There sure is lots of activity in this thread in these perilous days of double trouble Insomnia :O
So many posts to reply to, I can't do it all at once...fortunately this is a group therapy so everyone can therapize everyone and there's no need for any one person to reply to everything, I'm probably only going to repeat myself anyway but we need to help each other regardless, and of course any non-therapy related talk is always equally welcome. Because when you're talking, you're not buying --> mission accomplished, or at the very least doom delayed!
awalterj: Even at the higher levels, grind can never be taken out of the equation.
ET3D: It depends on the field. I'd say that for programming and writing, two creative fields I'm familiar with, there's no real grind. Sure, there's work you want less to do, such as debugging or editing (or whatever your pet hate is), but it's still all part of the creative process. It's not grind as such, and making it go faster is a matter of being more efficient. For example, a tip given by prolific writers is not to edit while you write: finish the story first, then see what needs to be done (and stop when it's good enough, because it will never be perfect). I never managed to do that.
I haven't formally trained writing since junior college but I write stuff on my own, however it's not a field of specialty of mine and my approach to writing is not very efficient or systematic. I start editing way before having a framework of the whole, this s probably due to my drawing experience because when you're drawing you have to edit any mistake as soon as possible. Any mistake will affect what you add later on, so if the proportions on e.g. an arm or leg are wrong there's no point whatsoever in rendering that part before correcting the foundation. I take a similar approach to writing even though writing is more free-form and allows for greater shuffling around and heavier editing in later stages.
In general, my mantra is a quote by Antoine de Saint-Exupéry:
"
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away"
This is immensely valuable advice and even more immensely hard to apply. Whenever I write a long text or long review etc, I ask myself if I could not have said it in simpler terms, in less words. Without sacrificing the message or increasing the probability of being misunderstood. I'm greatly annoyed by the fact that in "argue threads", I often want to address the other side's arguments 10 steps in advance as if it was chess but of course it's impossible to write such long replies, it's too draining. And then the other side says exactly what you expected them to say and you feel like having to watch a bad movie you've already seen twice, and then you contemplate upon the meaning of life and why you're wasting time arguing with people on the internet instead of doing something useful like collecting edible herbs in the forest or killing that pesky fly that has been flying around you while you're busy arguing on the internet :/
ET3D: In the case of what I decided to do, it's more an issue of
agile development, that is, finding a subset of the work that can be made into a working product (prototype), whose scope is low enough that it can practically be done in a short amount of time. and which can be expanded iteratively to include more features of the desired end product.
Sounds very advanced to me, naturally I don't understand any of this as it's not a field I'm familiar with. The most I can manage in terms of agile development is getting up in the morning (or afternoon) which also requires adaptive planning: Should I roll over to the edge of the bed and then get up or should I get up halfway and then sea crawl to the edge? How do I get around the piles of paper and sketchpads and bottles of water and whatnot? This all requires planning.
On a more serious note, I can certainly subscribe to principle no.6 of the Agile Manifesto:
"
Face-to-face conversation is the best form of communication "
This is a huge point, and virtually all my sales I've ever made were made face-to-face.
I can't subscribe to no.8 as I work in spurs of energy followed by spurs of sleeping, eating popcorn and posting stuff on the forum here.
I also can't subscribe to no.2 which is why once a commission is decided upon, I usually don't show the work until it's done. Making changes to a drawing/painting late in development ranges from very difficult to downright impossibru, especially in media like watercolor where you can simply forget it.
no.9 sounds like a no-brainer that applies to every field:
Continuous attention to technical excellence and good design, well of course!