards which usually require a sizable amount of work and effort. And that's definitely not an effort that devs are going to do for Gog who only represent ~10% of their sales.

Concerning Gremlins Inc.'s devs behavior on Steam forum that's another story altogether.
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Djaron: well, i hope you do understand that no matter what gremlins inc. devs claim, their online multiplayer method aint the only possible tech way to achieve online mp... i hope so...
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Gersen: And where did I said that ?

I just said they there is a difference between DRM-free single player and DRM-free multi-player and that Gog DRM-free guarantee was limited to single player only.

Of course there are ways to do DRM-free multiplayer, but the big difference is that to release a DRM-free single player game devs "only" need to remove the DRM while to provide a DRM-free multiplayer it has to have been planed from day one or has to be added afterwards which usually require a sizable amount of work and effort. And that's definitely not an effort that devs are going to do for Gog who only represent ~10% of their sales.

Concerning Gremlins Inc.'s devs behavior on Steam forum that's another story altogether.
While I quote this, it is not directed at you.

Why is DRM even mentioned in this conversation. DRM is not the reason for this change. GOG obviously wanted to have only a client and that is why they are pushing it like Microsoft is pushing Windows 10. Like a malware. I am not saying that DRM is definitely out of the picture for GOG, but I do believe it isn't the main reason for this change. It's easier for them to have a client only and while they can't for the moment do that, they are just pushing it slowly hoping that their customers have an IQ well below the average. They were probably lying from day one (when the client was announced) or perhaps they truly believed that their customers would simply change to the "better" experience with the client. It makes financial sense to them, of course this is what the customers will prefer. *sigh*