Another quick Q&A session:
Question: Romance options. Yea or Nay?
Feargus: I'll poke Josh and Chris about that.
Question: It’s maybe too early, but I want ask about environment. Like how character can interact with things that surrounds he or she?
1) For example, can I destroy some things? Can I smash door or chest to get to some good stuff or I always must lockpick?
2) Weather or environment can affect on you? Like maybe swamp slow down your combat speed or you get illness under rain? Maybe some surroundings have bad affect on some companions?
Feargus: There wil be parts of the environment that you can interact with and there will be some destructables, but it will not be like in a game such as Skyrim where you can touch and throw almost anything. I have to admit that I am not sure what Josh and Tim are planning for chests right now.
Question: did you even remotely expect to get this many backers or this much money at the start of this? much less have it look like you're going to edge towards three million if trends for these things hold?
Feargus: I would say that we were hoping, but not thinking it was just going to happen. It is certainly nice to see!
Question: Btw, love the wallpaper you released with the update. Great stuff! Will you be using a similar art style in the ingame portraits and what not?
Feargus: Thanks again! And yes, that's the style we are going for in general. Want to harken back to that fun fantasy style.
Question: are you guys thinking about doing a live stream at the end of this? just outta curiosity. also... someone started a rumor on the forums the other day about a 1000+ backers only forum being put up. any truth to that that you're aware of?
Feargus: Yes, we are going to do the Live Stream. And, we are giong to get a $1000+ backer forum up, so that we can talk with everyone about their designing - it's not for info just for them.
Question: Any chance of adding a BG-style Co-op option to the game? I'd really love to play this with my GF!
Feargus: Sorry, we are focusing on Single Player for this one, so that we can put all the $'s to the right into that.
Question: what do you think about possibility of using The Witcher 2 engine for cutscenes in Project Eternity? I think that you'll ultimately need to make at least small number of cutscenes in some way. And making them with a game engine such as The Witcher 2 engine would be much cheaper than as conventional CG.
Feargus: As for cutscenes, with the budget we are working with - we really want to spend the time on as much gameplay content and assets as possible. Cutscenes even within that engine would mean we would have an animator and a character artist making things for that instead of more creatures, characters and animation for the game.
Question: do you and/or any on your team have a love for old 2nd Ed Oriental Adventures? I rarely played using any of that specific source material but I LOVED the OA handbook and I always thought it was an excellent hook into a more eastern style D&D experience. Maybe something like that might make an appearance in PE down the road?
Feargus: I think I read the 1st Edition one and the 2nd Edition one. There is this wierd gap in my D&D playing that happened between AD&D and 3rd Edition. I played some 2nd Edition, and Zeb worked for me for about four years, but I mostly played the other editions. Josh really likes to explore other cultures, so I bet in the future we might get to other areas of the world with new cultures.
Question: Could you please ask Justin Bell to take a look at how music was implemented in the first Witcher game? I think that it was a brilliant example of combining "mystical", "ancient" and "emotive".
Feargus: I'll send you comment to him right now.
Question: where was my update 16? i am guessing a big update tomorrow?
Feargus: Yep. We decided to not do one on Thursday, since we did one the first three days of the week. There is a fine line between the right amount and too much information.
Question: Will we have a page such as this in the near future so we can see the paypal backers and backing?
http://revolution.co.uk/kickstarter/paypal Feargus: Darren is looking at that very page to see what we can do. We are also working on international pages that mimic the main KS site so we can translate into other languages.
Question: How unique are the classes you mentioned in the update? can we say that every class has different mechanics and game play ? Fighter vs barbarian - is it more then just less armor and resistance, or druid vs wizard ?
Feargus: I would say yes to that. As example, in D&D - I feel that playing a Fighter vs. a Barbarian is different due to how you focus their use.
Question: A class idea I've been thinking of, Alchemist. Uses its soul to isolate and refine element properties such as toxicity and explosiveness. Then uses these to create useful items such as bombs and traps which have a variety of effects and usages, for example using his soul to ignite a specially designed remote detonated bomb. Primarily used for theatre control and support but also capable of inflicting damage.
Perhaps there's a few ideas there you can use. Ohad and I were debating about it before you arrived if you want to know more.
Feargus: I'll send over to Josh.
ShadowWulfe: I doubt it will get to the 2.6mil goal though, sadly enough.
I imagine the game will be moddable?
It's still
trending towards 3.5 million and while I'm well aware that's not a definite predictor of what the final total is going to be, I highly doubt that it's going to stall out before hitting 2.6 million with 11 days still to go.
*edit* Oh, and so far no word on a toolset, and no word on modability.