Posted September 21, 2012
AndyBuzz
Old New User
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From Greece
H2IWclassic
New User
H2IWclassic Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2010
From United Kingdom
Posted September 21, 2012
Pretty sure that was largely an Interplay thing. BIS were a group of in-house developers formed to work on Fallout 2 around that time. Brian Fargo would know the situation better than me though.
Going public on NASDAQ and getting bought out by Titus\Vivendi seemed to be the main reason that Interplay is now an empty shell of its former self - making Wii and mobile shovelware under Herve Caen's leadership.
Going public on NASDAQ and getting bought out by Titus\Vivendi seemed to be the main reason that Interplay is now an empty shell of its former self - making Wii and mobile shovelware under Herve Caen's leadership.
LordCrash
Sofa Warrior
LordCrash Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From Ukraine
Posted September 21, 2012
Yeah, but those were the days when publishers and devs really cooperated in game development. So the people at Obsidian probably didn`t write the code for BG but they certainly knew how it was developed and what was the core systems and elements of the BG series. ;)
lowyhong
resident bff
lowyhong Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Singapore
Posted September 21, 2012
H2IWclassic: Going public on NASDAQ and getting bought out by Titus\Vivendi seemed to be the main reason that Interplay is now an empty shell of its former self - making Wii and mobile shovelware under Herve Caen's leadership.
That reminds me. Brian Fargo @BrianFargo
"Interplay was right when they said that Black Isle is back..in the form of inXile and Obsidian."
AndyBuzz
Old New User
AndyBuzz Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Greece
Posted September 21, 2012
LordCrash: Yeah, but those were the days when publishers and devs really cooperated in game development. So the people at Obsidian probably didn`t write the code for BG but they certainly knew how it was developed and what was the core systems and elements of the BG series. ;)
Could be, we can't know for sure. But this is not important in any case. My point was that they are credited for more than they actually did. That doesn't change the fact that they are very talented and personally PE is the game I'm awaiting the most. There's no need to glorify them further.
lowyhong: That reminds me.
Brian Fargo @BrianFargo
"Interplay was right when they said that Black Isle is back..in the form of inXile and Obsidian."
You know, he might be 100% right but it still makes him sounds bitter. Brian Fargo @BrianFargo
"Interplay was right when they said that Black Isle is back..in the form of inXile and Obsidian."
They are not *back*... they were never gone.
Post edited September 21, 2012 by AndyBuzz
MichaelPalin
A Gamer
MichaelPalin Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2009
From Spain
Posted September 21, 2012
nijuu: Im thinking somewhere between 2-3million. Maybe a bit over if they are close in the final days..
htown1980: I can't see them getting less than $2.5mill. An average of $20k a day for the next 25 days(with no end of kickstarter bump) would get them $2.3mill.
You just don't know though. They have had a lot of coverage. Maybe everyone who wanted to get in on the action already has and things will drop off dramatically. I would be surprised if that happened, though.
Interestingly, there hasn't been much of a bump for the end of the broken sword project.
StingingVelvet
Devil's Advocate
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From United States
Posted September 21, 2012
I want this sucker to beat 3 million sooooo bad.
Lorfean
Infiltrator
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From Netherlands
Posted September 21, 2012
I say he has every right to be bitter. And so do the guys at Obsidian. Fargo, Avellone, Urquhart, Cain, Sawyer, etc. are responsible for developing some of the greatest CRPG's out there and now this shell of a company is using the name and reputation that they built to lure in potential nostalgia-hungry costumers. It's dirty and low and they'll never live up to the Black Isle Studios of the late 90's / early 00's. It's the people that made that studio.
Post edited September 21, 2012 by Lorfean
AndyBuzz
Old New User
AndyBuzz Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Greece
Posted September 21, 2012
That's what I meant but didn't word quite accurately. Of course he has the right, of course the Black Isle revival is unadulterated PR bullshit. The bitterness is showing quite a bit and I'm afraid it will not lead to any good.
OmegaX
Maverick Hunter
OmegaX Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From Peru
Posted September 21, 2012
http://www.kickstarter.com/projects/obsidian/project-eternity/posts/313192?ref=activity
TL;DR
They have decided to use Unity as the engine for Project Eternity instead of using their in-house engine Onyx. The linux port is no longer a stretch goal because they'll do it regardless of the money raised.
TL;DR
They have decided to use Unity as the engine for Project Eternity instead of using their in-house engine Onyx. The linux port is no longer a stretch goal because they'll do it regardless of the money raised.
Post edited September 21, 2012 by OmegaX
gandalfnho
Huntress
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From Brazil
Posted September 21, 2012
Good choice, Inxile and a lot of other kickstarters are also using it
Nergal01
New User
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From Germany
Posted September 21, 2012
Well, after a slow day, they're almost at 1,8 mio. :)
Nirth
Songs of Conquest
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From Other
Posted September 21, 2012
I haven't played any games that utilize Unity engine but a quick peek at their page it looks great. I'm glad they didn't use Onyx, it felt way to consolish/UE3 like but that may have been their choice of art design when they made Dungeon Siege 3.
Red_Avatar
Be vigilant
Red_Avatar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Belgium
Posted September 21, 2012
is it a good choice, though? I've only seen indie games use it so far except for Tiger Woods and that got slammed for being a "cheap" Unity game. For $2-3 million, I'd expect them to use their own customised engine so I'm not sure I'm all that glad about this news. From what I've seen, Unity games look pretty dated as well and while I'm not a graphics whore, that doesn't mean that we should get a game that looks old. I'd rather have them stick to HD 2D art then than 3D that looks 5 years out of date.
Post edited September 21, 2012 by Red_Avatar
gandalfnho
Huntress
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From Brazil