Some more from this evening (Feargus said he's be on again a little later for another session, so there may be yet another update tonight):
Question: A question on the shirts. The Obsidian shirt and the Project Eternity shirt are different in design correct? I didn't notice it but are there design photos of the shirt/s?
Feargus: Rob is working on the art right now. We will have that up by tomorrow at the latest.
Question: anyone know where I can get information about the 2.3 million stretch goal, its not in any of their kickstarter update.
Feargus: All of the stretch goals should now be linked to the update where they were talked about. For the most part. Some of the early ones were talked about in multiple updates, so I might need to refine them a bit.
Question: Will characters be able to use a (reasonably sized) spear both as a two-handed weapon and as a one-handed weapon (together with a shield)? And without resorting to something as stupid as a Monkey-Grip Feat people used to dual-wield Greatswords. (*sigh+facepalm*)
Feargus: We have not decided on how we are supporting spears just yet. Right now our first priority would be to support them as purely two-handed weapons. Then based upon where we are with funding and scope, we would then consider the one-handed with shield option.
Question: Feargus when we will see more about the geography of the PE world? Our only reference at the moment is basically the map. And whats his name? How many suns/moons?
Feargus: Josh is working a lot on cultures and the people that live within the world right now. After that, and with George's help (if we get to $2.8), we will start fleshing out all those things very soon.
Question: I'm really keen to hear more about souls and how they impact the PE world. Are you planning to release any further information about them before the kickstarter ends? No is okay I'm just curious about them. : )
Feargus: Josh is going to be doing a Lore update on Thursday. I'm not sure what his topic is yet, so it might be that. I expect that he will be turning to that (along with the structure of the world) very soon. But, probably not, during the last week of the KS campaign.
Question: If you will give us the opportunity to become a deity in PE, I will up my pledge right away. An adventure in the divine realms where deities intrigue and compete for status and worshippers for instance This is something fresh that has never really been done before. Players have NEVER had the chance to see things with the eyes of a diety (you can become a god at the end of Baldur's Gate ToB but never get to act in the world from their perspective) I think Obsidian has the talent and depth to make such gameplay interesting. What do you say?
Feargus: Gotcha. I think for this first foray into the world of Project Eternity that we will be keeping the characters closer to Level 1 like characters.
Question: Have you seen any creature designs yet?
Feargus: The guys and gals are really working a lot on the races and classes right now. Once Josh turns towards the world more we will start concepting more of that out. The animators are working on developing all the rigs (skeletons) right now to make sure that we can support a fairly wide range of types.
Question: your favorite subject. paladins. will they have any magic at all?
Feargus: From Josh's update: And though they are not always pledged to the service of a god or gods, paladins are so singularly focused on their chosen cause that their souls are continually creating a wellspring of spiritual energy from which they can blast groups of foes in their immediate vicinity.
Question: And what the possibility of a lost-valley type area with pre-historic animals like Chult in Storm of Zehir?
Feargus: I think that would be great for an expansion type area, but we will definitely have fun areas that are different when you are off the beaten path.
Question: do you know whether possession will exist in PE?
Feargus: Sorry, don't know on that one.
Question: Perhaps another way around the whole expansion pack thing. Obsidian put up the expansion pack on their website and people can buy the main game via Kickstarter and the Expansion pack separately. Maybe something they could do after Kickstarter. :|
Feargus: Not a bad idea. Adam and I are talking later or tomorrow morning about how we want to handle it.
Question: Honesty time. Are we doing better than you expected, about the same, or worse?
Feargus: We are doing better than I expected. Well that's not totally true. I had really high hopes, but doing something like this feels like jumping out of an airplane hoping that the parachute is going to open.
Question: If PE will have ships, that implies some mastery of wind. Will there be some level of mastery of flight as well? Thinking hot air balloons/gliders, not engine based? Could add another dynamic dealing with enemies "on wing"?
Feargus: This time out, I think we are going to be sticking fairly close to the ground.
Question: would be great to buy games straight from Obsidian period. I don't suppose that would be the case with stick of truth.
Feargus: Funny you should say that. Darren has made a pledge to get our own store up that will sell everything we make (as long as we can get agreements in place with our publishers). I know it sounds a bit odd that we need to get an agreement in place to sell a game that we have made. But, it's not actually weird or an evil publisher doing anything. We just need to have an agreement like anyone would who sells the game - like a publisher would have with Amazon.
Question: So, how long were you actually planning on adding paladins? I noticed that you had a real blast trolling about them, even though you knew that they would be added as a stretch goal. :)
Feargus: I was finally over-ruled this morning. :) j/k We have been talking about it for a while, however Josh and Tim really wanted to get their heads around them truly fitting into the world. If that hadn't happened, we probably wouldn't have put them out their as stretch.
Question: Feargus the idea about selling the expansion direct by Obsidian and not as an KS add-on is interesting, but they will be available soon as a option to get more funding (and counting for the strech goals) or only a lot of time after? I guess many people will glady up ther pledges because of this expansion
Feargus: Gotcha - like I said we are still winding our way through what would make the most sense for us and all of you.
Question: Is there any chance of a cheaper tier with Wastelands 2 and the expansion? I would love to get in on those and through a little more support to you guys, but I can't really afford the $165 tier and I don't need the other stuff it comes with.
Feargus: We are talking about the expansion as an add-on, but aren't sure if we will offer it yet. As for Wasteland 2 - inXile put up a new store just yesterday and you can get it how you want it here:
http://wasteland.inxile-entertainment.com/
Question: If I remember correctly this is a time of expansion and exploration in the world (seafaring boats trying to brave the sea monsters to find new lands). Are these expeditions being funded by the ruling classes of the world, and what are they hoping to find? (this is more of stuff to put down for world building. I know it is too early to answer these type questions.)
Feargus: That would be a great question for Josh. We should be doing an AMA this week - I'd throw it out to him then.
NOTE: I was unable to find the question associated with the following comment by Feargus - Coelocanth Feargus: The money raised for the stretch goals doesn't all go to the development of that stretch goal. Any additional funds that we raise will be used to have additional people work on the project, such as area designers, programmers, and artists. All of these fine people will make the game's story larger and improves the quality of the game.