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Nice!!.Lots of magical effects
On 2nd thought, it does look nice.... but something bothers me about it (in not so good way)...cant quite pinpoint what it is.....
Post edited December 10, 2013 by nijuu
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Nergal01: We've got video!

http://www.youtube.com/watch?v=HKoDTzea79Y

Which also gives us the actual name of the game: Pillars of Eternity, to be released in 2014.
https://eternity.obsidian.net/news/update-69-pillars-of-eternity
Saw the trailer, love it!! The spells remind me of D&D games and BG2: Magic missile types, Globe of Invulnerability, lightning strikes, a good focus on magic which is my favourite part about the old IE games regarding the variety of spells. Damn excited about this, if they show more stuff regarding quests, townhubs, sample story and dialogue, I might up my pledge from the normal box edition to the CE edition once I'm able. Finally I'm gonna get my BG2 fix after so many years. Not terribly fond of the name though.

Btw, has anyone received the official Kickstarter email for this update? I only saw it on RPS:
http://www.rockpapershotgun.com/2013/12/10/mega-impressions-obsidians-pillars-of-eternity/
Post edited December 10, 2013 by cw8
The trailer looked pretty good. Between this, Torment, and Wasteland 2, it looks like a bright 2014-15 for RPGamers. :)
Wow. I want it
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Nergal01: We've got video!

http://www.youtube.com/watch?v=HKoDTzea79Y

Which also gives us the actual name of the game: Pillars of Eternity, to be released in 2014.
That is awesome!

Can't wait for some longer trailer, though.

I'm so glad that I've backed this game.
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cw8: Btw, has anyone received the official Kickstarter email for this update? I only saw it on RPS:
http://www.rockpapershotgun.com/2013/12/10/mega-impressions-obsidians-pillars-of-eternity/
Nope. Haven't got anything either so far.
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nijuu: Nice!!.Lots of magical effects
On 2nd thought, it does look nice.... but something bothers me about it (in not so good way)...cant quite pinpoint what it is.....
Could it be that their running looks/ feels like it's in slow-motion?
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HypersomniacLive: Could it be that their running looks/ feels like it's in slow-motion?
+ when the party is moving all of their legs move in perfect sync with each other ._.

I think characters could do with some sort of hit reaction animation, it looks a bit odd when people are struck by lightning but don't even flinch... (maybe they put all of their skill points in concentration)
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nijuu: Nice!!.Lots of magical effects
On 2nd thought, it does look nice.... but something bothers me about it (in not so good way)...cant quite pinpoint what it is.....
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HypersomniacLive: Could it be that their running looks/ feels like it's in slow-motion?
*snap* thanks! that's what was bugging me lol
"Pillars of Eternity" sounds quite uninspired, almost like the project has spent so long as "Project Eternity" they didn't want to change it much. The 2D backgrounds look awesome, it's the 3D models of the characters and animations that look a bit whonky, the 3D spell effects also look a bit weird. I guess in my heart I hoped they wouldn't use any 3D at all, and just import the 3d characters and animations as sprites.

Also from what I've read of the mechanics, it's going away from traditional D&D style mechanics, there's stamina regeneration and limited "cooldowns" for spell switching. I'm not sure if you even need to rest to recover spells.

But I'm still looking forward to it, apparently it will have Myth style time slowdown for combat, which will make real-time combat more palatable for me.

I'm just afraid from criticisms I've heard, that the game is going to go too far from D&D-like mechanics and many backers simply won't like it. It's a risk with Kickstarter projects based entirely on nostalgia.
Post edited December 10, 2013 by Crosmando
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HypersomniacLive: Could it be that their running looks/ feels like it's in slow-motion?
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nijuu: *snap* thanks! that's what was bugging me lol
Yep. That bugged me too. But couldn't put my finger on it. Backgrounds looks amazing though
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Crosmando: "Pillars of Eternity" sounds quite uninspired, almost like the project has spent so long as "Project Eternity" they didn't want to change it much. The 2D backgrounds look awesome, it's the 3D models of the characters and animations that look a bit whonky, the 3D spell effects also look a bit weird. I guess in my heart I hoped they wouldn't use any 3D at all, and just import the 3d characters and animations as sprites.

Also from what I've read of the mechanics, it's going away from traditional D&D style mechanics, there's stamina regeneration and limited "cooldowns" for spell switching. I'm not sure if you even need to rest to recover spells.

But I'm still looking forward to it, apparently it will have Myth style time slowdown for combat, which will make real-time combat more palatable for me.

I'm just afraid from criticisms I've heard, that the game is going to go too far from D&D-like mechanics and many backers simply won't like it. It's a risk with Kickstarter projects based entirely on nostalgia.
I dont know. Is it better to be close to D&D or go their own way?. Have to look back at their updates i guess.
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Crosmando: "Pillars of Eternity" sounds quite uninspired, almost like the project has spent so long as "Project Eternity" they didn't want to change it much. The 2D backgrounds look awesome, it's the 3D models of the characters and animations that look a bit whonky, the 3D spell effects also look a bit weird. I guess in my heart I hoped they wouldn't use any 3D at all, and just import the 3d characters and animations as sprites.

Also from what I've read of the mechanics, it's going away from traditional D&D style mechanics, there's stamina regeneration and limited "cooldowns" for spell switching. I'm not sure if you even need to rest to recover spells.

But I'm still looking forward to it, apparently it will have Myth style time slowdown for combat, which will make real-time combat more palatable for me.

I'm just afraid from criticisms I've heard, that the game is going to go too far from D&D-like mechanics and many backers simply won't like it. It's a risk with Kickstarter projects based entirely on nostalgia.
Eh. Bitch bitch bitch.

Everything you mention is a matter of your own picky tastes.

I'm one of those old school "nostalgiac" backers, and one reason I backed this project and not others is that from the get-go Obsidian has been up front about being discerning about what to keep and what to update from the old school games. They've been frank about needing a more modern UI, about some streamlining of character management being an improvement upon the old games, etc. Plus, I've played all their games, so I know more or less their approach to things. If anyone expected Obsidian to make a purely nostalgiac game, they were deluding themselves.
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nijuu: I dont know. Is it better to be close to D&D or go their own way?. Have to look back at their updates i guess.
The gameplay system isn't tied to D&D at all but I guess it's closely inspired by it and they'll probably add quite a few more options to gameplay mechanics. The spell effects in the trailer looks really close to the D&D IE games however which is a good thing for me since I really like D&D spells.