Okay, more Q&A. Some from last night and some from this morning:
Question: Romances in PE?
Obsidian: Don't have a definitive answer yet on romances for PE. It's definitely on our list of discussion points though!
Question: I'm getting aware of the importance of level designers as more as I delve into the world of game development. they don't only do games
Obsidian: Yep. To be more specific, Bobby's a level designer. Level designers at Obsidian do all of the level placement (things like loot, encounters, NPC's) and they'll also work on quests and some dialogues for their areas. Our designers participate in a lot of the overall design of the game. Even though Bobby may have the role of level designer, he'll undoubtedly give feedback on our game systems, and even come up with ideas that would get incorporated. Pretty fun honestly. :)
Question: The reason I ask regarding the house and stronghold is, generally, it's easier to obtain a house, while a stronghold isn't called a stronghold for nothing since it's bigger, meaner, and harder to obtain (I would imagine so, at least). It would be a good idea to have a "basic" house people can have, or a house that's large enough to be adequate, quaint, and homie, but have a stronghold for the folks who really want to dish out the time and effort.
Obsidian: that's my current understanding (a separate house, and then a meaty stronghold). But as a general disclaimer, I'm a programming/back-office type, and designers give me the willies... :)
Question: So can someone tell me if I have this right? If I add $20 under manage pledge but don't change my reward tier then I get to choose what I want to spend that $20 on? (ie. me wanting to add on the expansion)
Obsidian: Yep! I wish there was an easier way with KS to do addons, but Bruce P is spot on. We'll be sending a survey a few weeks after the KS to make sure everyone's getting the right stuff and settle any size issues, shipping addresses, etc. Thanks!
Question: Any update on if the physical tier cd/dvd will be for all platforms, or we have to choose between the one? :)
Obsidian: Don't know but I'm hopeful it'll be all plats. I personally prefer a key agnostic of platform, but I'll need to talk to the other wizards about how that will work. It's on our "FAQ Items to Figure Out List" though. Wish I could be more definitive!
Question: Would it be possible to get the Chris Avellone novella in the .mobi(kindle) format instead of pdf? Pdfs render horribly on kindles.
Obsidian: We're going to produce other formats besides PDF: ePub and Mobi. I'm all about those other formats and will make sure we get those. :)
Question: I'm contemplating adding a Strategy Guide because knowledge is awesome and the more pdf's the better, but I don't want to if it is just a walkthrough. So, Strategy Guide, what is it?
Obsidian: It should be similar to a guide you'd get from say Prima. It'll have the walkthrough stuff, but also inner details about stats, classes, critters, bosses, and more. Hope that helps!
Question: It does, thanks! So then, is it fairly close to the printed game manual you get in the boxed set? Or are they two totally different animals?
Obsidian: Mmm, I would expect the strat guide to have more detailed information. Like having designers comment on the stats, classes, and critters (with more internal details about them) versus just flat information if that makes any sense. Like the manual would explain the spell list and basic stats about them, but the strat guide would go into more detail about each item, perhaps explaining it's under-the-hood effects, etc.
Question: question about the screenshot. Is that going to be the angle at which we play the game? If so, why is it at a lower angle than what most of the isometric style games seem to be at?
Obsidian: Not necessarily. That'll be played with quite a bit over the coming months. That was one of the first things I mentioned when I saw it too. :)
Question: you know of any word about giving us the GDD?
Obsidian: No, although not sure that we'd do that. Our game design documentation is usually spread out over lots of different documents and filed in wiki-type pages generally, but who knows!
Question: So Darren, what is your job title? I am unfamiliar with a lot of the staff and it's a little weird/creepy but I like to know a little about the people making this game. Feargus' name was so unique to me when I first heard it many years ago, that as soon as I heard his name, I came to see what game he was making. I'd like to know about what you do.
