Latest Q&A with Feargus:
Hoping to have a better visible way of tracking the PayPal stuff by Monday. And, we are at $27.5K over there, but I still don't know the number of backers there - sorry, we will figure that out.
Question: we will have a digital-only tier with the future expansion too?
Feargus: Working on coming up with that one.
Question: Any chance there will be random encounters much to the likeness of Fallout 2?
Those were awesome!
Feargus: You know we haven't talked about that, but we probably will because of the random encounters that were in BG/BG2/NWN2 - it's a fun system. Although I don't think you'll see a crashed Star Trek lander in PE. :)
Question: calvin wanted to know if alchemy is included in the crafting stretch goal?
Feargus: Crafting potions is included with Crafting.
Question: Any further info on in game itemization? In particular to loot drops especially if we do have random encounters? Items off loot table, or random generator like in Borderlands
Feargus: I don't think we are going to go with a purely random system. So, I am pretty sure that most items are going to be more designer created than algorithmic.
Question: are whips being considered as being an available weapon/tool type? I'm at the EPIC tier and have been thinking designing a whip would be good :)
In general terms, will there be (or has there been) general guidance on the weapons system yet?
Feargus: I talked with Josh about the suggestion, so it's on his list. We will have to figure out in the end if they make the list or not.
Question: The unique pet at the $50 tier. How is that going to be delivered? It seems like extra work to restrict something like that to only a specific subset of players. I figured there isn't a final answer yet, I just wondered if thought was put into that yet. I figure it could be a different copy of the game, or online authentication, or maybe even a serial number that is used. Any ideas yet?
Feargus: We will talk about the suggestion and figure out how it is all going to work. We have to create different packages of things already with the different tiers, so it will get included that way (I'm guessing)
Question: Ever thought of tiers thst only contain 1, one, license copy of the game but cones with the extras including planned expansion?
Feargus: We will work on that idea. Not sure how to word it just yet without having it included at every tier above whatever we would introduce it at. Could cause a lot of confusion.
Question: isnt there anyone you dont know in the bizz?
Feargus: Well after 21 years, you end up knowing a lot of people. It helped that when I got started the industry was probably 5% or 10% of the size it is now. I also got lucky in that in Orange County, CA a lot of companies started up and then exploded - so that helped me knowing people all over the world in games. So, it was a lot of luck - as an example my first job as a tester was to test a game by Silicon and Synapse when they were a very small company of maybe 10 or 15 people. Now they have between 4,000 and 5,000 employees.
Question: we will have some "subverted" monsters in PE like the cranium rats in Planescape Toment?
Feargus: I don't know on that one. The guys are going by the goal of having each element have the familiar with a slight twist, some things that are very new but fit well into the world and then a small amount of the "wacky". So, we shall see.
Question: Which 5 classes were the original 5 in PE, and which 2 were added by the 1.4m and 1.8m stretch goals?
Feargus: Not Paladins. :) I need to go look and then we'll call them out in an update.
Question: What do you think about having some live recorded music for the score of Project Eternity? Not an expensive orchestra, but maybe just some things by soloists or small ensembles? Judging from his comments on the forum, Justin Bell thinks that could be a good idea.
Feargus: I have been talking with Josh about that - particularly since Project Annihilation had that as a stretch goal - he is wondering if our soundtrack will be about big bombastic stuff, so that's why we haven't done that. As for using a smaller set of players, Justin has been looking at that.
Question: I believe Feargus said a few pages back (sometime yesterday) that a new level will be added to the mega dungeon for every 20k and not just for the first 20k. I will ask him when he is online.
Feargus: Haven't decided what to do on the 20K per level of the dungeon yet. Might want to make each dungeon of Facebook likes a bit more of a stretch.
Question: So when are we going to get the full sized concept art of Aloth?
Feargus: With my update tomorrow. Which I guess I am now spoiling. :)
Question: I know you can't give too much away but are we going to see the extreme stretch goals in this next update? All stretch goals that we've seen to date have been relatively shoo-ins for the final build especially if kicktraqer is to be believed. I want to see the goals that will cause people to buckle down and raise more support because we're unsure we'll be able to reach it.
Feargus: Very soon....
Question: How does it feel to be the saviors of WRPG gaming?
Feargus: I don't know about saviors. It's just good to be able to go back and make one of these great games. They were really fun to make back at Black Isle.
Question: Do you have any more information regarding the "Design a X" pledge level rewards? There was a mention of a forum set up for it at some point, but how prominent will these creations be compared to Obsidian's own? I.e. from BG2, I'd be unable to remember more than 5-10 awesome items, while 50 are available for backers in this project. Basically, how epic and high level can/will these things be?
Feargus: I'm sorry I still don't. We really focused this weekend on getting a lot of stuff setup for next week. Adam and I know it's going to be a ton of fun, but it's going to be a marathon.
Question: Are meetings specifically regarding the Kickstarter and those more focusing on the game seperate from one another usually? Odd question I suppose.
Feargus: Yep, we separate them quite a bit. The design meetings that occur right now are mostly between Tim, Chris and Josh. Adam and I jump in, but we are handling most of the KS stuff, so that those guys can focus more on the game. As for agendas - he KS ones have agendas to a point. The design meetings have a topic, but not a list of things to discuss about the topic necessarily. After KS and when there is another designer or two, the meetings will get a bit more agenda driven. However, early on we try to be careful about being too structured meeting heavy.
Ugh. Too long for one post. I'll post the rest when the forum allows me to.
Post edited October 08, 2012 by Coelocanth