Crosmando: Do the characters still blend into the environment during combat and stuff? It was hard to figure how what was even going on when I tried.
Feels slightly better now but not enough yet.
My items float around. The 2nd weapon set floats with the character, not entirely sure which bug trigger it.
Camp supplies don't refresh in the inn atm. So once you run out of them you can't rest and have to trek back to the inn just to recover hp. "Healing" spells from the priest don't heal hp just stamina, so if you're injured you have to rest which the bug will screw you over. I haven't seen any healing pots. Read it was a gameplay decision that healing and resurrection will be rare in the game. If you're playing on hard, you get only 3 camp supplies at any one point, so if you get hp dmg, you'll need to rest since the spells don't heal hp. It means frequent trekking back and forth between the town's inn and the dungeon, might be very annoying.. The IE games had healing spells and pots, didn't really make things any easier.
Sound effects go on and off especially the combat sound effects. Combat still feels slightly floaty, hope they fix that. Not sure how many levels of spells Wizards, Druids and Priests are gonna get. The Wizard grimoire says up to level 10 but the Wiki states 6 levels, maybe the 6 levels is a beta thing?
Hope they add XP for kills, even if it's a low, insignificant amount. It'll add at least some sort of progression other than acquiring loot from them.