quirkyhug: I like the offline installers, I prefer them to Galaxy, but does the average GOG customer really care? I feel like the people who post on the forums aren't necessarily a great representation of the customer base as a whole. Are there any stats available for what percentage of users use Galaxy vs. offline installers? Or just what percentage of users are on GOG Galaxy?
A good question, similarly like it is a good question that people who don't care about offline installers, why would they buy games on GOG anyway, instead of e.g. Steam? (when we are talking about games that are available both in Steam and GOG, obviously)
For instance, yesterday GOG released four "new" (new to GOG) Tomb Raider games. I bought them in an instant even though I already had them on Steam too. The only reason: offline installers. If the same games appeared on e.g. Epic Store tomorrow, I would have absolutely zero reason to buy them there too.
If GOG had released them Galaxy-only, I wonder why anyone, me included, would have chosen to buy them from GOG, instead of, or in addition to, Steam?
So i guess my point was, people who don't care about offline installers have very little reason to buy games on GOG, instead of Steam. The only exception might be people who buy only older MS-DOS etc. games on GOG that are possibly not available on Steam or the Steam version doesn't work ok on modern PCs, but as far as I can tell, the number of such games is quite low, and consists mostly of very old PC games that probably don't bring GOG that many sales anymore. Like Ultima Underworld and Syndicate which were now offered for free.
Plus, it doesn't make much sense that if someone is on GOG to buy Ultima Underworld and Might & Magic collection, he would care that much about Galaxy anyway. Galaxy doesn't really bring any benefit to such old tiny games that don't get any updates anymore, don't have multiplayer support, nor achievements.
AB2012: So aside from being more confirmation that offline installers are being deliberately degraded because of Galaxy (instead of complimenting them), what was the point of the "Galaxification" of offline installers during the installer structure change a while back (ie, the way the InnoSetup based installers used to store files directly but now store game files
as a series of obfuscated Galaxy streams that gets reassembled into files), if they end up sharing no real-world advantage of that for end distribution?
One, at least theoretical, advantage is that then it is faster and simpler to update the offline installers straight from the updated Galaxy files, as they don't need to be re-compressed. Which should mean that on the whole, GOG offline installers should lag behind the Galaxy versions of games less, and it should rather become an exception than the rule that they lag behind.
For the question "why aren't there several versions of offline installers, if they are based on Galaxy versions which have several available", I presume it is because with Galaxy they can (probably) offer the updated versions as delta versions, while with offline installers they would have to multiply the amount of storage for each game, by the amount of different versions.
If the offline versions were created on the fly from the Galaxy versions every time someone downloads an offline installer, then maybe it would be more feasible to offer several versions of offline installers. I guess that would be theoretically possible but it would use lots of processing power, and there would be a (long) pause before the actual download would start, while the offline installer is being prepared.