Posted September 21, 2012
gandalf.nho: Updates both of Obsidian and Inxile about choosing Unity: http://www.kickstarter.com/projects/obsidian/project-eternity/posts/313192 and http://www.kickstarter.com/projects/inxile/wasteland-2/posts/228226
Edit: they just achieved the 1.8M stretch goal.
There's plenty in those two pages that makes me worry: Edit: they just achieved the 1.8M stretch goal.
"the engine is designed and structured to support multiple platforms"
In history, such engines have always been crippled by cross-platform limitations
"the Unity Asset Store is a treasure trove of assets (3D models and code) provided by the large and growing community of Unity users"
This means taking pre-made assets which worries me as well. As a designer, I know this translates into weakening your brand and style because you basically introduce foreign elements. Using pre-made code also increases the risks of bugs since you're working with code no-one internally wrote.
"On the Modding front, we always figured we would have to provide custom tools to users, so we didn’t rank modding support high on our list of engine requirements."
Moddable RPGs generally last a lot longer - because Unity is not an in-house engine, I do worry that any mod tools that will appear, will be half-assed. Few games that used 3rd party engines have managed to release decent mod tools after all so I worry about modding.
In the end, Unity is great for the devs since they get support and they can be "lazy" about many aspects but I don't see it as being a good thing for us gamers if they're going to cut corners. The best games that exist, were made using in-house engines and even the exceptions generally worked with heavily-modified 3rd party ones (Half-Life for example).
Again, I'd much rather they stick to 2D instead of having to use a free engine that may affect how the game turns out.