Obsidian: No problem! I'm one of the co-owners of Obsidian. My official job title is "CIO / Vice President of Operations" but it's stuffyness intended only for business cards and non-game company communication. My actual job is managing the non-development aspects of the company (so the admin folks like HR, IT, etc.) and I also involve myself on our game projects in 'special' capacities. I do a lot of different things, typically involving programming of business info systems and stuff. Sounds incredibly boring, but I love it. I was also the producer of NWN2 and Dungeon Siege III, but I do less production stuff now.
..oh and at Black Isle Studios, I have 'additional programming' credits on Fallout 1, 2 and Torment, and I was a producer on Icewind Dale 1, the producer of Baldur's Gate: Dark Alliance and Icewind 2.
Question: I agree with walkir. You should use any more money for better quality assurance. More stretch goals would be nice, but what we really want is an almost bug free and polished game. :)
Obsidian: Truth be told, that's what I want too. The producery-type in me wants more solid polish and QA time, but that would be a HORRIBLE stretch goal to announce!!!
Question: so if you're using unity, is stuff done in Boo or is it all C# and javascript?
Obsidian: The guys all use C#. No Boo usage currently. :)
Question: I have to admit, I'd love to have multiplayer as a stretch goal, but I have no idea how costly adding it would be. I'd be content with additional players just being unimportant sidekicks of the main player that can't advance the story by themselves.
Obsidian: Sadly it's a lot to make sure it's done right. It has a lot of implications both on the game's design (moving away from a 'party leader' who moves the group vs. six independent people wanting to do their own things [entering buildings while others are outside], etc.) and also on testing (cross platform connectivity expectations, low latency testing, etc.) If we did MP, we would want to improve on how BG/IWD worked, but that would be a lot more expensive to do. :(
Question: Any word on the XP for kills?
Obsidian: The XP for kills thing is still an ongoing discussion here. Our goal is to make this a game that is reminiscent of the IE games and in my mind that does mean XP for kills. We just need to balance with other systems.
Question: I hope you have a plan for the next stretchgoal, even if it's a "dedicated buffers for Q&A testing" or some such! No losing momentum!
Obsidian: We have an update planned. Adam should be here soon and then we will get it up and explained. We have talked a ton about it, and it might be a lot of what you are talking about.
Question: [some people really dislike] stamina/health ... not that you've even written 1 line of code yet [thoughts]?
Obsidian: I was on the fence about the Stamina / Health thing as well. My thought on it right now is that it is worth implementing (not a ton of work) and then we can see how it feels. If it doesn't feel good, then we will change or pull it.
Question: The loot bag US only is really a bad move. Really disappointed, there isn't only USA people that are backing this project.
Obsidian: We can't ship the processors internationally. We are very sorry about that. AMD donated the 30 processors and we are not allowed, legally, to ship them out of the US. It is not because we love the US more than the rest of the world. We are pushing hard to support even more languages and seeing how far we can get PE across the world.
Question: Then don't propose it ! It feel incredibly unfair for the others !
Obsidian: AMD was nice enough to donate the processors, so it felt like we should give them out. I guess we could have just kept them, although that feels sort of strange.
Question: Why not full symphonic, orchestral music as a new stretchgoal ? Music is half the experience in a game or movie... and we still don't know what the castle is since you keep putting the current pledge on the map as if it were to reach it. :/
Obsidian: We are talking about that. We wanted to have Josh here for that conversation, but the was delayed this morning.
Question: Tbh I am a bit dissapointed that the 200k surplus money isnt being used to put there where its needed. Right now it sounds like its only used for Quality Control. Which it wouldnt have cost if they "only" got 1.1mill as projected on day 1. I rather would have seen some new features, maybe a new companion. With more then 7 hours to go well get as least 300k (incl . paypall) over the 3.5 of City 2. PErsonal prefference ofc.
Obsidian: It is not for Quality Control, it is for making the whole game better. We were worried that just adding stuff at this point would make the game feel like it was getting out of control.