Crosmando: "Pillars of Eternity" sounds quite uninspired, almost like the project has spent so long as "Project Eternity" they didn't want to change it much. The 2D backgrounds look awesome, it's the 3D models of the characters and animations that look a bit whonky, the 3D spell effects also look a bit weird. I guess in my heart I hoped they wouldn't use any 3D at all, and just import the 3d characters and animations as sprites.
Also from what I've read of the mechanics, it's going away from traditional D&D style mechanics, there's stamina regeneration and limited "cooldowns" for spell switching. I'm not sure if you even need to rest to recover spells.
But I'm still looking forward to it, apparently it will have Myth style time slowdown for combat, which will make real-time combat more palatable for me.
I'm just afraid from criticisms I've heard, that the game is going to go too far from D&D-like mechanics and many backers simply won't like it. It's a risk with Kickstarter projects based entirely on nostalgia.
Eh. Bitch bitch bitch.
Everything you mention is a matter of your own picky tastes.
I'm one of those old school "nostalgiac" backers, and one reason I backed this project and not others is that from the get-go Obsidian has been up front about being discerning about what to keep and what to update from the old school games. They've been frank about needing a more modern UI, about some streamlining of character management being an improvement upon the old games, etc. Plus, I've played all their games, so I know more or less their approach to things. If anyone expected Obsidian to make a purely nostalgiac game, they were deluding themselves.