Timboli: Instead, they created a Galaxy version of the installer, which originally contained Galaxy in every game download. Something that many gamers at GOG complained about, because of the huge wasted archival space and increased download size.
It was not a "Galaxy version of the installer", ie. something that would have been meant for existing Galaxy users.
It was meant for new users and other users without an existing Galaxy client, with the option to install Galaxy while you install the game.
Galaxy users need no installers. The installers are only for non-Galaxy users.
Timboli: The logical thing to have done in my opinion, would have been to just add a stub element to the Offline Installer, that was user query based and contained all game content, but not the Galaxy App, but would download Galaxy if the user desired it.
There would be no benefit for users with such installers. Galaxy users wouldn't use those installers as they don't need any installers, the Galaxy client downloads and installs the games they want.
Unlike you suggested elsewhere, it wouldn't guarantee version parity with Galaxy-versions of games because these offline installers would still have to be created somehow (automatically or manually) and put the download links to the GOG homepages.
Timboli: So how would this installer work? (1)
Offline Installer User - They run the installer, deselect the Galaxy checkbox (or answer NO to any prompt), and then install the game as they always have.
(2)
Online Galaxy Installer User - They run the installer, leave the Galaxy checkbox selected (or answer YES to any prompt) and then let the installer do its thing - Check for Galaxy and download if needed, then install using the game files in the installer, but where needed the Galaxy variant ones.
No, that is not how it would work because Galaxy users by default don't use any installers. They just click on an "INSTALL" button on their client, which then downloads and installs the game for them. They don't download any "installer" with their web browser from www.gog.com/account.
Also, what would be the benefit for non-Galaxy users that there is an option to download and install a Galaxy client within their offline game installers?
Timboli: (2) Perhaps more importantly, there is only one type of installer to update, and as we know there have been update issues with Offline Installers now for a while.
There is only one type of installer to update already now, the one you can download from your account with the web browser.
Galaxy users don't download any separate installers.
So no, your suggestion would not guarantee version parity between the non-installer version of the game in the Galaxy-client, and the installer version you can download from the GOG homepages.
StingingVelvet: I think the fear they will ditch offline installers altogether is paranoia, but I could see them making the offline installers only available through Galaxy someday. This is not DRM that violates any promise, and would probably make their lives ten times easier.
It would probably be e.g. some kind of self-extracting EXE of the Galaxy-installer version of the game, which possibly includes some startup script that makes the changes the game requires (registry entries, installing some needed dependencies etc.).
I guess I would be fine with such, as long as they could be run (and "installed" ie. uncompressed and ready to play) without the client, but I'd hope there would be an option to download them also without the Galaxy client, as some third-party tools (like gogrepo) offer better download options.